ref: defd8ad8c78c7ecd591a4f30146629aa50ac64d3
dir: /engine/battle/moveEffects/leech_seed_effect.asm/
LeechSeedEffect_: ; 2bea9 (a:7ea9) callab MoveHitTest ld a, [W_MOVEMISSED] ; W_MOVEMISSED and a jr nz, .asm_2bee7 ld hl, W_ENEMYBATTSTATUS2 ; W_ENEMYBATTSTATUS2 ld de, wEnemyMonType1 ; wcfea (aliases: wEnemyMonType) ld a, [H_WHOSETURN] ; $fff3 and a jr z, .asm_2bec8 ld hl, W_PLAYERBATTSTATUS2 ; W_PLAYERBATTSTATUS2 ld de, wBattleMonType1 ; wd019 (aliases: wBattleMonType) .asm_2bec8 ld a, [de] cp GRASS jr z, .asm_2bee7 inc de ld a, [de] cp GRASS jr z, .asm_2bee7 bit Seeded, [hl] jr nz, .asm_2bee7 set Seeded, [hl] callab PlayCurrentMoveAnimation ld hl, WasSeededText ; $7ef2 jp PrintText .asm_2bee7 ld c, $32 call DelayFrames ld hl, EvadedAttackText ; $7ef7 jp PrintText WasSeededText: ; 2bef2 (a:7ef2) TX_FAR _WasSeededText db "@" EvadedAttackText: ; 2bef7 (a:7ef7) TX_FAR _EvadedAttackText db "@"