ref: dbe2a3b1683caeab446ece53dce8d5e8b0fd0e07
dir: /audio/headers/sfxheaders2.asm/
SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Snare1_2:: sfx SFX_Snare1_2, CH7_ SFX_Snare2_2:: sfx SFX_Snare2_2, CH7_ SFX_Snare3_2:: sfx SFX_Snare3_2, CH7_ SFX_Snare4_2:: sfx SFX_Snare4_2, CH7_ SFX_Snare5_2:: sfx SFX_Snare5_2, CH7_ SFX_Triangle1_2:: sfx SFX_Triangle1_2, CH7_ SFX_Triangle2_2:: sfx SFX_Triangle2_2, CH7_ SFX_Snare6_2:: sfx SFX_Snare6_2, CH7_ SFX_Snare7_2:: sfx SFX_Snare7_2, CH7_ SFX_Snare8_2:: sfx SFX_Snare8_2, CH7_ SFX_Snare9_2:: sfx SFX_Snare9_2, CH7_ SFX_Cymbal1_2:: sfx SFX_Cymbal1_2, CH7_ SFX_Cymbal2_2:: sfx SFX_Cymbal2_2, CH7_ SFX_Cymbal3_2:: sfx SFX_Cymbal3_2, CH7_ SFX_Muted_Snare1_2:: sfx SFX_Muted_Snare1_2, CH7_ SFX_Triangle3_2:: sfx SFX_Triangle3_2, CH7_ SFX_Muted_Snare2_2:: sfx SFX_Muted_Snare2_2, CH7_ SFX_Muted_Snare3_2:: sfx SFX_Muted_Snare3_2, CH7_ SFX_Muted_Snare4_2:: sfx SFX_Muted_Snare4_2, CH7_ SFX_Cry00_2:: sfx SFX_Cry00_2, CH4_ | CH5_ | CH7_ SFX_Cry01_2:: sfx SFX_Cry01_2, CH4_ | CH5_ | CH7_ SFX_Cry02_2:: sfx SFX_Cry02_2, CH4_ | CH5_ | CH7_ SFX_Cry03_2:: sfx SFX_Cry03_2, CH4_ | CH5_ | CH7_ SFX_Cry04_2:: sfx SFX_Cry04_2, CH4_ | CH5_ | CH7_ SFX_Cry05_2:: sfx SFX_Cry05_2, CH4_ | CH5_ | CH7_ SFX_Cry06_2:: sfx SFX_Cry06_2, CH4_ | CH5_ | CH7_ SFX_Cry07_2:: sfx SFX_Cry07_2, CH4_ | CH5_ | CH7_ SFX_Cry08_2:: sfx SFX_Cry08_2, CH4_ | CH5_ | CH7_ SFX_Cry09_2:: sfx SFX_Cry09_2, CH4_ | CH5_ | CH7_ SFX_Cry0A_2:: sfx SFX_Cry0A_2, CH4_ | CH5_ | CH7_ SFX_Cry0B_2:: sfx SFX_Cry0B_2, CH4_ | CH5_ | CH7_ SFX_Cry0C_2:: sfx SFX_Cry0C_2, CH4_ | CH5_ | CH7_ SFX_Cry0D_2:: sfx SFX_Cry0D_2, CH4_ | CH5_ | CH7_ SFX_Cry0E_2:: sfx SFX_Cry0E_2, CH4_ | CH5_ | CH7_ SFX_Cry0F_2:: sfx SFX_Cry0F_2, CH4_ | CH5_ | CH7_ SFX_Cry10_2:: sfx SFX_Cry10_2, CH4_ | CH5_ | CH7_ SFX_Cry11_2:: sfx SFX_Cry11_2, CH4_ | CH5_ | CH7_ SFX_Cry12_2:: sfx SFX_Cry12_2, CH4_ | CH5_ | CH7_ SFX_Cry13_2:: sfx SFX_Cry13_2, CH4_ | CH5_ | CH7_ SFX_Cry14_2:: sfx SFX_Cry14_2, CH4_ | CH5_ | CH7_ SFX_Cry15_2:: sfx SFX_Cry15_2, CH4_ | CH5_ | CH7_ SFX_Cry16_2:: sfx SFX_Cry16_2, CH4_ | CH5_ | CH7_ SFX_Cry17_2:: sfx SFX_Cry17_2, CH4_ | CH5_ | CH7_ SFX_Cry18_2:: sfx SFX_Cry18_2, CH4_ | CH5_ | CH7_ SFX_Cry19_2:: sfx SFX_Cry19_2, CH4_ | CH5_ | CH7_ SFX_Cry1A_2:: sfx SFX_Cry1A_2, CH4_ | CH5_ | CH7_ SFX_Cry1B_2:: sfx SFX_Cry1B_2, CH4_ | CH5_ | CH7_ SFX_Cry1C_2:: sfx SFX_Cry1C_2, CH4_ | CH5_ | CH7_ SFX_Cry1D_2:: sfx SFX_Cry1D_2, CH4_ | CH5_ | CH7_ SFX_Cry1E_2:: sfx SFX_Cry1E_2, CH4_ | CH5_ | CH7_ SFX_Cry1F_2:: sfx SFX_Cry1F_2, CH4_ | CH5_ | CH7_ SFX_Cry20_2:: sfx SFX_Cry20_2, CH4_ | CH5_ | CH7_ SFX_Cry21_2:: sfx SFX_Cry21_2, CH4_ | CH5_ | CH7_ SFX_Cry22_2:: sfx SFX_Cry22_2, CH4_ | CH5_ | CH7_ SFX_Cry23_2:: sfx SFX_Cry23_2, CH4_ | CH5_ | CH7_ SFX_Cry24_2:: sfx SFX_Cry24_2, CH4_ | CH5_ | CH7_ SFX_Cry25_2:: sfx