ref: e88eebbc4dc7160b00f1af0008bc4b8bb5ef9aee
dir: /audio/headers/sfxheaders2.asm/
SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Noise_Instrument01_2:: audio_header SFX_Noise_Instrument01_2, Ch8 SFX_Noise_Instrument02_2:: audio_header SFX_Noise_Instrument02_2, Ch8 SFX_Noise_Instrument03_2:: audio_header SFX_Noise_Instrument03_2, Ch8 SFX_Noise_Instrument04_2:: audio_header SFX_Noise_Instrument04_2, Ch8 SFX_Noise_Instrument05_2:: audio_header SFX_Noise_Instrument05_2, Ch8 SFX_Noise_Instrument06_2:: audio_header SFX_Noise_Instrument06_2, Ch8 SFX_Noise_Instrument07_2:: audio_header SFX_Noise_Instrument07_2, Ch8 SFX_Noise_Instrument08_2:: audio_header SFX_Noise_Instrument08_2, Ch8 SFX_Noise_Instrument09_2:: audio_header SFX_Noise_Instrument09_2, Ch8 SFX_Noise_Instrument10_2:: audio_header SFX_Noise_Instrument10_2, Ch8 SFX_Noise_Instrument11_2:: audio_header SFX_Noise_Instrument11_2, Ch8 SFX_Noise_Instrument12_2:: audio_header SFX_Noise_Instrument12_2, Ch8 SFX_Noise_Instrument13_2:: audio_header SFX_Noise_Instrument13_2, Ch8 SFX_Noise_Instrument14_2:: audio_header SFX_Noise_Instrument14_2, Ch8 SFX_Noise_Instrument15_2:: audio_header SFX_Noise_Instrument15_2, Ch8 SFX_Noise_Instrument16_2:: audio_header SFX_Noise_Instrument16_2, Ch8 SFX_Noise_Instrument17_2:: audio_header SFX_Noise_Instrument17_2, Ch8 SFX_Noise_Instrument18_2:: audio_header SFX_Noise_Instrument18_2, Ch8 SFX_Noise_Instrument19_2:: audio_header SFX_Noise_Instrument19_2, Ch8 SFX_Cry00_2:: audio_header SFX_Cry00_2, Ch5, Ch6, Ch8 SFX_Cry01_2:: audio_header SFX_Cry01_2, Ch5, Ch6, Ch8 SFX_Cry02_2:: audio_header SFX_Cry02_2, Ch5, Ch6, Ch8 SFX_Cry03_2:: audio_header SFX_Cry03_2, Ch5, Ch6, Ch8 SFX_Cry04_2:: audio_header SFX_Cry04_2, Ch5, Ch6, Ch8 SFX_Cry05_2:: audio_header SFX_Cry05_2, Ch5, Ch6, Ch8 SFX_Cry06_2:: audio_header SFX_Cry06_2, Ch5, Ch6, Ch8 SFX_Cry07_2:: audio_header SFX_Cry07_2, Ch5, Ch6, Ch8 SFX_Cry08_2:: audio_header SFX_Cry08_2, Ch5, Ch6, Ch8 SFX_Cry09_2:: audio_header SFX_Cry09_2, Ch5, Ch6, Ch8 SFX_Cry0A_2:: audio_header SFX_Cry0A_2, Ch5, Ch6, Ch8 SFX_Cry0B_2:: audio_header SFX_Cry0B_2, Ch5, Ch6, Ch8 SFX_Cry0C_2:: audio_header SFX_Cry0C_2, Ch5, Ch6, Ch8 SFX_Cry0D_2:: audio_header SFX_Cry0D_2, Ch5, Ch6, Ch8 SFX_Cry0E_2:: audio_header