ref: e4e0af4d6713161d46cc0a1d580645ca40d6fa81
dir: /constants/sprite_data_constants.asm/
; sprite facing directions SPRITE_FACING_DOWN EQU $00 SPRITE_FACING_UP EQU $04 SPRITE_FACING_LEFT EQU $08 SPRITE_FACING_RIGHT EQU $0C NPC_MOVEMENT_DOWN EQU $00 NPC_MOVEMENT_UP EQU $40 NPC_MOVEMENT_LEFT EQU $80 NPC_MOVEMENT_RIGHT EQU $C0 ; player direction constants PLAYER_DIR_BIT_RIGHT EQU 0 PLAYER_DIR_BIT_LEFT EQU 1 PLAYER_DIR_BIT_DOWN EQU 2 PLAYER_DIR_BIT_UP EQU 3 PLAYER_DIR_RIGHT EQU (1 << PLAYER_DIR_BIT_RIGHT) PLAYER_DIR_LEFT EQU (1 << PLAYER_DIR_BIT_LEFT) PLAYER_DIR_DOWN EQU (1 << PLAYER_DIR_BIT_DOWN) PLAYER_DIR_UP EQU (1 << PLAYER_DIR_BIT_UP)