ref: d3a01f777d2bbb3bc5ec6822af893d16fda19936
dir: /scripts/RocketHideoutB3F.asm/
RocketHideoutB3F_Script: call EnableAutoTextBoxDrawing ld hl, RocketHideout3TrainerHeader0 ld de, RocketHideoutB3F_ScriptPointers ld a, [wRocketHideoutB3FCurScript] call ExecuteCurMapScriptInTable ld [wRocketHideoutB3FCurScript], a ret RocketHideoutB3F_ScriptPointers: dw RocketHideout3Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw RocketHideout3Script3 RocketHideout3Script0: ld a, [wYCoord] ld b, a ld a, [wXCoord] ld c, a ld hl, RocketHideout3ArrowTilePlayerMovement call DecodeArrowMovementRLE cp $ff jp z, CheckFightingMapTrainers ld hl, wd736 set 7, [hl] call StartSimulatingJoypadStates ld a, SFX_ARROW_TILES call PlaySound ld a, $ff ld [wJoyIgnore], a ld a, $3 ld [wCurMapScript], a ret ;format: ;db y,x ;dw pointer to movement RocketHideout3ArrowTilePlayerMovement: db $d,$a dw RocketHideout3ArrowMovement6 db $13,$a dw RocketHideout3ArrowMovement1 db $12,$b dw RocketHideout3ArrowMovement2 db $b,$c dw RocketHideout3ArrowMovement3 db $11,$c dw RocketHideout3ArrowMovement4 db $14,$c dw RocketHideout3ArrowMovement5 db $10,$d dw RocketHideout3ArrowMovement6 db $b,$e dw RocketHideout3ArrowMovement7 db $f,$e dw RocketHideout3ArrowMovement6 db $11,$e dw RocketHideout3ArrowMovement8 db $13,$e dw RocketHideout3ArrowMovement9 db $10,$f dw RocketHideout3ArrowMovement7 db $12,$f dw RocketHideout3ArrowMovement10 db $d,$10 dw RocketHideout3ArrowMovement11 db $c,$11 dw RocketHideout3ArrowMovement10 db $10,$12 dw RocketHideout3ArrowMovement12 db $FF ;format: direction, count ;each list is read starting from the $FF and working backwards RocketHideout3ArrowMovement1: db D_RIGHT,$04 db D_UP,$04 db D_RIGHT,$04 db $FF RocketHideout3ArrowMovement2: db D_DOWN,$04 db D_RIGHT,$04 db $FF RocketHideout3ArrowMovement3: db D_LEFT,$02 db $FF RocketHideout3ArrowMovement4: db D_RIGHT,$04 db D_UP,$02 db D_RIGHT,$02 db $FF RocketHideout3ArrowMovement5: db D_RIGHT,$04 db D_UP,$02 db D_RIGHT,$02 db D_UP,$03 db $FF RocketHideout3ArrowMovement6: db D_RIGHT,$04 db $FF RocketHideout3ArrowMovement7: db D_RIGHT,$02 db $FF RocketHideout3ArrowMovement8: db D_RIGHT,$04 db D_UP,$02 db $FF RocketHideout3ArrowMovement9: db D_RIGHT,$04 db D_UP,$04 db $FF RocketHideout3ArrowMovement10: db D_DOWN,$04 db $FF RocketHideout3ArrowMovement11: db D_UP,$02 db $FF RocketHideout3ArrowMovement12: db D_UP,$01 db $FF RocketHideout3Script3: ld a, [wSimulatedJoypadStatesIndex] and a jp nz, LoadSpinnerArrowTiles xor a ld [wJoyIgnore], a ld hl, wd736 res 7, [hl] ld a, $0 ld [wCurMapScript], a ret RocketHideoutB3F_TextPointers: dw RocketHideout3Text1 dw RocketHideout3Text2 dw PickUpItemText dw PickUpItemText RocketHideout3TrainerHeader0: trainer EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_0, 2, RocketHideout3BattleText2, RocketHideout3EndBattleText2, RocketHideout3AfterBattleTxt2 RocketHideout3TrainerHeader1: trainer EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_1, 4, RocketHideout3BattleTxt, RocketHideout3EndBattleText3, RocketHideout3AfterBattleText3 db -1 ; end RocketHideout3Text1: text_asm ld hl, RocketHideout3TrainerHeader0 call TalkToTrainer jp TextScriptEnd RocketHideout3BattleText2: text_far _RocketHideout3BattleText2 text_end RocketHideout3EndBattleText2: text_far _RocketHideout3EndBattleText2 text_end RocketHideout3AfterBattleTxt2: text_far _RocketHideout3AfterBattleTxt2 text_end RocketHideout3Text2: text_asm ld hl, RocketHideout3TrainerHeader1 call TalkToTrainer jp TextScriptEnd RocketHideout3BattleTxt: text_far _RocketHideout3BattleTxt text_end RocketHideout3EndBattleText3: text_far _RocketHideout3EndBattleText3 text_end RocketHideout3AfterBattleText3: text_far _RocketHide3AfterBattleText3 text_end