ref: d48a318dbf4b9e07da57980adb5894f5eadb11f7
dir: /engine/items/itemfinder.asm/
HiddenItemNear: ld hl, HiddenItemCoords ld b, 0 .loop ld de, 3 ld a, [wCurMap] call IsInRestOfArray ret nc ; return if current map has no hidden items push bc push hl ld hl, wObtainedHiddenItemsFlags ld c, b ld b, FLAG_TEST predef FlagActionPredef ld a, c pop hl pop bc inc b and a inc hl ld d, [hl] inc hl ld e, [hl] inc hl jr nz, .loop ; if the item has already been obtained ; check if the item is within 4-5 tiles (depending on the direction of item) ld a, [wYCoord] call Sub5ClampTo0 cp d jr nc, .loop ld a, [wYCoord] add 4 cp d jr c, .loop ld a, [wXCoord] call Sub5ClampTo0 cp e jr nc, .loop ld a, [wXCoord] add 5 cp e jr c, .loop scf ret Sub5ClampTo0: ; subtract 5 but clamp to 0 sub 5 cp $f0 ret c xor a ret