ref: d48a318dbf4b9e07da57980adb5894f5eadb11f7
dir: /engine/battle/move_effects/focus_energy.asm/
FocusEnergyEffect_: ld hl, wPlayerBattleStatus2 ldh a, [hWhoseTurn] and a jr z, .notEnemy ld hl, wEnemyBattleStatus2 .notEnemy bit GETTING_PUMPED, [hl] ; is mon already using focus energy? jr nz, .alreadyUsing set GETTING_PUMPED, [hl] ; mon is now using focus energy callfar PlayCurrentMoveAnimation ld hl, GettingPumpedText jp PrintText .alreadyUsing ld c, 50 call DelayFrames jpfar PrintButItFailedText_ GettingPumpedText: text_pause text_far _GettingPumpedText text_end