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d637d149
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:20
Add a character for the numero sign.
eed50479
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:02
Add characters for textbox borders to the array.
f707f6f4
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 22:39
Add a weird OT string write.
04ff45ee
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 22:08
Add Pokedex number ↔ index number conversion functions.
eac73b32
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 21:50
Treat apostrophes specially, since they’re combining characters.
0238a81e
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 21:23
Add various data from the credits (graphics, displayed mons, text).
9efa550e
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:48
Add move names.
45094976
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:31
Add Japanese text entry and Pokédex entries.
5d52935f
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:17
Add ….
bd9ca785
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:15
Add é and fix a typo when converting text.
63b7b8e7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:12
Add support for Unicode, and use it to put in ♀ and ♂.
35a33bf3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/18 18:59
Replace more byte values with text.
f3701755
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/18 16:08
More text nulls.
97ff9867
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/18 07:48
Use "@" for nulls. This makes fixed‐width text tables easier to read.
ba231fa0
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/17 17:33
More text, and some new characters. Make $50 equal to "@".
7c57cbda
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/17 15:53
Fix typo.
bb9029db
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/17 15:24
Add some missing correspondencies to prepocessor's char table.
ace3fa5b
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 21:57
Add more text strings.
98a00bc0
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 19:48
Don’t rebuild the character table every line.
89d8ad4f
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 19:14
Make use of the new text preprocesser to make text readable.
c21c0d45
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 18:54
Add a text preprocessor, so that we can enter strings in db commands.
eb83f10d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 19:07
More animation code, and the sound data for attacks.
d116f0b8
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 14:53
More uncommented animation code.
6bc9c5dc
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 13:22
Add title screen monsters from Green and Blue as well.
a8dbea88
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 13:05
Poké Ball animation code cleanup.
c04a7752
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/14 16:52
This has already been explained.
c88dd75b
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/14 16:22
Add Pokémon that appear on the title screen.
f9a8858d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/12 16:25
Minor comment changes.
c44b5257
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/12 14:47
Add random number generation functions.
0152e339
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/12 13:48
Document the byte before a trainer’s AI pointer.
ef6eb622
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 21:48
Minor clarifications in Pallet Town scripts.
1f5696dd
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 19:29
More minor label fixes.
c51b06f9
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 19:28
Fix pointer label.
3fbbc239
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 19:25
Add Blue’s house map.
31e251af
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 18:10
Minor cleanup.
8028c825
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 18:06
Add Pallet Town map.
bf33b737
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 15:18
Add constants for direction of connections.
36c926f3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 15:12
Add Red’s room map.
c790096a
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 14:04
Fix pointer
66df926d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 14:01
Add Red’s House 1F map.
1d2ab4fb
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/08/28 12:58
Add variant pics from other versions.
2ebb4eac
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/08/28 07:40
Extract compressed pics into separate files.
48634e8d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 21:03
Fill out the dictionary some more.
4416e959
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 20:45
Add $58 to the dictionary.
4771aa05
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 20:39
Add missing label in dictionary.
92ce91cb
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 20:14
Add Super Rod data.
4b8f71a5
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 19:25
Add Good Rod data.
9e11a1e9
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/06/05 17:54
Fill out the dictionary some more.
f227b10d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/06/05 11:21
Add attack type multipliers (thx Sawakita)
dbac7df7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 19:09
Partially fill out the dictionary.
d3270b23
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 18:32
Start of the text engine.
68f0afdf
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 18:09
It makes sense for widths to be in decimal.
0e145ea2
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 17:58
First part of save file interpretation functions, thx Sawakita.
3cbe3530
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/11 19:13
Basic attack animation functions.
489ce742
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/11 15:10
Correct misplaced comment.
6dae2db7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/10 18:30
Function that copies the attack data to memory.
74b45506
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/10 18:04
Add attack characteristics data.
5c7534fc
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:42
Use Unicode characters, because they look nicer
5f2171f2
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:41
expand interrupts and vectors
71e161da
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:30
Use human-readable names instead of memory addresses.
3426db1c
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:19
Remove unnecessary comments.
9c867227
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:03
Fade-in / fade-out functions (thx Sawakita)
817e3af3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 18:45
Filled out Oak's speech a bit more.
3868e767
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:46
Let's not call things sprites when they aren't.
fa5434f2
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:44
Add the function that moves pics left in Oak's speech
5e0e4a4e
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:19
This function waits for a Vblank to go by.
c7737ee3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:12
add in a function from Oak's speech
dd3d3941
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/03/20 19:12
Add Hide/Show data for maps.
2c025ec8
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/03/16 13:43
Remove redrle on clean
668eefaa
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/03/16 13:42
$0 is a valid tile in maps, even though $00 is the terminating byte.
be114145
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/03/13 10:31
Add trade monsters
c8cb96f9
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/02/19 12:39
Add evolutions / learned attacks. Thx Sawakita
b154637c
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/02/18 19:14
Split compressed town map into a separate include, and give it a label
edf82cd3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/02/18 19:10
Add a makefile rule for redrle
3405650f
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/02/18 19:08
Add redrle, a program to compress and decompress Town Map tilemaps
2cad63f7
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/27 13:23
Add town map locations. Thanks once again to Sawakita.
92b4f52d
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/26 15:24
Add map ID constants
a252a149
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/22 09:45
Sync with latest RGBDS
ae9b3012
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/20 11:42
pokered.gbc should depend on constants.asm
3e0eedba
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/20 11:41
Add tileset headers (thx Sawakita)
f4c48cca
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/03 15:57
fix typo, thx Sawakita
b3f714df
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:58
minor comment improvements
0675a871
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:40
add oak's speech
da200058
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:30
add ClearScreen function
46337960
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:27
add some delay-related functions
d0c027be
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:22
add the conserve battery delay function
9b5a97af
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:00
create a new macro to make byte–word pairs more readable
eb98b000
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 17:50
Minor address→label replacement
ef3e680c
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 17:31
won't be getting to this for a while, so mark it with XXX
080f02ff
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/16 12:48
Mention the predefined pointers used in map scripts. thx Sawakita
9e58f448
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/12 18:00
split constants into their own file
6d5fe3f4
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/30 16:09
Minor address→label replacement
e56b7c85
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 20:04
Expand enemy withdraw routine. Needs cleanup!
48a71031
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 18:01
misc. label improvements
ecf5f870
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 17:20
Expand some bankswitch routines in the home bank
86a83b10
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 17:13
Replace a couple addresses with existing labels
31aa2d80
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 16:59
add some useful text macros
67922daa
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 16:48
Expand routine that gets item name given item id
f0ae1dcc
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 16:35
decompose PrintText
abf21e53
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 16:31
More trainer AI: status healing items, stat-raising items
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