ref: defd8ad8c78c7ecd591a4f30146629aa50ac64d3
dir: /Makefile/
# Build Red/Blue. Yellow is WIP. roms := pokered.gbc pokeblue.gbc .PHONY: all clean red blue yellow compare all: $(roms) red: pokered.gbc blue: pokeblue.gbc yellow: pokeyellow.gbc versions := red blue yellow # Header options for rgbfix. dmg_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 cgb_opt = -cjsv -k 01 -l 0x33 -m 0x1b -p 0 -r 03 red_opt = $(dmg_opt) -t "POKEMON RED" blue_opt = $(dmg_opt) -t "POKEMON BLUE" yellow_opt = $(cgb_opt) -t "POKEMON YELLOW" # If your default python is 3, you may want to change this to python27. PYTHON := python # md5sum -c is used to compare rom hashes. The options may vary across platforms. MD5 := md5sum -c --quiet # The compare target is a shortcut to check that the build matches the original roms exactly. # This is for contributors to make sure a change didn't affect the contents of the rom. # More thorough comparison can be made by diffing the output of hexdump -C against both roms. compare: red blue @$(MD5) roms.md5 # Clear the default suffixes. .SUFFIXES: .SUFFIXES: .asm .o .gbc .png .2bpp .1bpp .pic # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: # Suppress annoying intermediate file deletion messages. .PRECIOUS: %.2bpp # Filepath shortcuts to avoid overly long recipes. poketools := extras/pokemontools gfx := $(PYTHON) $(poketools)/gfx.py pic := $(PYTHON) $(poketools)/pic.py includes := $(PYTHON) $(poketools)/scan_includes.py # Collect file dependencies for objects in red/, blue/ and yellow/. # These aren't provided by rgbds by default, so we have to look for file includes ourselves. $(foreach ver, $(versions), \ $(eval $(ver)_asm := $(shell find $(ver) -iname '*.asm')) \ $(eval $(ver)_obj := $($(ver)_asm:.asm=.o)) \ $(eval all_obj += $($(ver)_obj)) \ ) $(foreach obj, $(all_obj), \ $(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \ ) # Image files are added to a queue to reduce build time. They're converted when building parent objects. %.png: ; %.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@ %.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@ %.pic: %.2bpp ; $(eval picq += $<) @rm -f $@ # Assemble source files into objects. # Queue payloads are here. These are made silent since there may be hundreds of targets. # Use rgbasm -h to use halts without nops. $(all_obj): $$*.asm $$($$*_dep) @$(gfx) 2bpp $(2bppq); $(eval 2bppq :=) @$(gfx) 1bpp $(1bppq); $(eval 1bppq :=) @$(pic) compress $(picq); $(eval picq :=) rgbasm -h -o $@ $*.asm # Link objects together to build a rom. # Make a symfile for debugging. link = rgblink -n poke$*.sym poke%.gbc: $$(%_obj) $(link) -o $@ $^ rgbfix $($*_opt) $@ clean: rm -f $(roms) $(all_obj) poke*.sym find . \( -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -exec rm {} +