ref: e535af3dffd5df0bc868a983a1006f603bb17722
dir: /scripts/Route20.asm/
Route20_Script: CheckAndResetEvent EVENT_IN_SEAFOAM_ISLANDS call nz, Route20Script_50cc6 call EnableAutoTextBoxDrawing ld hl, Route20TrainerHeader0 ld de, Route20_ScriptPointers ld a, [wRoute20CurScript] call ExecuteCurMapScriptInTable ld [wRoute20CurScript], a ret Route20Script_50cc6: CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE jr z, .asm_50cef ld a, HS_SEAFOAM_ISLANDS_1F_BOULDER_1 call Route20Script_50d0c ld a, HS_SEAFOAM_ISLANDS_1F_BOULDER_2 call Route20Script_50d0c ld hl, .MissableObjectIDs .asm_50cdc ld a, [hli] cp $ff jr z, .asm_50cef push hl call Route20Script_50d14 pop hl jr .asm_50cdc .MissableObjectIDs: db HS_SEAFOAM_ISLANDS_B1F_BOULDER_1 db HS_SEAFOAM_ISLANDS_B1F_BOULDER_2 db HS_SEAFOAM_ISLANDS_B2F_BOULDER_1 db HS_SEAFOAM_ISLANDS_B2F_BOULDER_2 db HS_SEAFOAM_ISLANDS_B3F_BOULDER_3 db HS_SEAFOAM_ISLANDS_B3F_BOULDER_4 db -1 ; end .asm_50cef CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE ret z ld a, HS_SEAFOAM_ISLANDS_B3F_BOULDER_1 call Route20Script_50d0c ld a, HS_SEAFOAM_ISLANDS_B3F_BOULDER_2 call Route20Script_50d0c ld a, HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 call Route20Script_50d14 ld a, HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 call Route20Script_50d14 ret Route20Script_50d0c: ld [wMissableObjectIndex], a predef_jump ShowObject Route20Script_50d14: ld [wMissableObjectIndex], a predef_jump HideObject Route20_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Route20_TextPointers: dw Route20Text1 dw Route20Text2 dw Route20Text3 dw Route20Text4 dw Route20Text5 dw Route20Text6 dw Route20Text7 dw Route20Text8 dw Route20Text9 dw Route20Text10 dw Route20Text11 dw Route20Text12 Route20TrainerHeader0: trainer EVENT_BEAT_ROUTE_20_TRAINER_0, 4, Route20BattleText1, Route20EndBattleText1, Route20AfterBattleText1 Route20TrainerHeader1: trainer EVENT_BEAT_ROUTE_20_TRAINER_1, 4, Route20BattleText2, Route20EndBattleText2, Route20AfterBattleText2 Route20TrainerHeader2: trainer EVENT_BEAT_ROUTE_20_TRAINER_2, 2, Route20BattleText3, Route20EndBattleText3, Route20AfterBattleText3 Route20TrainerHeader3: trainer EVENT_BEAT_ROUTE_20_TRAINER_3, 4, Route20BattleText4, Route20EndBattleText4, Route20AfterBattleText4 Route20TrainerHeader4: trainer EVENT_BEAT_ROUTE_20_TRAINER_4, 3, Route20BattleText5, Route20EndBattleText5, Route20AfterBattleText5 Route20TrainerHeader5: trainer EVENT_BEAT_ROUTE_20_TRAINER_5, 4, Route20BattleText6, Route20EndBattleText6, Route20AfterBattleText6 Route20TrainerHeader6: trainer EVENT_BEAT_ROUTE_20_TRAINER_6, 2, Route20BattleText7, Route20EndBattleText7, Route20AfterBattleText7 Route20TrainerHeader7: trainer EVENT_BEAT_ROUTE_20_TRAINER_7, 1, 4, Route20BattleText8, Route20EndBattleText8, Route20AfterBattleText8 Route20TrainerHeader8: trainer EVENT_BEAT_ROUTE_20_TRAINER_8, 1, 3, Route20BattleText9, Route20EndBattleText9, Route20AfterBattleText9 Route20TrainerHeader9: trainer EVENT_BEAT_ROUTE_20_TRAINER_9, 1, 4, Route20BattleText10, Route20EndBattleText10, Route20AfterBattleText10 db -1 ; end Route20Text1: text_asm ld hl, Route20TrainerHeader0 call TalkToTrainer jp TextScriptEnd Route20Text2: text_asm ld hl, Route20TrainerHeader1 call TalkToTrainer jp TextScriptEnd Route20Text3: text_asm ld hl, Route20TrainerHeader2 call TalkToTrainer jp TextScriptEnd Route20Text4: text_asm ld hl, Route20TrainerHeader3 call TalkToTrainer jp TextScriptEnd Route20Text5: text_asm ld hl, Route20TrainerHeader4 call TalkToTrainer jp TextScriptEnd Route20Text6: text_asm ld hl, Route20TrainerHeader5 call TalkToTrainer jp TextScriptEnd Route20Text7: text_asm ld hl, Route20TrainerHeader6 call TalkToTrainer jp TextScriptEnd Route20Text8: text_asm ld hl, Route20TrainerHeader7 call TalkToTrainer jp TextScriptEnd Route20Text9: text_asm ld hl, Route20TrainerHeader8 call TalkToTrainer jp TextScriptEnd Route20Text10: text_asm ld hl, Route20TrainerHeader9 call TalkToTrainer jp TextScriptEnd Route20BattleText1: text_far _Route20BattleText1 text_end Route20EndBattleText1: text_far _Route20EndBattleText1 text_end Route20AfterBattleText1: text_far _Route20AfterBattleText1 text_end Route20BattleText2: text_far _Route20BattleText2 text_end Route20EndBattleText2: text_far _Route20EndBattleText2 text_end Route20AfterBattleText2: text_far _Route20AfterBattleText2 text_end Route20BattleText3: text_far _Route20BattleText3 text_end Route20EndBattleText3: text_far _Route20EndBattleText3 text_end Route20AfterBattleText3: text_far _Route20AfterBattleText3 text_end Route20BattleText4: text_far _Route20BattleText4 text_end Route20EndBattleText4: text_far _Route20EndBattleText4 text_end Route20AfterBattleText4: text_far _Route20AfterBattleText4 text_end Route20BattleText5: text_far _Route20BattleText5 text_end Route20EndBattleText5: text_far _Route20EndBattleText5 text_end Route20AfterBattleText5: text_far _Route20AfterBattleText5 text_end Route20BattleText6: text_far _Route20BattleText6 text_end Route20EndBattleText6: text_far _Route20EndBattleText6 text_end Route20AfterBattleText6: text_far _Route20AfterBattleText6 text_end Route20BattleText7: text_far _Route20BattleText7 text_end Route20EndBattleText7: text_far _Route20EndBattleText7 text_end Route20AfterBattleText7: text_far _Route20AfterBattleText7 text_end Route20BattleText8: text_far _Route20BattleText8 text_end Route20EndBattleText8: text_far _Route20EndBattleText8 text_end Route20AfterBattleText8: text_far _Route20AfterBattleText8 text_end Route20BattleText9: text_far _Route20BattleText9 text_end Route20EndBattleText9: text_far _Route20EndBattleText9 text_end Route20AfterBattleText9: text_far _Route20AfterBattleText9 text_end Route20BattleText10: text_far _Route20BattleText10 text_end Route20EndBattleText10: text_far _Route20EndBattleText10 text_end Route20AfterBattleText10: text_far _Route20AfterBattleText10 text_end Route20Text12: Route20Text11: text_far _Route20Text11 text_end