shithub: pokered

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deb5bf89 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 09:31
call $00b5 -> call CopyData

c52d1a1e – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 09:24
remove empty INCBINs from pokered.asm

cb9e9404 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 09:12
replace call $3e6d -> call Predef

464f06ce – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 08:47
Merge.

76dc9b81 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 08:44
call $2f9e -> call GetMonName

d9b994bf – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 08:42
fix gbz80disasm line repetition bug

ebcf2a87 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 07:47
implement two-byte op codes in gbz80disasm

1d97a395 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/10 07:11
Fix typo: Lavendar → Lavender.

b8077a31 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/10 07:10
Fix typo: Lavendar → Lavender.

7990b5f6 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 07:06
call $31cc -> call LoadTrainerHeader

b6d32d90 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 07:06
fix gbz80disasm pretty printer for non-08 scripts

71a840c3 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 06:25
add has_outstanding_labels to gbz80disasm

33b7fedd – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 06:16
replace call pointers with labels in gbz80disasm

24d5cdd1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 06:06
call $3dd7 -> call Delay3

b37a473c – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 04:50
call $35d6 -> call Bankswitch

468d0657 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 21:11
call $3927 -> call AddPokemonToParty

e8fdd637 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:54
remove trailing whitespace

e7ca984d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:48
call $3e48 -> call GivePokemon

b36fbc72 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:40
fix extra whitespace from gbz80disasm

4c59064f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:18
insert_asm in insert_texts for function asm

983b8706 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:05
call $3c49 -> call PrintText

14f9f3fa – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:02
remove debug output from gbz80disasm

a1eebadc – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 19:59
fix gbz80disasm to optionally load a module in analyze_texts

a036d99f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 19:35
replace all MR__MIME -> MR_MIME

0527d968 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 19:32
OAK_S_PARCEL -> OAKS_PARCEL

69f6603b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 19:27
clean up Route2Text2 asm

eb9ea271 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/09 18:10
Expand arguments to $3E48 (give Pokémon).

0c9db7d4 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/09 18:07
Expand arguments to $3493, $13D0.

0c2da1f0 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/09 17:49
Expand arguments to $3e2e.

096e5155 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 18:12
asm injection for most $08 text scripts

c7331ebd – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 18:12
updates to asm injection code

52e723ae – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 17:24
insertion code for $08 text script asm

6ee0c38b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 15:52
a simple gameboy disassembler

7819dc28 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/08 20:19
CELADON_HOUSE_2 -> CELADON_HOUSE

b6d8ebb4 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/08 20:15
fix map naming mistakes in celadon city

dc0af171 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/08 00:03
insert labels for map texts pointer lists

be26f828 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 23:48
even more TX_FAR insertions

82eb22ac – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 22:43
more TX_FAR insertions

eb1c47ce – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 22:43
update to the broken TX_FAR inserter

3948f21d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 19:23
script to insert TX_FAR labels

a1dcf11f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 11:25
minor spacing and formatting

4c0265e6 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 11:23
fix _ViridianHouseText1

db8de333 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 11:08
merge and more typo fixes

3fb87cc7 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 10:43
fix map files for cinnibar -> cinnabar

10307a70 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 10:40
typo fix for cinnibar -> cinnabar

53d2e242 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 10:13
add TX_FAR target texts into pokered

ff60685f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 10:13
text analysis and insertion code (TX_FAR targets only)

f3bc5b4c – IIMarckus <iimarckus@gmail.com> authored on 2012/01/07 09:46
Add an explanatory comment.

20c54ccd – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 07:11
add more text bytes for abbreviations

53f6e08c – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 21:03
trainer pics and basemoney (stag019)

d0be12ea – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 20:34
somewhat buggy TX_FAR pretty printer

6bad9c83 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 17:26
analyze_texts can handle more text commands now

1661e189 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 10:52
starting to work with text command $01

242a02aa – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 09:23
analyze_text now works with TX_FAR

f1054129 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 07:20
fix pointer calculation in analyze_texts

6a8582e6 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 06:20
fix some python reserved names and variables

d9fb7e59 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 22:22
a prototype of a script to parse text scripts

2d9ab829 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/05 17:53
Improve sprite names.

faa63c87 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/05 17:36
Merge.

7a807782 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 18:15
a script to insert map object data into pokered.asm

cfe485a1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 15:57
insert object asm

813959be – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 14:51
use sprite constants in pretty printer

9de73d66 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/05 14:37
Give this sprite a better name.

1cd1d213 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 14:30
update PalletTownObject to use sprite constants

6d1870ea – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 14:26
switch around old amber sprite constants

d6553b20 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 14:21
fix extra amber sprite constant name

982a7d60 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 14:20
sprite constants

4c6da6a0 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 12:45
sprite_helper finds which maps a sprite appears on

86264868 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 12:10
start using EVENT_DISP in object data output

238a5e62 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 07:49
pretty printer for object labels and asm

78aa8a08 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/04 19:16
initial .hgignore for sanity

48284ccd – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/04 19:16
tiny update to print out a list of referenced text counts

cd587686 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/04 18:34
extract "referenced texts" from maps

82dc5a4b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/04 16:13
text_pointers.py - simple tool to look at text pointers

78fca64b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/04 10:19
commenting some addresses

f6b2d98e – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 22:28
improve spacing

27af4ea2 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 20:57
add block labels to map headers

8ef51d46 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 19:57
add most of the block labels

3f35c6cf – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 19:11
import lots of block labels

9dd6eebe – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 17:50
fix typos in names in extract_maps.py

39f6ddfa – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 17:26
map_block_dumper - create these .blk files

67d30930 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/03 16:05
Merge.

77a7db9b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 16:11
map header banks labels

fc08fc67 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/03 16:02
Use map IDs in connections.

82f96c1f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 15:19
apply labels to map header pointers

b3951583 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 14:40
fix typos in map header labels

f57846ad – IIMarckus <iimarckus@gmail.com> authored on 2012/01/03 12:32
Add more map name constants.

7c1662a1 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/03 12:16
Merge.

10218a94 – Sawakita <sawakitanoodles@gmail.com> authored on 2012/01/03 19:27
Add flying/dying warps data. Add also player's starting position data.

ee32ff00 – Sawakita <sawakitanoodles@gmail.com> authored on 2012/01/03 19:25
Add macro for 'Event Displacement' and 'Fly-Warp' formula.

638cf292 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 13:07
Agatha_h map header asm

1995b334 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 13:06
Bruno_h map header asm

14eaa3af – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 13:06
Loreli_h map header asm

c6ea921a – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 13:06
CopycatsHouseF1_h map header asm

3605666a – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 13:06
CinnibarMart_h map header asm

71a8ed8a – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 13:05
CinnibarPokecenter_h map header asm

a4a24081 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 13:05
Lab4_h map header asm

f942384a – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 13:05
Lab3_h map header asm

ec360c71 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 13:05
Lab2_h map header asm

5c7fa2ad – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/03 13:04
Lab1_h map header asm

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