ref: dac95cb42bb8bc953c7a1e1d345a549846d51abf
dir: /constants/move_constants.asm/
const_value = 1 const POUND const KARATE_CHOP const DOUBLESLAP const COMET_PUNCH const MEGA_PUNCH const PAY_DAY const FIRE_PUNCH const ICE_PUNCH const THUNDERPUNCH const SCRATCH const VICEGRIP const GUILLOTINE const RAZOR_WIND const SWORDS_DANCE const CUT const GUST const WING_ATTACK const WHIRLWIND const FLY const BIND const SLAM const VINE_WHIP const STOMP const DOUBLE_KICK const MEGA_KICK const JUMP_KICK const ROLLING_KICK const SAND_ATTACK const HEADBUTT const HORN_ATTACK const FURY_ATTACK const HORN_DRILL const TACKLE const BODY_SLAM const WRAP const TAKE_DOWN const THRASH const DOUBLE_EDGE const TAIL_WHIP const POISON_STING const TWINEEDLE const PIN_MISSILE const LEER const BITE const GROWL const ROAR const SING const SUPERSONIC const SONICBOOM const DISABLE const ACID const EMBER const FLAMETHROWER const MIST const WATER_GUN const HYDRO_PUMP const SURF const ICE_BEAM const BLIZZARD const PSYBEAM const BUBBLEBEAM const AURORA_BEAM const HYPER_BEAM const PECK const DRILL_PECK const SUBMISSION const LOW_KICK const COUNTER const SEISMIC_TOSS const STRENGTH const ABSORB const MEGA_DRAIN const LEECH_SEED const GROWTH const RAZOR_LEAF const SOLARBEAM const POISONPOWDER const STUN_SPORE const SLEEP_POWDER const PETAL_DANCE const STRING_SHOT const DRAGON_RAGE const FIRE_SPIN const THUNDERSHOCK const THUNDERBOLT const THUNDER_WAVE const THUNDER const ROCK_THROW const EARTHQUAKE const FISSURE const DIG const TOXIC const CONFUSION const PSYCHIC_M const HYPNOSIS const MEDITATE const AGILITY const QUICK_ATTACK const RAGE const TELEPORT const NIGHT_SHADE const MIMIC const SCREECH const DOUBLE_TEAM const RECOVER const HARDEN const MINIMIZE const SMOKESCREEN const CONFUSE_RAY const WITHDRAW const DEFENSE_CURL const BARRIER const LIGHT_SCREEN const HAZE const REFLECT const FOCUS_ENERGY const BIDE const METRONOME const MIRROR_MOVE const SELFDESTRUCT const EGG_BOMB const LICK const SMOG const SLUDGE const BONE_CLUB const FIRE_BLAST const WATERFALL const CLAMP const SWIFT const SKULL_BASH const SPIKE_CANNON const CONSTRICT const AMNESIA const KINESIS const SOFTBOILED const HI_JUMP_KICK const GLARE const DREAM_EATER const POISON_GAS const BARRAGE const LEECH_LIFE const LOVELY_KISS const SKY_ATTACK const TRANSFORM const BUBBLE const DIZZY_PUNCH const SPORE const FLASH const PSYWAVE const SPLASH const ACID_ARMOR const CRABHAMMER const EXPLOSION const FURY_SWIPES const BONEMERANG const REST const ROCK_SLIDE const HYPER_FANG const SHARPEN const CONVERSION const TRI_ATTACK const SUPER_FANG const SLASH const SUBSTITUTE NUM_ATTACKS EQU const_value + -1 const STRUGGLE ; Moves do double duty as animation identifiers. const SHOWPIC_ANIM const STATUS_AFFECTED_ANIM const ANIM_A8 const ANIM_A9 const ANIM_AA const ANIM_AB const ANIM_AC const ANIM_AD const XSTATITEM_ANIM ; use X Attack/Defense/Speed/Special const ANIM_AF const ANIM_B0 const ANIM_B1 const ANIM_B2 const ANIM_B3 const ANIM_B4 const ANIM_B5 const ANIM_B6 const ANIM_B7 const ANIM_B8 const ANIM_B9 const BURN_PSN_ANIM ; Plays when a monster is burned or poisoned const ANIM_BB const ANIM_BC const SLP_ANIM ; sleeping monster const ANIM_BE const CONF_ANIM ; confused monster const ANIM_C0 const TOSS_ANIM ; toss Poké Ball const SHAKE_ANIM ; shaking Poké Ball when catching monster const POOF_ANIM ; puff of smoke const BLOCKBALL_ANIM ; trainer knocks away Poké Ball const GREATTOSS_ANIM ; toss Great Ball const ULTRATOSS_ANIM ; toss Ultra Ball or Master Ball const ANIM_C7 const HIDEPIC_ANIM ; monster disappears const ROCK_ANIM ; throw rock const BAIT_ANIM ; throw bait