SFX_Cry25_2, CH4_ | CH5_ | CH7_ SFX_Level_Up:: sfx SFX_Level_Up, CH4_ | CH5_ | CH6_ SFX_Get_Item2_2:: sfx SFX_Get_Item2_2, CH4_ | CH5_ | CH6_ SFX_Tink_2:: sfx SFX_Tink_2, CH4_ SFX_Heal_HP_2:: sfx SFX_Heal_HP_2, CH4_ SFX_Heal_Ailment_2:: sfx SFX_Heal_Ailment_2, CH4_ SFX_Start_Menu_2:: sfx SFX_Start_Menu_2, CH7_ SFX_Press_AB_2:: sfx SFX_Press_AB_2, CH4_ SFX_Ball_Toss:: sfx SFX_Ball_Toss, CH4_ | CH5_ SFX_Ball_Poof:: sfx SFX_Ball_Poof, CH4_ | CH7_ SFX_Faint_Thud:: sfx SFX_Faint_Thud, CH4_ | CH7_ SFX_Run:: sfx SFX_Run, CH7_ SFX_Dex_Page_Added:: sfx SFX_Dex_Page_Added, CH4_ | CH5_ SFX_Caught_Mon:: sfx SFX_Caught_Mon, CH4_ | CH5_ | CH6_ SFX_Peck:: sfx SFX_Peck, CH7_ SFX_Faint_Fall:: sfx SFX_Faint_Fall, CH4_ SFX_Battle_09:: sfx SFX_Battle_09, CH4_ SFX_Pound:: sfx SFX_Pound, CH7_ SFX_Battle_0B:: sfx SFX_Battle_0B, CH7_ SFX_Battle_0C:: sfx SFX_Battle_0C, CH7_ SFX_Battle_0D:: sfx SFX_Battle_0D, CH7_ SFX_Battle_0E:: sfx SFX_Battle_0E, CH7_ SFX_Battle_0F:: sfx SFX_Battle_0F, CH7_ SFX_Damage:: sfx SFX_Damage, CH7_ SFX_Not_Very_Effective:: sfx SFX_Not_Very_Effective, CH7_ SFX_Battle_12:: sfx SFX_Battle_12, CH7_ SFX_Battle_13:: sfx SFX_Battle_13, CH7_ SFX_Battle_14:: sfx SFX_Battle_14, CH7_ SFX_Vine_Whip:: sfx SFX_Vine_Whip, CH7_ SFX_Battle_16:: sfx SFX_Battle_16, CH7_ SFX_Battle_17:: sfx SFX_Battle_17, CH7_ SFX_Battle_18:: sfx SFX_Battle_18, CH7_ SFX_Battle_19:: sfx SFX_Battle_19, CH7_ SFX_Super_Effective:: sfx SFX_Super_Effective, CH7_ SFX_Battle_1B:: sfx SFX_Battle_1B, CH7_ SFX_Battle_1C:: sfx SFX_Battle_1C, CH7_ SFX_Doubleslap:: sfx SFX_Doubleslap, CH7_ SFX_Battle_1E:: sfx SFX_Battle_1E, CH4_ | CH7_ SFX_Horn_Drill:: sfx SFX_Horn_Drill, CH7_ SFX_Battle_20:: sfx SFX_Battle_20, CH7_ SFX_Battle_21:: sfx SFX_Battle_21, CH7_ SFX_Battle_22:: sfx SFX_Battle_22, CH7_ SFX_Battle_23:: sfx SFX_Battle_23, CH7_ SFX_Battle_24:: sfx SFX_Battle_24, CH4_ | CH7_ SFX_Battle_25:: sfx SFX_Battle_25, CH7_ SFX_Battle_26:: sfx SFX_Battle_26, CH7_ SFX_Battle_27:: sfx SFX_Battle_27, CH4_ | CH5_ | CH7_ SFX_Battle_28:: sfx SFX_Battle_28, CH4_ | CH5_ | CH7_ SFX_Battle_29:: sfx SFX_Battle_29, CH4_ | CH7_ SFX_Battle_2A:: sfx SFX_Battle_2A, CH4_ | CH5_ | CH7_ SFX_Battle_2B:: sfx SFX_Battle_2B, CH4_ | CH7_ SFX_Battle_2C:: sfx SFX_Battle_2C, CH4_ | CH5_ | CH7_ SFX_Psybeam:: sfx SFX_Psybeam, CH4_ | CH5_ | CH7_ SFX_Battle_2E:: sfx SFX_Battle_2E, CH4_ | CH5_ | CH7_ SFX_Battle_2F:: sfx SFX_Battle_2F, CH4_ | CH5_ | CH7_ SFX_Psychic_M:: sfx SFX_Psychic_M, CH4_ | CH5_ | CH7_ SFX_Battle_31:: sfx SFX_Battle_31, CH4_ | CH5_ SFX_Battle_32:: sfx SFX_Battle_32, CH4_ | CH5_ SFX_Battle_33:: sfx SFX_Battle_33, CH4_ | CH5_ SFX_Battle_34:: sfx SFX_Battle_34, CH4_ | CH5_ | CH7_ SFX_Battle_35:: sfx SFX_Battle_35, CH4_ | CH5_ SFX_Battle_36:: sfx SFX_Battle_36, CH4_ | CH5_ | CH7_ SFX_Silph_Scope:: sfx SFX_Silph_Scope, CH4_