ref: d3a01f777d2bbb3bc5ec6822af893d16fda19936
dir: /scripts/SeafoamIslandsB4F.asm/
SeafoamIslandsB4F_Script: call EnableAutoTextBoxDrawing ld a, [wSeafoamIslandsB4FCurScript] ld hl, SeafoamIslandsB4F_ScriptPointers jp CallFunctionInTable SeafoamIslands5Script_467a5: xor a ld [wSeafoamIslandsB4FCurScript], a ld [wJoyIgnore], a ret SeafoamIslandsB4F_ScriptPointers: dw SeafoamIslands5Script0 dw SeafoamIslands5Script1 dw SeafoamIslands5Script2 dw SeafoamIslands5Script3 dw SeafoamIslands5Script4 SeafoamIslands5Script4: ld a, [wIsInBattle] cp $ff jr z, SeafoamIslands5Script_467a5 call EndTrainerBattle ld a, $0 ld [wSeafoamIslandsB4FCurScript], a ret SeafoamIslands5Script0: CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE ret z ld hl, .Coords call ArePlayerCoordsInArray ret nc ld a, [wCoordIndex] cp $3 jr nc, .asm_467e6 ld a, NPC_MOVEMENT_UP ld [wSimulatedJoypadStatesEnd + 1], a ld a, 2 jr .asm_467e8 .asm_467e6 ld a, 1 .asm_467e8 ld [wSimulatedJoypadStatesIndex], a ld a, D_UP ld [wSimulatedJoypadStatesEnd], a call StartSimulatingJoypadStates ld hl, wFlags_D733 res 2, [hl] ld a, $1 ld [wSeafoamIslandsB4FCurScript], a ret .Coords db $11,$14 db $11,$15 db $10,$14 db $10,$15 db $FF SeafoamIslands5Script1: ld a, [wSimulatedJoypadStatesIndex] and a ret nz xor a ld [wJoyIgnore], a ld a, $0 ld [wSeafoamIslandsB4FCurScript], a ret SeafoamIslands5Script2: CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE ld a, $0 jr z, .asm_46849 ld hl, .Coords call ArePlayerCoordsInArray ld a, $0 jr nc, .asm_46849 ld a, [wCoordIndex] cp $1 jr nz, .asm_46837 ld de, RLEMovementData_46859 jr .asm_4683a .asm_46837 ld de, RLEMovementData_46852 .asm_4683a ld hl, wSimulatedJoypadStatesEnd call DecodeRLEList dec a ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $3 .asm_46849 ld [wSeafoamIslandsB4FCurScript], a ret .Coords db $0E,$04 db $0E,$05 db $FF RLEMovementData_46852: db D_UP,$03 db D_RIGHT,$02 db D_UP,$01 db $FF RLEMovementData_46859: db D_UP,$03 db D_RIGHT,$03 db D_UP,$01 db $FF SeafoamIslands5Script3: ld a, [wSimulatedJoypadStatesIndex] ld b, a cp $1 call z, SeaFoamIslands5Script_46872 ld a, b and a ret nz ld a, $0 ld [wSeafoamIslandsB4FCurScript], a ret SeaFoamIslands5Script_46872: xor a ld [wWalkBikeSurfState], a ld [wWalkBikeSurfStateCopy], a jp ForceBikeOrSurf SeafoamIslandsB4F_TextPointers: dw BoulderText dw BoulderText dw ArticunoText dw SeafoamIslands5Text4 dw SeafoamIslands5Text5 ArticunoTrainerHeader: trainer EVENT_BEAT_ARTICUNO, 0, ArticunoBattleText, ArticunoBattleText, ArticunoBattleText db -1 ; end ArticunoText: text_asm ld hl, ArticunoTrainerHeader call TalkToTrainer ld a, $4 ld [wSeafoamIslandsB4FCurScript], a jp TextScriptEnd ArticunoBattleText: text_far _ArticunoBattleText text_asm ld a, ARTICUNO call PlayCry call WaitForSoundToFinish jp TextScriptEnd SeafoamIslands5Text4: text_far _SeafoamIslands5Text4 text_end SeafoamIslands5Text5: text_far _SeafoamIslands5Text5 text_end