ref: dcff1305fed75506f651d0d4a100fb116770c145
dir: /constants/music_constants.asm/
; HW sound channel register base addresses HW_CH1_BASE EQU (rNR10 % $100) HW_CH2_BASE EQU ((rNR21 % $100) - 1) HW_CH3_BASE EQU (rNR30 % $100) HW_CH4_BASE EQU ((rNR41 % $100) - 1) ; HW sound channel enable bit masks HW_CH1_ENABLE_MASK EQU %00010001 HW_CH2_ENABLE_MASK EQU %00100010 HW_CH3_ENABLE_MASK EQU %01000100 HW_CH4_ENABLE_MASK EQU %10001000 ; HW sound channel disable bit masks HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff) HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff) HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff) HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff) REG_DUTY_SOUND_LEN EQU 1 REG_VOLUME_ENVELOPE EQU 2 REG_FREQUENCY_LO EQU 3 MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA" MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE" MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR" NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01" NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1" CRY_SFX_START EQUS "SFX_CRY_00" CRY_SFX_END EQUS "SFX_CRY_25 + 3" BATTLE_SFX_START EQUS "SFX_PECK" BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1" ; wChannelFlags1 constants BIT_PERFECT_PITCH EQU 0 ; controlled by toggle_perfect_pitch command BIT_SOUND_CALL EQU 1 ; if in sound call BIT_NOISE_OR_SFX EQU 2 ; if channel is the music noise channel or an SFX channel BIT_VIBRATO_DIRECTION EQU 3 ; if the pitch is above or below normal (cycles) BIT_PITCH_SLIDE_ON EQU 4 ; if pitch slide is active BIT_PITCH_SLIDE_DECREASING EQU 5 ; if the pitch slide frequency is decreasing (instead of increasing) BIT_ROTATE_DUTY_CYCLE EQU 6 ; if rotating duty cycle ; wChannelFlags2 constant (only has one flag) BIT_EXECUTE_MUSIC EQU 0 ; if in execute music ; Song ids are calculated by address to save space. music_const: MACRO \1 EQUS "((\2 - SFX_Headers_1) / 3)" ENDM ; AUDIO_1 music_const MUSIC_PALLET_TOWN, Music_PalletTown music_const MUSIC_POKECENTER, Music_Pokecenter music_const MUSIC_GYM, Music_Gym music_const MUSIC_CITIES1, Music_Cities1 music_const MUSIC_CITIES2, Music_Cities2 music_const MUSIC_CELADON, Music_Celadon music_const MUSIC_CINNABAR, Music_Cinnabar music_const MUSIC_VERMILION, Music_Vermilion music_const MUSIC_LAVENDER, Music_Lavender music_const MUSIC_SS_ANNE, Music_SSAnne music_const MUSIC_MEET_PROF_OAK, Music_MeetProfOak music_const MUSIC_MEET_RIVAL, Music_MeetRival music_const MUSIC_MUSEUM_GUY, Music_MuseumGuy music_const MUSIC_SAFARI_ZONE, Music_SafariZone music_const MUSIC_PKMN_HEALED, Music_PkmnHealed music_const MUSIC_ROUTES1, Music_Routes1 music_const MUSIC_ROUTES2, Music_Routes2 music_const MUSIC_ROUTES3, Music_Routes3 music_const MUSIC_ROUTES4, Music_Routes4 music_const MUSIC_INDIGO_PLATEAU, Music_IndigoPlateau ; AUDIO_2 music_const MUSIC_GYM_LEADER_BATTLE, Music_GymLeaderBattle music_const MUSIC_TRAINER_BATTLE, Music_TrainerBattle music_const MUSIC_WILD_BATTLE, Music_WildBattle music_const MUSIC_FINAL_BATTLE, Music_FinalBattle music_const MUSIC_DEFEATED_TRAINER, Music_DefeatedTrainer music_const MUSIC_DEFEATED_WILD_MON, Music_DefeatedWildMon music_const MUSIC_DEFEATED_GYM_LEADER, Music_DefeatedGymLeader ; AUDIO_3 music_const MUSIC_TITLE_SCREEN, Music_TitleScreen music_const MUSIC_CREDITS, Music_Credits music_const MUSIC_HALL_OF_FAME, Music_HallOfFame music_const MUSIC_OAKS_LAB, Music_OaksLab music_const MUSIC_JIGGLYPUFF_SONG, Music_JigglypuffSong music_const MUSIC_BIKE_RIDING, Music_BikeRiding music_const MUSIC_SURFING, Music_Surfing music_const MUSIC_GAME_CORNER, Music_GameCorner music_const MUSIC_INTRO_BATTLE, Music_IntroBattle music_const MUSIC_DUNGEON1, Music_Dungeon1 music_const MUSIC_DUNGEON2, Music_Dungeon2 music_const MUSIC_DUNGEON3, Music_Dungeon3 music_const MUSIC_CINNABAR_MANSION, Music_CinnabarMansion music_const MUSIC_POKEMON_TOWER, Music_PokemonTower music_const MUSIC_SILPH_CO, Music_SilphCo music_const MUSIC_MEET_EVIL_TRAINER, Music_MeetEvilTrainer music_const MUSIC_MEET_FEMALE_TRAINER, Music_MeetFemaleTrainer music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer ; AUDIO_1 AUDIO_2 AUDIO_3 music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1 music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1 music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1 music_const SFX_NOISE_INSTRUMENT04, SFX_Noise_Instrument04_1 music_const SFX_NOISE_INSTRUMENT05, SFX_Noise_Instrument05_1 music_const SFX_NOISE_INSTRUMENT06, SFX_Noise_Instrument06_1 music_const SFX_NOISE_INSTRUMENT07, SFX_Noise_Instrument07_1 music_const SFX_NOISE_INSTRUMENT08, SFX_Noise_Instrument08_1 music_const SFX_NOISE_INSTRUMENT09, SFX_Noise_Instrument09_1 music_const SFX_NOISE_INSTRUMENT10, SFX_Noise_Instrument10_1 music_const SFX_NOISE_INSTRUMENT11, SFX_Noise_Instrument11_1 music_const SFX_NOISE_INSTRUMENT12, SFX_Noise_Instrument12_1 music_const SFX_NOISE_INSTRUMENT13, SFX_Noise_Instrument13_1 music_const SFX_NOISE_INSTRUMENT14, SFX_Noise_Instrument14_1 music_const SFX_NOISE_INSTRUMENT15, SFX_Noise_Instrument15_1 music_const SFX_NOISE_INSTRUMENT16, SFX_Noise_Instrument16_1 music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1 music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1 music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1 music_const SFX_CRY_00, SFX_Cry00_1 music_const SFX_CRY_01, SFX_Cry01_1 music_const SFX_CRY_02, SFX_Cry02_1 music_const SFX_CRY_03, SFX_Cry03_1 music_const SFX_CRY_04, SFX_Cry04_1 music_const SFX_CRY_05, SFX_Cry05_1 music_const SFX_CRY_06, SFX_Cry06_1 music_const SFX_CRY_07, SFX_Cry07_1 music_const SFX_CRY_08, SFX_Cry08_1 music_const