ref: ecd2eb2447bf4dee4ec3be35f881c7e7102adb1b
dir: /data/text/text_2.asm/
_AIBattleWithdrawText:: text_ram wTrainerName text " with-" line "drew @" text_ram wEnemyMonNick text "!" prompt _AIBattleUseItemText:: text_ram wTrainerName text_start line "used @" text_ram wcd6d text_start cont "on @" text_ram wEnemyMonNick text "!" prompt _TradeWentToText:: text_ram wStringBuffer text " went" line "to @" text_ram wLinkEnemyTrainerName text "." done _TradeForText:: text "For <PLAYER>'s" line "@" text_ram wStringBuffer text "," done _TradeSendsText:: text_ram wLinkEnemyTrainerName text " sends" line "@" text_ram wcd6d text "." done _TradeWavesFarewellText:: text_ram wLinkEnemyTrainerName text " waves" line "farewell as" done _TradeTransferredText:: text_ram wcd6d text " is" line "transferred." done _TradeTakeCareText:: text "Take good care of" line "@" text_ram wcd6d text "." done _TradeWillTradeText:: text_ram wLinkEnemyTrainerName text " will" line "trade @" text_ram wcd6d text_start done _TradeforText:: text "for <PLAYER>'s" line "@" text_ram wStringBuffer text "." done _PlaySlotMachineText:: text "A slot machine!" line "Want to play?" done _OutOfCoinsSlotMachineText:: text "Darn!" line "Ran out of coins!" done _BetHowManySlotMachineText:: text "Bet how many" line "coins?" done _StartSlotMachineText:: text "Start!" done _NotEnoughCoinsSlotMachineText:: text "Not enough" line "coins!" prompt _OneMoreGoSlotMachineText:: text "One more " line "go?" done _LinedUpText:: text " lined up!" line "Scored @" text_ram wStringBuffer text " coins!" done _NotThisTimeText:: text "Not this time!" prompt _YeahText:: text "Yeah!@" text_end _DexSeenOwnedText:: text "#DEX Seen:@" text_decimal wDexRatingNumMonsSeen, 1, 3 text_start line " Owned:@" text_decimal wDexRatingNumMonsOwned, 1, 3 text_end _DexRatingText:: text "#DEX Rating<COLON>" done _GymStatueText1:: text_ram wGymCityName text_start line "#MON GYM" cont "LEADER: @" text_ram wGymLeaderName text_start para "WINNING TRAINERS:" line "<RIVAL>" done _GymStatueText2:: text_ram wGymCityName text_start line "#MON GYM" cont "LEADER: @" text_ram wGymLeaderName text_start para "WINNING TRAINERS:" line "<RIVAL>" cont "<PLAYER>" done _ViridianCityPokecenterGuyText:: text "#MON CENTERs" line "heal your tired," cont "hurt or fainted" cont "#MON!" done _PewterCityPokecenterGuyText:: text "Yawn!" para "When JIGGLYPUFF" line "sings, #MON" cont "get drowsy..." para "...Me too..." line "Snore..." done _CeruleanPokecenterGuyText:: text "BILL has lots of" line "#MON!" para "He collects rare" line "ones too!" done _LavenderPokecenterGuyText:: text "CUBONEs wear" line "skulls, right?" para "People will pay a" line "lot for one!" done _MtMoonPokecenterBenchGuyText:: text "If you have too" line "many #MON, you" cont "should store them" cont "via PC!" done _RockTunnelPokecenterGuyText:: text "I heard that" line "GHOSTs haunt" cont "LAVENDER TOWN!" done _UnusedBenchGuyText1:: text "I wish I could" line "catch #MON." done _UnusedBenchGuyText2:: text "I'm tired from" line "all the fun..." done _UnusedBenchGuyText3:: text "SILPH's manager" line "is hiding in the" cont "SAFARI ZONE." done _VermilionPokecenterGuyText:: text "It is true that a" line "higher level" cont "#MON will be" cont "more powerful..." para "But, all #MON" line "will have weak" cont "points against" cont "specific types." para "So, there is no" line "universally" cont "strong #MON." done _CeladonCityPokecenterGuyText:: text "If I had a BIKE," line "I would go to" cont "CYCLING ROAD!" done _FuchsiaCityPokecenterGuyText:: text "If you're studying " line "#MON, visit" cont "the SAFARI