ref: ecd2eb2447bf4dee4ec3be35f881c7e7102adb1b
dir: /data/text/text_3.asm/
_FileDataDestroyedText:: text "The file data is" line "destroyed!" prompt _WouldYouLikeToSaveText:: text "Would you like to" line "SAVE the game?" done _GameSavedText:: text "<PLAYER> saved" line "the game!" done _OlderFileWillBeErasedText:: text "The older file" line "will be erased to" cont "save. Okay?" done _WhenYouChangeBoxText:: text "When you change a" line "#MON BOX, data" cont "will be saved." para "Is that okay?" done _ChooseABoxText:: text "Choose a" line "<PKMN> BOX.@" text_end _EvolvedText:: text_ram wStringBuffer text " evolved" done _IntoText:: text_start line "into @" text_ram wcd6d text "!" done _StoppedEvolvingText:: text "Huh? @" text_ram wStringBuffer text_start line "stopped evolving!" prompt _IsEvolvingText:: text "What? @" text_ram wStringBuffer text_start line "is evolving!" done _FellAsleepText:: text "<TARGET>" line "fell asleep!" prompt _AlreadyAsleepText:: text "<TARGET>'s" line "already asleep!" prompt _PoisonedText:: text "<TARGET>" line "was poisoned!" prompt _BadlyPoisonedText:: text "<TARGET>'s" line "badly poisoned!" prompt _BurnedText:: text "<TARGET>" line "was burned!" prompt _FrozenText:: text "<TARGET>" line "was frozen solid!" prompt _FireDefrostedText:: text "Fire defrosted" line "<TARGET>!" prompt _MonsStatsRoseText:: text "<USER>'s" line "@" text_ram wStringBuffer text "@" text_end _GreatlyRoseText:: text "<SCROLL>greatly@" text_end _RoseText:: text " rose!" prompt _MonsStatsFellText:: text "<TARGET>'s" line "@" text_ram wStringBuffer text "@" text_end _GreatlyFellText:: text "<SCROLL>greatly@" text_end _FellText:: text " fell!" prompt _RanFromBattleText:: text "<USER>" line "ran from battle!" prompt _RanAwayScaredText:: text "<TARGET>" line "ran away scared!" prompt _WasBlownAwayText:: text "<TARGET>" line "was blown away!" prompt _ChargeMoveEffectText:: text "<USER>@" text_end _MadeWhirlwindText:: text_start line "made a whirlwind!" prompt _TookInSunlightText:: text_start line "took in sunlight!" prompt _LoweredItsHeadText:: text_start line "lowered its head!" prompt _SkyAttackGlowingText:: text_start line "is glowing!" prompt _FlewUpHighText:: text_start line "flew up high!" prompt _DugAHoleText:: text_start line "dug a hole!" prompt _BecameConfusedText:: text "<TARGET>" line "became confused!" prompt _MimicLearnedMoveText:: text "<USER>" line "learned" cont "@" text_ram wcd6d text "!" prompt _MoveWasDisabledText:: text "<TARGET>'s" line "@" text_ram wcd6d text " was" cont "disabled!" prompt _NothingHappenedText:: text "Nothing happened!" prompt _NoEffectText:: text "No effect!" prompt _ButItFailedText:: text "But, it failed! " prompt _DidntAffectText:: text "It didn't affect" line "<TARGET>!" prompt _IsUnaffectedText:: text "<TARGET>" line "is unaffected!" prompt _ParalyzedMayNotAttackText:: text "<TARGET>'s" line "paralyzed! It may" cont "not attack!" prompt _SubstituteText:: text "It created a" line "SUBSTITUTE!" prompt _HasSubstituteText:: text "<USER>" line "has a SUBSTITUTE!" prompt _TooWeakSubstituteText:: text "Too weak to make" line "a SUBSTITUTE!" prompt _CoinsScatteredText:: text "Coins scattered" line "everywhere!" prompt _GettingPumpedText:: text "<USER>'s" line "getting pumped!" prompt _WasSeededText:: text "<TARGET>" line "was seeded!" prompt _EvadedAttackText:: text "<TARGET>" line "evaded attack!" prompt _HitWithRecoilText:: text "<USER>'s" line "hit with recoil!" prompt _ConvertedTypeText:: text "Converted type to" line "<TARGET>'s!" prompt _StatusChangesEliminatedText:: text "All STATUS changes" line "are eliminated!" prompt _StartedSleepingEffect:: text "<USER>" line "started sleeping!" done _FellAsleepBecameHealthyText:: text "<USER>" line "fell asleep and" cont "became healthy!" done _RegainedHealthText:: text "<USER>" line "regained health!" prompt _TransformedText:: text "<USER>" line "transformed into" cont "@" text_ram wcd6d text "!" prompt _LightScreenProtectedText:: text "<USER>'s" line "protected against" cont "special attacks!" prompt _ReflectGainedArmorText:: text "<USER>" line "gained armor!" prompt _ShroudedInMistText:: text "<USER>'s" line "shrouded in mist!" prompt _SuckedHealthText:: text "Sucked health from" line "<TARGET>!" prompt _DreamWasEatenText:: text "<TARGET>'s" line "dream was eaten!" prompt _TradeCenterText1:: text "!" done _ColosseumText1:: text "!" done