ref: e4e0af4d6713161d46cc0a1d580645ca40d6fa81
dir: /constants/oam_constants.asm/
; OAM flags used by this game OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically. ; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down ; OAM attribute flags OAM_PALETTE EQU %111 OAM_TILE_BANK EQU 3 OAM_OBP_NUM EQU 4 ; Non CGB Mode Only OAM_X_FLIP EQU 5 OAM_Y_FLIP EQU 6 OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3) ; OAM attribute masks OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)