ref: d3a01f777d2bbb3bc5ec6822af893d16fda19936
dir: /scripts/SSAnneB1FRooms.asm/
SSAnneB1FRooms_Script: call EnableAutoTextBoxDrawing ld hl, SSAnne10TrainerHeader0 ld de, SSAnneB1FRooms_ScriptPointers ld a, [wSSAnneB1FRoomsCurScript] call ExecuteCurMapScriptInTable ld [wSSAnneB1FRoomsCurScript], a ret SSAnneB1FRooms_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SSAnneB1FRooms_TextPointers: dw SSAnne10Text1 dw SSAnne10Text2 dw SSAnne10Text3 dw SSAnne10Text4 dw SSAnne10Text5 dw SSAnne10Text6 dw SSAnne10Text7 dw SSAnne10Text8 dw PickUpItemText dw PickUpItemText dw PickUpItemText SSAnne10TrainerHeader0: trainer EVENT_BEAT_SS_ANNE_10_TRAINER_0, 2, SSAnne10BattleText1, SSAnne10EndBattleText1, SSAnne10AfterBattleText1 SSAnne10TrainerHeader1: trainer EVENT_BEAT_SS_ANNE_10_TRAINER_1, 3, SSAnne10BattleText2, SSAnne10EndBattleText2, SSAnne10AfterBattleText2 SSAnne10TrainerHeader2: trainer EVENT_BEAT_SS_ANNE_10_TRAINER_2, 2, SSAnne10BattleText3, SSAnne10EndBattleText3, SSAnne10AfterBattleText3 SSAnne10TrainerHeader3: trainer EVENT_BEAT_SS_ANNE_10_TRAINER_3, 2, SSAnne10BattleText4, SSAnne10EndBattleText4, SSAnne10AfterBattleText4 SSAnne10TrainerHeader4: trainer EVENT_BEAT_SS_ANNE_10_TRAINER_4, 2, SSAnne10BattleText5, SSAnne10EndBattleText5, SSAnne10AfterBattleText5 SSAnne10TrainerHeader5: trainer EVENT_BEAT_SS_ANNE_10_TRAINER_5, 3, SSAnne10BattleText6, SSAnne10EndBattleText6, SSAnne10AfterBattleText6 db -1 ; end SSAnne10Text1: text_asm ld hl, SSAnne10TrainerHeader0 call TalkToTrainer jp TextScriptEnd SSAnne10Text2: text_asm ld hl, SSAnne10TrainerHeader1 call TalkToTrainer jp TextScriptEnd SSAnne10Text3: text_asm ld hl, SSAnne10TrainerHeader2 call TalkToTrainer jp TextScriptEnd SSAnne10Text4: text_asm ld hl, SSAnne10TrainerHeader3 call TalkToTrainer jp TextScriptEnd SSAnne10Text5: text_asm ld hl, SSAnne10TrainerHeader4 call TalkToTrainer jp TextScriptEnd SSAnne10Text6: text_asm ld hl, SSAnne10TrainerHeader5 call TalkToTrainer jp TextScriptEnd SSAnne10Text8: text_far _SSAnne10Text8 text_asm ld a, MACHOKE call PlayCry jp TextScriptEnd SSAnne10BattleText1: text_far _SSAnne10BattleText1 text_end SSAnne10EndBattleText1: text_far _SSAnne10EndBattleText1 text_end SSAnne10AfterBattleText1: text_far _SSAnne10AfterBattleText1 text_end SSAnne10BattleText2: text_far _SSAnne10BattleText2 text_end SSAnne10EndBattleText2: text_far _SSAnne10EndBattleText2 text_end SSAnne10AfterBattleText2: text_far _SSAnne10AfterBattleText2 text_end SSAnne10BattleText3: text_far _SSAnne10BattleText3 text_end SSAnne10EndBattleText3: text_far _SSAnne10EndBattleText3 text_end SSAnne10AfterBattleText3: text_far _SSAnne10AfterBattleText3 text_end SSAnne10BattleText4: text_far _SSAnne10BattleText4 text_end SSAnne10EndBattleText4: text_far _SSAnne10EndBattleText4 text_end SSAnne10AfterBattleText4: text_far _SSAnne10AfterBattleText4 text_end SSAnne10BattleText5: text_far _SSAnne10BattleText5 text_end SSAnne10EndBattleText5: text_far _SSAnne10EndBattleText5 text_end SSAnne10AfterBattleText5: text_far _SSAnne10AfterBattleText5 text_end SSAnne10BattleText6: text_far _SSAnne10BattleText6 text_end SSAnne10EndBattleText6: text_far _SSAnne10EndBattleText6 text_end SSAnne10AfterBattleText6: text_far _SSAnne10AfterBattleText6 text_end SSAnne10Text7: text_far _SSAnne10Text7 text_end