SFX_Cry0E_2, Ch5, Ch6, Ch8 SFX_Cry0F_2:: audio_header SFX_Cry0F_2, Ch5, Ch6, Ch8 SFX_Cry10_2:: audio_header SFX_Cry10_2, Ch5, Ch6, Ch8 SFX_Cry11_2:: audio_header SFX_Cry11_2, Ch5, Ch6, Ch8 SFX_Cry12_2:: audio_header SFX_Cry12_2, Ch5, Ch6, Ch8 SFX_Cry13_2:: audio_header SFX_Cry13_2, Ch5, Ch6, Ch8 SFX_Cry14_2:: audio_header SFX_Cry14_2, Ch5, Ch6, Ch8 SFX_Cry15_2:: audio_header SFX_Cry15_2, Ch5, Ch6, Ch8 SFX_Cry16_2:: audio_header SFX_Cry16_2, Ch5, Ch6, Ch8 SFX_Cry17_2:: audio_header SFX_Cry17_2, Ch5, Ch6, Ch8 SFX_Cry18_2:: audio_header SFX_Cry18_2, Ch5, Ch6, Ch8 SFX_Cry19_2:: audio_header SFX_Cry19_2, Ch5, Ch6, Ch8 SFX_Cry1A_2:: audio_header SFX_Cry1A_2, Ch5, Ch6, Ch8 SFX_Cry1B_2:: audio_header SFX_Cry1B_2, Ch5, Ch6, Ch8 SFX_Cry1C_2:: audio_header SFX_Cry1C_2, Ch5, Ch6, Ch8 SFX_Cry1D_2:: audio_header SFX_Cry1D_2, Ch5, Ch6, Ch8 SFX_Cry1E_2:: audio_header SFX_Cry1E_2, Ch5, Ch6, Ch8 SFX_Cry1F_2:: audio_header SFX_Cry1F_2, Ch5, Ch6, Ch8 SFX_Cry20_2:: audio_header SFX_Cry20_2, Ch5, Ch6, Ch8 SFX_Cry21_2:: audio_header SFX_Cry21_2, Ch5, Ch6, Ch8 SFX_Cry22_2:: audio_header SFX_Cry22_2, Ch5, Ch6, Ch8 SFX_Cry23_2:: audio_header SFX_Cry23_2, Ch5, Ch6, Ch8 SFX_Cry24_2:: audio_header SFX_Cry24_2, Ch5, Ch6, Ch8 SFX_Cry25_2:: audio_header SFX_Cry25_2, Ch5, Ch6, Ch8 SFX_Level_Up:: audio_header SFX_Level_Up, Ch5, Ch6, Ch7 SFX_Get_Item2_2:: audio_header SFX_Get_Item2_2, Ch5, Ch6, Ch7 SFX_Tink_2:: audio_header SFX_Tink_2, Ch5 SFX_Heal_HP_2:: audio_header SFX_Heal_HP_2, Ch5 SFX_Heal_Ailment_2:: audio_header SFX_Heal_Ailment_2, Ch5 SFX_Start_Menu_2:: audio_header SFX_Start_Menu_2, Ch8 SFX_Press_AB_2:: audio_header SFX_Press_AB_2, Ch5 SFX_Ball_Toss:: audio_header SFX_Ball_Toss, Ch5, Ch6 SFX_Ball_Poof:: audio_header SFX_Ball_Poof, Ch5, Ch8 SFX_Faint_Thud:: audio_header SFX_Faint_Thud, Ch5, Ch8 SFX_Run:: audio_header SFX_Run, Ch8 SFX_Dex_Page_Added:: audio_header SFX_Dex_Page_Added, Ch5, Ch6 SFX_Caught_Mon:: audio_header SFX_Caught_Mon, Ch5, Ch6, Ch7 SFX_Peck:: audio_header SFX_Peck, Ch8 SFX_Faint_Fall:: audio_header SFX_Faint_Fall, Ch5 SFX_Battle_09:: audio_header SFX_Battle_09, Ch5 SFX_Pound:: audio_header SFX_Pound, Ch8 SFX_Battle_0B:: audio_header SFX_Battle_0B, Ch8 SFX_Battle_0C:: audio_header SFX_Battle_0C, Ch8 