ZONE." para "It has all sorts" line "of rare #MON." done _CinnabarPokecenterGuyText:: text "#MON can still" line "learn techniques" cont "after canceling" cont "evolution." para "Evolution can wait" line "until new moves" cont "have been learned." done _SaffronCityPokecenterGuyText1:: text "It would be great" line "if the ELITE FOUR" cont "came and stomped" cont "TEAM ROCKET!" done _SaffronCityPokecenterGuyText2:: text "TEAM ROCKET took" line "off! We can go" cont "out safely again!" cont "That's great!" done _CeladonCityHotelText:: text "My sis brought me" line "on this vacation!" done _BookcaseText:: text "Crammed full of" line "#MON books!" done _NewBicycleText:: text "A shiny new" line "BICYCLE!" done _PushStartText:: text "Push START to" line "open the MENU!" done _SaveOptionText:: text "The SAVE option is" line "on the MENU" cont "screen." done _StrengthsAndWeaknessesText:: text "All #MON types" line "have strong and" cont "weak points" cont "against others." done _TimesUpText:: text "PA: Ding-dong!" para "Time's up!" prompt _GameOverText:: text "PA: Your SAFARI" line "GAME is over!" done _CinnabarGymQuizIntroText:: text "#MON Quiz!" para "Get it right and" line "the door opens to" cont "the next room!" para "Get it wrong and" line "face a trainer!" para "If you want to" line "conserve your" cont "#MON for the" cont "GYM LEADER..." para "Then get it right!" line "Here we go!" prompt _CinnabarQuizQuestionsText1:: text "CATERPIE evolves" line "into BUTTERFREE?" done _CinnabarQuizQuestionsText2:: text "There are 9" line "certified #MON" cont "LEAGUE BADGEs?" done _CinnabarQuizQuestionsText3:: text "POLIWAG evolves 3" line "times?" done _CinnabarQuizQuestionsText4:: text "Are thunder moves" line "effective against" cont "ground element-" cont "type #MON?" done _CinnabarQuizQuestionsText5:: text "#MON of the" line "same kind and" cont "level are not" cont "identical?" done _CinnabarQuizQuestionsText6:: text "TM28 contains" line "TOMBSTONER?" done _CinnabarGymQuizCorrectText:: text "You're absolutely" line "correct!" para "Go on through!@" text_end _CinnabarGymQuizIncorrectText:: text "Sorry! Bad call!" prompt _MagazinesText:: text "#MON magazines!" para "#MON notebooks!" para "#MON graphs!" done _BillsHouseMonitorText:: text "TELEPORTER is" line "displayed on the" cont "PC monitor." done _BillsHouseInitiatedText:: text "<PLAYER> initiated" line "TELEPORTER's Cell" cont "Separator!@" text_end _BillsHousePokemonListText1:: text "BILL's favorite" line "#MON list!" prompt _BillsHousePokemonListText2:: text "Which #MON do" line "you want to see?" done _OakLabEmailText:: text "There's an e-mail" line "message here!" para "..." para "Calling all" line "#MON trainers!" para "The elite trainers" line "of #MON LEAGUE" cont "are ready to take" cont "on all comers!" para "Bring your best" line "#MON and see" cont "how you rate as a" cont "trainer!" para "#MON LEAGUE HQ" line "INDIGO PLATEAU" para "PS: PROF.OAK," line "please visit us!" cont "..." done _GameCornerCoinCaseText:: text "A COIN CASE is" line "required!" done _GameCornerNoCoinsText:: text "You don't have" line "any coins!" done _GameCornerOutOfOrderText:: text "OUT OF ORDER" line "This is broken." done _GameCornerOutToLunchText:: text "OUT TO LUNCH" line "This is reserved." done _GameCornerSomeonesKeysText:: text "Someone's keys!" line "They'll be back." done _JustAMomentText:: text "Just a moment." done TMNotebookText:: text "It's a pamphlet" line "on TMs." para "..." para "There are 50 TMs" line "in all." para "There are also 5" line "HMs that can be" cont "used repeatedly." para "SILPH CO.