SFX_CRY_09, SFX_Cry09_1 music_const SFX_CRY_0A, SFX_Cry0A_1 music_const SFX_CRY_0B, SFX_Cry0B_1 music_const SFX_CRY_0C, SFX_Cry0C_1 music_const SFX_CRY_0D, SFX_Cry0D_1 music_const SFX_CRY_0E, SFX_Cry0E_1 music_const SFX_CRY_0F, SFX_Cry0F_1 music_const SFX_CRY_10, SFX_Cry10_1 music_const SFX_CRY_11, SFX_Cry11_1 music_const SFX_CRY_12, SFX_Cry12_1 music_const SFX_CRY_13, SFX_Cry13_1 music_const SFX_CRY_14, SFX_Cry14_1 music_const SFX_CRY_15, SFX_Cry15_1 music_const SFX_CRY_16, SFX_Cry16_1 music_const SFX_CRY_17, SFX_Cry17_1 music_const SFX_CRY_18, SFX_Cry18_1 music_const SFX_CRY_19, SFX_Cry19_1 music_const SFX_CRY_1A, SFX_Cry1A_1 music_const SFX_CRY_1B, SFX_Cry1B_1 music_const SFX_CRY_1C, SFX_Cry1C_1 music_const SFX_CRY_1D, SFX_Cry1D_1 music_const SFX_CRY_1E, SFX_Cry1E_1 music_const SFX_CRY_1F, SFX_Cry1F_1 music_const SFX_CRY_20, SFX_Cry20_1 music_const SFX_CRY_21, SFX_Cry21_1 music_const SFX_CRY_22, SFX_Cry22_1 music_const SFX_CRY_23, SFX_Cry23_1 music_const SFX_CRY_24, SFX_Cry24_1 music_const SFX_CRY_25, SFX_Cry25_1 music_const SFX_GET_ITEM_2, SFX_Get_Item2_1 music_const SFX_TINK, SFX_Tink_1 music_const SFX_HEAL_HP, SFX_Heal_HP_1 music_const SFX_HEAL_AILMENT, SFX_Heal_Ailment_1 music_const SFX_START_MENU, SFX_Start_Menu_1 music_const SFX_PRESS_AB, SFX_Press_AB_1 ; AUDIO_1 AUDIO_3 music_const SFX_GET_ITEM_1, SFX_Get_Item1_1 music_const SFX_POKEDEX_RATING, SFX_Pokedex_Rating_1 music_const SFX_GET_KEY_ITEM, SFX_Get_Key_Item_1 music_const SFX_POISONED, SFX_Poisoned_1 music_const SFX_TRADE_MACHINE, SFX_Trade_Machine_1 music_const SFX_TURN_ON_PC, SFX_Turn_On_PC_1 music_const SFX_TURN_OFF_PC, SFX_Turn_Off_PC_1 music_const SFX_ENTER_PC, SFX_Enter_PC_1 music_const SFX_SHRINK, SFX_Shrink_1 music_const SFX_SWITCH, SFX_Switch_1 music_const SFX_HEALING_MACHINE, SFX_Healing_Machine_1 music_const SFX_TELEPORT_EXIT_1, SFX_Teleport_Exit1_1 music_const SFX_TELEPORT_ENTER_1, SFX_Teleport_Enter1_1 music_const SFX_TELEPORT_EXIT_2, SFX_Teleport_Exit2_1 music_const SFX_LEDGE, SFX_Ledge_1 music_const SFX_TELEPORT_ENTER_2, SFX_Teleport_Enter2_1 music_const SFX_FLY, SFX_Fly_1 music_const SFX_DENIED, SFX_Denied_1 music_const SFX_ARROW_TILES, SFX_Arrow_Tiles_1 music_const SFX_PUSH_BOULDER, SFX_Push_Boulder_1 music_const SFX_SS_ANNE_HORN, SFX_SS_Anne_Horn_1 music_const SFX_WITHDRAW_DEPOSIT, SFX_Withdraw_Deposit_1 music_const SFX_CUT, SFX_Cut_1 music_const SFX_GO_INSIDE, SFX_Go_Inside_1 music_const SFX_SWAP, SFX_Swap_1 music_const SFX_59, SFX_59_1 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL music_const SFX_PURCHASE, SFX_Purchase_1 music_const SFX_COLLISION, SFX_Collision_1 music_const SFX_GO_OUTSIDE, SFX_Go_Outside_1 music_const SFX_SAVE, SFX_Save_1 ; AUDIO_1 music_const SFX_POKEFLUTE, SFX_Pokeflute music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA ; AUDIO_2 music_const