SFX_Battle_0D:: audio_header SFX_Battle_0D, Ch8 SFX_Battle_0E:: audio_header SFX_Battle_0E, Ch8 SFX_Battle_0F:: audio_header SFX_Battle_0F, Ch8 SFX_Damage:: audio_header SFX_Damage, Ch8 SFX_Not_Very_Effective:: audio_header SFX_Not_Very_Effective, Ch8 SFX_Battle_12:: audio_header SFX_Battle_12, Ch8 SFX_Battle_13:: audio_header SFX_Battle_13, Ch8 SFX_Battle_14:: audio_header SFX_Battle_14, Ch8 SFX_Vine_Whip:: audio_header SFX_Vine_Whip, Ch8 SFX_Battle_16:: audio_header SFX_Battle_16, Ch8 SFX_Battle_17:: audio_header SFX_Battle_17, Ch8 SFX_Battle_18:: audio_header SFX_Battle_18, Ch8 SFX_Battle_19:: audio_header SFX_Battle_19, Ch8 SFX_Super_Effective:: audio_header SFX_Super_Effective, Ch8 SFX_Battle_1B:: audio_header SFX_Battle_1B, Ch8 SFX_Battle_1C:: audio_header SFX_Battle_1C, Ch8 SFX_Doubleslap:: audio_header SFX_Doubleslap, Ch8 SFX_Battle_1E:: audio_header SFX_Battle_1E, Ch5, Ch8 SFX_Horn_Drill:: audio_header SFX_Horn_Drill, Ch8 SFX_Battle_20:: audio_header SFX_Battle_20, Ch8 SFX_Battle_21:: audio_header SFX_Battle_21, Ch8 SFX_Battle_22:: audio_header SFX_Battle_22, Ch8 SFX_Battle_23:: audio_header SFX_Battle_23, Ch8 SFX_Battle_24:: audio_header SFX_Battle_24, Ch5, Ch8 SFX_Battle_25:: audio_header SFX_Battle_25, Ch8 SFX_Battle_26:: audio_header SFX_Battle_26, Ch8 SFX_Battle_27:: audio_header SFX_Battle_27, Ch5, Ch6, Ch8 SFX_Battle_28:: audio_header SFX_Battle_28, Ch5, Ch6, Ch8 SFX_Battle_29:: audio_header SFX_Battle_29, Ch5, Ch8 SFX_Battle_2A:: audio_header SFX_Battle_2A, Ch5, Ch6, Ch8 SFX_Battle_2B:: audio_header SFX_Battle_2B, Ch5, Ch8 SFX_Battle_2C:: audio_header SFX_Battle_2C, Ch5, Ch6, Ch8 SFX_Psybeam:: audio_header SFX_Psybeam, Ch5, Ch6, Ch8 SFX_Battle_2E:: audio_header SFX_Battle_2E, Ch5, Ch6, Ch8 SFX_Battle_2F:: audio_header SFX_Battle_2F, Ch5, Ch6, Ch8 SFX_Psychic_M:: audio_header SFX_Psychic_M, Ch5, Ch6, Ch8 SFX_Battle_31:: audio_header SFX_Battle_31, Ch5, Ch6 SFX_Battle_32:: audio_header SFX_Battle_32, Ch5, Ch6 SFX_Battle_33:: audio_header SFX_Battle_33, Ch5, Ch6 SFX_Battle_34:: audio_header SFX_Battle_34, Ch5, Ch6, Ch8 SFX_Battle_35:: audio_header SFX_Battle_35, Ch5, Ch6 SFX_Battle_36:: audio_header SFX_Battle_36, Ch5, Ch6, Ch8 SFX_Silph_Scope:: audio_header SFX_Silph_Scope, Ch5