@" text_end _TurnPageText:: text "Turn the page?" done _ViridianSchoolNotebookText5:: text "GIRL: Hey! Don't" line "look at my notes!@" text_end _ViridianSchoolNotebookText1:: text "Looked at the" line "notebook!" para "First page..." para "# BALLs are" line "used to catch" cont "#MON." para "Up to 6 #MON" line "can be carried." para "People who raise" line "and make #MON" cont "fight are called" cont "#MON trainers." prompt _ViridianSchoolNotebookText2:: text "Second page..." para "A healthy #MON" line "may be hard to" cont "catch, so weaken" cont "it first!" para "Poison, burns and" line "other damage are" cont "effective!" prompt _ViridianSchoolNotebookText3:: text "Third page..." para "#MON trainers" line "seek others to" cont "engage in #MON" cont "fights." para "Battles are" line "constantly fought" cont "at #MON GYMs." prompt _ViridianSchoolNotebookText4:: text "Fourth page..." para "The goal for" line "#MON trainers" cont "is to beat the " cont "top 8 #MON" cont "GYM LEADERs." para "Do so to earn the" line "right to face..." para "The ELITE FOUR of" line "#MON LEAGUE!" prompt _EnemiesOnEverySideText:: text "Enemies on every" line "side!" done _WhatGoesAroundComesAroundText:: text "What goes around" line "comes around!" done _FightingDojoText:: text "FIGHTING DOJO" done _IndigoPlateauHQText:: text "INDIGO PLATEAU" line "#MON LEAGUE HQ" done _RedBedroomSNESText:: text "<PLAYER> is" line "playing the SNES!" cont "...Okay!" cont "It's time to go!" done _Route15UpstairsBinocularsText:: text "Looked into the" line "binoculars..." para "A large, shining" line "bird is flying" cont "toward the sea." done _AerodactylFossilText:: text "AERODACTYL Fossil" line "A primitive and" cont "rare #MON." done _KabutopsFossilText:: text "KABUTOPS Fossil" line "A primitive and" cont "rare #MON." done _LinkCableHelpText1:: text "TRAINER TIPS" para "Using a Game Link" line "Cable" prompt _LinkCableHelpText2:: text "Which heading do" line "you want to read?" done _LinkCableInfoText1:: text "When you have" line "linked your GAME" cont "BOY with another" cont "GAME BOY, talk to" cont "the attendant on" cont "the right in any" cont "#MON CENTER." prompt _LinkCableInfoText2:: text "COLOSSEUM lets" line "you play against" cont "a friend." prompt _LinkCableInfoText3:: text "TRADE CENTER is" line "used for trading" cont "#MON." prompt _ViridianSchoolBlackboardText1:: text "The blackboard" line "describes #MON" cont "STATUS changes" cont "during battles." prompt _ViridianSchoolBlackboardText2:: text "Which heading do" line "you want to read?" done _ViridianBlackboardSleepText:: text "A #MON can't" line "attack if it's" cont "asleep!" para "#MON will stay" line "asleep even after" cont "battles." para "Use AWAKENING to" line "wake them up!" prompt _ViridianBlackboardPoisonText:: text "When poisoned, a" line "#MON's health" cont "steadily drops." para "Poison lingers" line "after battles." para "Use an ANTIDOTE" line "to cure poison!" prompt _ViridianBlackboardPrlzText:: text "Paralysis could" line "make #MON" cont "moves misfire!" para "Paralysis remains" line "after battles." para "Use PARLYZ HEAL" line "for treatment!" prompt _ViridianBlackboardBurnText:: text "A burn reduces" line "power and speed." cont "It also causes" cont "ongoing damage." para "Burns remain" line "after battles." para "Use BURN HEAL to" line "cure a burn!" prompt _ViridianBlackboardFrozenText:: text "If frozen, a" line "#MON becomes" cont "totally immobile!" para "It stays frozen" line "even after the" cont "battle ends." para "Use ICE HEAL to" line "thaw out #MON!" prompt _VermilionGymTrashText:: text "Nope, there's" line "only trash here." done _VermilionGymTrashSuccessText1:: text "Hey! There's a" line "switch under the" cont "trash!" cont "Turn it on!" para "The 1st electric" line "lock opened!