ref: dd08b8dd6b526cb191e921ba5a7b0b64d04d911f
dir: /data/text/text_1.asm/
_CardKeySuccessText1:: text "Bingo!@" text_end _CardKeySuccessText2:: text_start line "The CARD KEY" cont "opened the door!" done _CardKeyFailText:: text "Darn! It needs a" line "CARD KEY!" done _TrainerNameText:: text_ram wcd6d text ": @" text_end _NoNibbleText:: text "Not even a nibble!" prompt _NothingHereText:: text "Looks like there's" line "nothing here." prompt _ItsABiteText:: text "Oh!" line "It's a bite!" prompt _ExclamationText:: text "!" done _GroundRoseText:: text "Ground rose up" line "somewhere!" done _BoulderText:: text "This requires" line "STRENGTH to move!" done _MartSignText:: text "All your item" line "needs fulfilled!" cont "#MON MART" done _PokeCenterSignText:: text "Heal Your #MON!" line "#MON CENTER" done _FoundItemText:: text "<PLAYER> found" line "@" text_ram wcf4b text "!@" text_end _NoMoreRoomForItemText:: text "No more room for" line "items!" done _OaksAideHiText:: text "Hi! Remember me?" line "I'm PROF.OAK's" cont "AIDE!" para "If you caught @" text_decimal hOaksAideRequirement, 1, 3 text_start line "kinds of #MON," cont "I'm supposed to" cont "give you an" cont "@" text_ram wOaksAideRewardItemName text "!" para "So, <PLAYER>! Have" line "you caught at" cont "least @" text_decimal hOaksAideRequirement, 1, 3 text " kinds of" cont "#MON?" done _OaksAideUhOhText:: text "Let's see..." line "Uh-oh! You have" cont "caught only @" text_decimal hOaksAideNumMonsOwned, 1, 3 text_start cont "kinds of #MON!" para "You need @" text_decimal hOaksAideRequirement, 1, 3 text " kinds" line "if you want the" cont "@" text_ram wOaksAideRewardItemName text "." done _OaksAideComeBackText:: text "Oh. I see." para "When you get @" text_decimal hOaksAideRequirement, 1, 3 text_start line "kinds, come back" cont "for @" text_ram wOaksAideRewardItemName text "." done _OaksAideHereYouGoText:: text "Great! You have" line "caught @" text_decimal hOaksAideNumMonsOwned, 1, 3 text " kinds " cont "of #MON!" cont "Congratulations!" para "Here you go!" prompt _OaksAideGotItemText:: text "<PLAYER> got the" line "@" text_ram wOaksAideRewardItemName text "!@" text_end _OaksAideNoRoomText:: text "Oh! I see you" line "don't have any" cont "room for the" cont "@" text_ram wOaksAideRewardItemName text "." done