shithub: pokered

ref: dac95cb42bb8bc953c7a1e1d345a549846d51abf
dir: /constants/move_constants.asm/

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const_value = 1

	const POUND
	const KARATE_CHOP
	const DOUBLESLAP
	const COMET_PUNCH
	const MEGA_PUNCH
	const PAY_DAY
	const FIRE_PUNCH
	const ICE_PUNCH
	const THUNDERPUNCH
	const SCRATCH
	const VICEGRIP
	const GUILLOTINE
	const RAZOR_WIND
	const SWORDS_DANCE
	const CUT
	const GUST
	const WING_ATTACK
	const WHIRLWIND
	const FLY
	const BIND
	const SLAM
	const VINE_WHIP
	const STOMP
	const DOUBLE_KICK
	const MEGA_KICK
	const JUMP_KICK
	const ROLLING_KICK
	const SAND_ATTACK
	const HEADBUTT
	const HORN_ATTACK
	const FURY_ATTACK
	const HORN_DRILL
	const TACKLE
	const BODY_SLAM
	const WRAP
	const TAKE_DOWN
	const THRASH
	const DOUBLE_EDGE
	const TAIL_WHIP
	const POISON_STING
	const TWINEEDLE
	const PIN_MISSILE
	const LEER
	const BITE
	const GROWL
	const ROAR
	const SING
	const SUPERSONIC
	const SONICBOOM
	const DISABLE
	const ACID
	const EMBER
	const FLAMETHROWER
	const MIST
	const WATER_GUN
	const HYDRO_PUMP
	const SURF
	const ICE_BEAM
	const BLIZZARD
	const PSYBEAM
	const BUBBLEBEAM
	const AURORA_BEAM
	const HYPER_BEAM
	const PECK
	const DRILL_PECK
	const SUBMISSION
	const LOW_KICK
	const COUNTER
	const SEISMIC_TOSS
	const STRENGTH
	const ABSORB
	const MEGA_DRAIN
	const LEECH_SEED
	const GROWTH
	const RAZOR_LEAF
	const SOLARBEAM
	const POISONPOWDER
	const STUN_SPORE
	const SLEEP_POWDER
	const PETAL_DANCE
	const STRING_SHOT
	const DRAGON_RAGE
	const FIRE_SPIN
	const THUNDERSHOCK
	const THUNDERBOLT
	const THUNDER_WAVE
	const THUNDER
	const ROCK_THROW
	const EARTHQUAKE
	const FISSURE
	const DIG
	const TOXIC
	const CONFUSION
	const PSYCHIC_M
	const HYPNOSIS
	const MEDITATE
	const AGILITY
	const QUICK_ATTACK
	const RAGE
	const TELEPORT
	const NIGHT_SHADE
	const MIMIC
	const SCREECH
	const DOUBLE_TEAM
	const RECOVER
	const HARDEN
	const MINIMIZE
	const SMOKESCREEN
	const CONFUSE_RAY
	const WITHDRAW
	const DEFENSE_CURL
	const BARRIER
	const LIGHT_SCREEN
	const HAZE
	const REFLECT
	const FOCUS_ENERGY
	const BIDE
	const METRONOME
	const MIRROR_MOVE
	const SELFDESTRUCT
	const EGG_BOMB
	const LICK
	const SMOG
	const SLUDGE
	const BONE_CLUB
	const FIRE_BLAST
	const WATERFALL
	const CLAMP
	const SWIFT
	const SKULL_BASH
	const SPIKE_CANNON
	const CONSTRICT
	const AMNESIA
	const KINESIS
	const SOFTBOILED
	const HI_JUMP_KICK
	const GLARE
	const DREAM_EATER
	const POISON_GAS
	const BARRAGE
	const LEECH_LIFE
	const LOVELY_KISS
	const SKY_ATTACK
	const TRANSFORM
	const BUBBLE
	const DIZZY_PUNCH
	const SPORE
	const FLASH
	const PSYWAVE
	const SPLASH
	const ACID_ARMOR
	const CRABHAMMER
	const EXPLOSION
	const FURY_SWIPES
	const BONEMERANG
	const REST
	const ROCK_SLIDE
	const HYPER_FANG
	const SHARPEN
	const CONVERSION
	const TRI_ATTACK
	const SUPER_FANG
	const SLASH
	const SUBSTITUTE

NUM_ATTACKS EQU const_value + -1

	const STRUGGLE

	; Moves do double duty as animation identifiers.

	const SHOWPIC_ANIM
	const STATUS_AFFECTED_ANIM
	const ANIM_A8
	const ANIM_A9
	const ANIM_AA
	const ANIM_AB
	const ANIM_AC
	const ANIM_AD
	const XSTATITEM_ANIM ; use X Attack/Defense/Speed/Special
	const ANIM_AF
	const ANIM_B0
	const ANIM_B1
	const ANIM_B2
	const ANIM_B3
	const ANIM_B4
	const ANIM_B5
	const ANIM_B6
	const ANIM_B7
	const ANIM_B8
	const ANIM_B9
	const BURN_PSN_ANIM ; Plays when a monster is burned or poisoned
	const ANIM_BB
	const ANIM_BC
	const SLP_ANIM ; sleeping monster
	const ANIM_BE
	const CONF_ANIM ; confused monster
	const ANIM_C0
	const TOSS_ANIM ; toss Poké Ball
	const SHAKE_ANIM ; shaking Poké Ball when catching monster
	const POOF_ANIM ; puff of smoke
	const BLOCKBALL_ANIM ; trainer knocks away Poké Ball
	const GREATTOSS_ANIM ; toss Great Ball
	const ULTRATOSS_ANIM ; toss Ultra Ball or Master Ball
	const ANIM_C7
	const HIDEPIC_ANIM ; monster disappears
	const ROCK_ANIM ; throw rock
	const BAIT_ANIM ; throw bait