@" text_end _VermilionGymTrashSuccessText2:: text "Hey! There's" line "another switch" cont "under the trash!" cont "Turn it on!" prompt _VermilionGymTrashSuccessText3:: text "The 2nd electric" line "lock opened!" para "The motorized door" line "opened!@" text_end _VermilionGymTrashFailText:: text "Nope! There's" line "only trash here." cont "Hey! The electric" cont "locks were reset!@" text_end _FoundHiddenItemText:: text "<PLAYER> found" line "@" text_ram wcd6d text "!@" text_end _HiddenItemBagFullText:: text "But, <PLAYER> has" line "no more room for" cont "other items!" done _FoundHiddenCoinsText:: text "<PLAYER> found" line "@" text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " coins!@" text_end _FoundHiddenCoins2Text:: text "<PLAYER> found" line "@" text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " coins!@" text_end _DroppedHiddenCoinsText:: text_start para "Oops! Dropped" line "some coins!" done _IndigoPlateauStatuesText1:: text "INDIGO PLATEAU" prompt _IndigoPlateauStatuesText2:: text "The ultimate goal" line "of trainers!" cont "#MON LEAGUE HQ" done _IndigoPlateauStatuesText3:: text "The highest" line "#MON authority" cont "#MON LEAGUE HQ" done _PokemonBooksText:: text "Crammed full of" line "#MON books!" done _DiglettSculptureText:: text "It's a sculpture" line "of DIGLETT." done _ElevatorText:: text "This is an" line "elevator." done _TownMapText:: text "A TOWN MAP.@" text_end _PokemonStuffText:: text "Wow! Tons of" line "#MON stuff!" done _OutOfSafariBallsText:: text "PA: Ding-dong!" para "You are out of" line "SAFARI BALLs!" prompt _WildRanText:: text "Wild @" text_ram wEnemyMonNick text_start line "ran!" prompt _EnemyRanText:: text "Enemy @" text_ram wEnemyMonNick text_start line "ran!" prompt _HurtByPoisonText:: text "<USER>'s" line "hurt by poison!" prompt _HurtByBurnText:: text "<USER>'s" line "hurt by the burn!" prompt _HurtByLeechSeedText:: text "LEECH SEED saps" line "<USER>!" prompt _EnemyMonFaintedText:: text "Enemy @" text_ram wEnemyMonNick text_start line "fainted!" prompt _MoneyForWinningText:: text "<PLAYER> got ¥@" text_bcd wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN text_start line "for winning!" prompt _TrainerDefeatedText:: text "<PLAYER> defeated" line "@" text_ram wTrainerName text "!" prompt _PlayerMonFaintedText:: text_ram wBattleMonNick text_start line "fainted!" prompt _UseNextMonText:: text "Use next #MON?" done _Rival1WinText:: text "<RIVAL>: Yeah! Am" line "I great or what?" prompt _PlayerBlackedOutText2:: text "<PLAYER> is out of" line "useable #MON!" para "<PLAYER> blacked" line "out!" prompt _LinkBattleLostText:: text "<PLAYER> lost to" line "@" text_ram wTrainerName text "!" prompt _TrainerAboutToUseText:: text_ram wTrainerName text " is" line "about to use" cont"@" text_ram wEnemyMonNick text "!" para "Will <PLAYER>" line "change #MON?" done _TrainerSentOutText:: text_ram wTrainerName text " sent" line "out @" text_ram wEnemyMonNick text "!" done _NoWillText:: text "There's no will" line "to fight!" prompt _CantEscapeText:: text "Can't escape!" prompt _NoRunningText:: text "No! There's no" line "running from a" cont "trainer battle!" prompt _GotAwayText:: text "Got away safely!" prompt _ItemsCantBeUsedHereText:: text "Items can't be" line "used here." prompt _AlreadyOutText:: text_ram wBattleMonNick text " is" line "already out!" prompt _MoveNoPPText:: text "No PP left for" line "this move!" prompt _MoveDisabledText:: text "The move is" line "disabled!" prompt _NoMovesLeftText:: text_ram wBattleMonNick text " has no" line "moves left!" done _MultiHitText:: text "Hit the enemy" line "@" text_decimal wPlayerNumHits, 1, 1 text " times!" prompt _ScaredText:: text_ram wBattleMonNick text " is too" line "scared to move!" prompt _GetOutText:: text "GHOST: Get out..." line "Get out..." prompt _FastAsleepText:: text "<USER>" line "is fast asleep!" prompt _WokeUpText:: text "<USER>" line "woke up!" prompt _IsFrozenText:: text "<USER>" line "is frozen solid!" prompt _FullyParalyzedText:: text "<USER>'s" line "fully paralyzed!" prompt _FlinchedText:: text "<USER>" line "flinched!" prompt _MustRechargeText:: text "<USER>" line "must recharge!" prompt _DisabledNoMoreText:: text "<USER>'s" line "disabled no more!" prompt _IsConfusedText:: text "<USER>" line "is confused!" prompt _HurtItselfText:: text "It hurt itself in" line "its confusion!" prompt _ConfusedNoMoreText:: text "<USER>'s" line "confused no more!" prompt _SavingEnergyText:: text "<USER>" line "is saving energy!" prompt _UnleashedEnergyText:: text "<USER>" line "unleashed energy!" prompt _ThrashingAboutText:: text "<USER>'s" line "thrashing about!" done _AttackContinuesText:: text "<USER>'s" line "attack continues!" done _CantMoveText:: text "<USER>" line "can't move!" prompt _MoveIsDisabledText:: text "<USER>'s" line "@" text_ram wcd6d text " is" cont "disabled!" prompt _MonName1Text:: text "<USER>@" text_end _Used1Text:: text_start line "used @" text_end _Used2Text:: text_start line "used @" text_end _InsteadText:: text "instead," cont "@" text_end _MoveNameText:: text_ram wStringBuffer text "@" _ExclamationPoint1Text:: text "!" done _ExclamationPoint2Text:: text "!" done _ExclamationPoint3Text:: text "!" done _ExclamationPoint4Text:: text "!" done _ExclamationPoint5Text:: text "!" done _AttackMissedText:: text "<USER>'s" line "attack missed!" prompt _KeptGoingAndCrashedText:: text "<USER>" line "kept going and" cont "crashed!" prompt _UnaffectedText:: text "<TARGET>'s" line "unaffected!" prompt _DoesntAffectMonText:: text "It doesn't affect" line "<TARGET>!" prompt _CriticalHitText:: text "Critical hit!" prompt _OHKOText:: text "One-hit KO!" prompt _LoafingAroundText:: text_ram wBattleMonNick text " is" line "loafing around." prompt _BeganToNapText:: text_ram wBattleMonNick text " began" line "to nap!" prompt _WontObeyText:: text_ram wBattleMonNick text " won't" line "obey!" prompt _TurnedAwayText:: text_ram wBattleMonNick text " turned" line "away!" prompt _IgnoredOrdersText:: text_ram wBattleMonNick text_start line "ignored orders!" prompt _SubstituteTookDamageText:: text "The SUBSTITUTE" line "took damage for" cont "<TARGET>!" prompt _SubstituteBrokeText:: text "<TARGET>'s" line "SUBSTITUTE broke!" prompt _BuildingRageText:: text "<USER>'s" line "RAGE is building!" prompt _MirrorMoveFailedText:: text "The MIRROR MOVE" next "failed!" prompt _HitXTimesText:: text "Hit @" text_decimal wEnemyNumHits, 1, 1 text " times!" prompt _GainedText:: text_ram wcd6d text " gained" line "@" text_end _WithExpAllText:: text "with EXP.ALL," cont "@" text_end _BoostedText:: text "a boosted" cont "@" text_end _ExpPointsText:: text_decimal wExpAmountGained, 2, 4 text " EXP. Points!" prompt _GrewLevelText:: text_ram wcd6d text " grew" line "to level @" text_decimal wCurEnemyLVL, 1, 3 text "!