SFX_LEVEL_UP, SFX_Level_Up music_const SFX_BALL_TOSS, SFX_Ball_Toss music_const SFX_BALL_POOF, SFX_Ball_Poof music_const SFX_FAINT_THUD, SFX_Faint_Thud music_const SFX_RUN, SFX_Run music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added music_const SFX_CAUGHT_MON, SFX_Caught_Mon music_const SFX_PECK, SFX_Peck music_const SFX_FAINT_FALL, SFX_Faint_Fall music_const SFX_BATTLE_09, SFX_Battle_09 music_const SFX_POUND, SFX_Pound music_const SFX_BATTLE_0B, SFX_Battle_0B music_const SFX_BATTLE_0C, SFX_Battle_0C music_const SFX_BATTLE_0D, SFX_Battle_0D music_const SFX_BATTLE_0E, SFX_Battle_0E music_const SFX_BATTLE_0F, SFX_Battle_0F music_const SFX_DAMAGE, SFX_Damage music_const SFX_NOT_VERY_EFFECTIVE, SFX_Not_Very_Effective music_const SFX_BATTLE_12, SFX_Battle_12 music_const SFX_BATTLE_13, SFX_Battle_13 music_const SFX_BATTLE_14, SFX_Battle_14 music_const SFX_VINE_WHIP, SFX_Vine_Whip music_const SFX_BATTLE_16, SFX_Battle_16 ; unused? music_const SFX_BATTLE_17, SFX_Battle_17 music_const SFX_BATTLE_18, SFX_Battle_18 music_const SFX_BATTLE_19, SFX_Battle_19 music_const SFX_SUPER_EFFECTIVE, SFX_Super_Effective music_const SFX_BATTLE_1B, SFX_Battle_1B music_const SFX_BATTLE_1C, SFX_Battle_1C music_const SFX_DOUBLESLAP, SFX_Doubleslap music_const SFX_BATTLE_1E, SFX_Battle_1E music_const SFX_HORN_DRILL, SFX_Horn_Drill music_const SFX_BATTLE_20, SFX_Battle_20 music_const SFX_BATTLE_21, SFX_Battle_21 music_const SFX_BATTLE_22, SFX_Battle_22 music_const SFX_BATTLE_23, SFX_Battle_23 music_const SFX_BATTLE_24, SFX_Battle_24 music_const SFX_BATTLE_25, SFX_Battle_25 music_const SFX_BATTLE_26, SFX_Battle_26 music_const SFX_BATTLE_27, SFX_Battle_27 music_const SFX_BATTLE_28, SFX_Battle_28 music_const SFX_BATTLE_29, SFX_Battle_29 music_const SFX_BATTLE_2A, SFX_Battle_2A music_const SFX_BATTLE_2B, SFX_Battle_2B music_const SFX_BATTLE_2C, SFX_Battle_2C music_const SFX_PSYBEAM, SFX_Psybeam music_const SFX_BATTLE_2E, SFX_Battle_2E music_const SFX_BATTLE_2F, SFX_Battle_2F music_const SFX_PSYCHIC_M, SFX_Psychic_M music_const SFX_BATTLE_31, SFX_Battle_31 music_const SFX_BATTLE_32, SFX_Battle_32 music_const SFX_BATTLE_33, SFX_Battle_33 music_const SFX_BATTLE_34, SFX_Battle_34 music_const SFX_BATTLE_35, SFX_Battle_35 music_const SFX_BATTLE_36, SFX_Battle_36 music_const SFX_SILPH_SCOPE, SFX_Silph_Scope ; AUDIO_3 music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge music_const SFX_INTRO_HIP, SFX_Intro_Hip music_const SFX_INTRO_HOP, SFX_Intro_Hop music_const SFX_INTRO_RAISE, SFX_Intro_Raise music_const SFX_INTRO_CRASH, SFX_Intro_Crash music_const SFX_INTRO_WHOOSH, SFX_Intro_Whoosh music_const SFX_SLOTS_STOP_WHEEL, SFX_Slots_Stop_Wheel music_const SFX_SLOTS_REWARD, SFX_Slots_Reward music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin music_const SFX_SHOOTING_STAR, SFX_Shooting_Star