@" text_end _WildMonAppearedText:: text "Wild @" text_ram wEnemyMonNick text_start line "appeared!" prompt _HookedMonAttackedText:: text "The hooked" line "@" text_ram wEnemyMonNick text_start cont "attacked!" prompt _EnemyAppearedText:: text_ram wEnemyMonNick text_start line "appeared!" prompt _TrainerWantsToFightText:: text_ram wTrainerName text " wants" line "to fight!" prompt _UnveiledGhostText:: text "SILPH SCOPE" line "unveiled the" cont "GHOST's identity!" prompt _GhostCantBeIDdText:: text "Darn! The GHOST" line "can't be ID'd!" prompt _GoText:: text "Go! @" text_end _DoItText:: text "Do it! @" text_end _GetmText:: text "Get'm! @" text_end _EnemysWeakText:: text "The enemy's weak!" line "Get'm! @" text_end _PlayerMon1Text:: text_ram wBattleMonNick text "!" done _PlayerMon2Text:: text_ram wBattleMonNick text " @" text_end _EnoughText:: text "enough!@" text_end _OKExclamationText:: text "OK!@" text_end _GoodText:: text "good!@" text_end _ComeBackText:: text_start line "Come back!" done _SuperEffectiveText:: text "It's super" line "effective!" prompt _NotVeryEffectiveText:: text "It's not very" line "effective..." prompt _SafariZoneEatingText:: text "Wild @" text_ram wEnemyMonNick text_start line "is eating!" prompt _SafariZoneAngryText:: text "Wild @" text_ram wEnemyMonNick text_start line "is angry!" prompt ; money related _PickUpPayDayMoneyText:: text "<PLAYER> picked up" line "¥@" text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text "!" prompt _ClearSaveDataText:: text "Clear all saved" line "data?" done _WhichFloorText:: text "Which floor do" line "you want? " done _PartyMenuNormalText:: text "Choose a #MON." done _PartyMenuItemUseText:: text "Use item on which" line "#MON?" done _PartyMenuBattleText:: text "Bring out which" line "#MON?" done _PartyMenuUseTMText:: text "Use TM on which" line "#MON?" done _PartyMenuSwapMonText:: text "Move #MON" line "where?" done _PotionText:: text_ram wcd6d text_start line "recovered by @" text_decimal wHPBarHPDifference, 2, 3 text "!" done _AntidoteText:: text_ram wcd6d text " was" line "cured of poison!" done _ParlyzHealText:: text_ram wcd6d text "'s" line "rid of paralysis!" done _BurnHealText:: text_ram wcd6d text "'s" line "burn was healed!" done _IceHealText:: text_ram wcd6d text " was" line "defrosted!" done _AwakeningText:: text_ram wcd6d text_start line "woke up!" done _FullHealText:: text_ram wcd6d text "'s" line "health returned!" done _ReviveText:: text_ram wcd6d text_start line "is revitalized!" done _RareCandyText:: text_ram wcd6d text " grew" line "to level @" text_decimal wCurEnemyLVL, 1, 3 text "!@" text_end _TurnedOnPC1Text:: text "<PLAYER> turned on" line "the PC." prompt _AccessedBillsPCText:: text "Accessed BILL's" line "PC." para "Accessed #MON" line "Storage System." prompt _AccessedSomeonesPCText:: text "Accessed someone's" line "PC." para "Accessed #MON" line "Storage System." prompt _AccessedMyPCText:: text "Accessed my PC." para "Accessed Item" line "Storage System." prompt _TurnedOnPC2Text:: text "<PLAYER> turned on" line "the PC." prompt _WhatDoYouWantText:: text "What do you want" line "to do?" done _WhatToDepositText:: text "What do you want" line "to deposit?" done _DepositHowManyText:: text "How many?" done _ItemWasStoredText:: text_ram wcd6d text " was" line "stored via PC." prompt _NothingToDepositText:: text "You have nothing" line "to deposit." prompt _NoRoomToStoreText:: text "No room left to" line "store items." prompt _WhatToWithdrawText:: text "What do you want" line "to withdraw?" done _WithdrawHowManyText:: text "How many?" done _WithdrewItemText:: text "Withdrew" line "@" text_ram wcd6d text "." prompt _NothingStoredText:: text "There is nothing" line "stored." prompt _CantCarryMoreText:: text "You can't carry" line "any more items." prompt _WhatToTossText:: text "What do you want" line "to toss away?" done _TossHowManyText:: text "How many?" done _AccessedHoFPCText:: text "Accessed #MON" line "LEAGUE's site." para "Accessed the HALL" line "OF FAME List." prompt _SwitchOnText:: text "Switch on!" prompt _WhatText:: text "What?" done _DepositWhichMonText:: text "Deposit which" line "#MON?" done _MonWasStoredText:: text_ram wStringBuffer text " was" line "stored in Box @" text_ram wBoxNumString text "." prompt _CantDepositLastMonText:: text "You can't deposit" line "the last #MON!" prompt _BoxFullText:: text "Oops! This Box is" line "full of #MON." prompt _MonIsTakenOutText:: text_ram wStringBuffer text " is" line "taken out." cont "Got @" text_ram wStringBuffer text "." prompt _NoMonText:: text "What? There are" line "no #MON here!" prompt _CantTakeMonText:: text "You can't take" line "any more #MON." para "Deposit #MON" line "first." prompt _ReleaseWhichMonText:: text "Release which" line "#MON?" done _OnceReleasedText:: text "Once released," line "@" text_ram wStringBuffer text " is" cont "gone forever. OK?" done _MonWasReleasedText:: text_ram wStringBuffer text " was" line "released outside." cont "Bye @" text_ram wStringBuffer text "!" prompt _RequireCoinCaseText:: text "A COIN CASE is" line "required!@" text_end _ExchangeCoinsForPrizesText:: text "We exchange your" line "coins for prizes." prompt _WhichPrizeText:: text "Which prize do" line "you want?" done _HereYouGoText:: text "Here you go!@" text_end _SoYouWantPrizeText:: text "So, you want" line "@" text_ram wcd6d text "?" done _SorryNeedMoreCoinsText:: text "Sorry, you need" line "more coins.@" text_end _OopsYouDontHaveEnoughRoomText:: text "Oops! You don't" line "have enough room.@" text_end _OhFineThenText:: text "Oh, fine then.@" text_end _GetDexRatedText:: text "Want to get your" line "#DEX rated?" done _ClosedOaksPCText:: text "Closed link to" line "PROF.OAK's PC.@" text_end _AccessedOaksPCText:: text "Accessed PROF." line "OAK's PC." para "Accessed #DEX" line "Rating System." prompt _WhereWouldYouLikeText:: text "Where would you" line "like to go?" done _PleaseWaitText:: text "OK, please wait" line "just a moment." done _LinkCanceledText:: text "The link was" line "canceled." done _OakSpeechText1:: text "Hello there!" line "Welcome to the" cont "world of #MON!" para "My name is OAK!" line "People call me" cont "the #MON PROF!" prompt _OakSpeechText2A:: text "This world is" line "inhabited by" cont "creatures called" cont "#MON!@" text_end _OakSpeechText2B:: text_start para "For some people," line "#MON are" cont "pets. Others use" cont "them for fights." para "Myself..." para "I study #MON" line "as a profession." prompt _IntroducePlayerText:: text "First, what is" line "your name?" prompt _IntroduceRivalText:: text "This is my grand-" line "son. He's been" cont "your rival since" cont "you were a baby." para "...Erm, what is" line "his name again?" prompt _OakSpeechText3:: text "<PLAYER>!" para "Your very own" line "#MON legend is" cont "about to unfold!" para "A world of dreams" line "and adventures" cont "with #MON" cont "awaits! Let's go!" done _DoYouWantToNicknameText:: text "Do you want to" line "give a nickname" cont "to @" text_ram wcd6d text "?" done _YourNameIsText:: text "Right! So your" line "name is <PLAYER>!" prompt _HisNameIsText:: text "That's right! I" line "remember now! His" cont "name is <RIVAL>!" prompt _WillBeTradedText:: text_ram wNameOfPlayerMonToBeTraded text " and" line "@" text_ram wcd6d text " will" cont "be traded." done _TextIDErrorText:: text_decimal hSpriteIndexOrTextID, 1, 2 text " ERROR." done _ContCharText:: text "<_CONT>@" text_end