ref: ecd2eb2447bf4dee4ec3be35f881c7e7102adb1b
dir: /data/text/text_4.asm/
_PokemartGreetingText:: text "Hi there!" next "May I help you?" done _PokemonFaintedText:: text_ram wcd6d text_start line "fainted!" done _PlayerBlackedOutText:: text "<PLAYER> is out of" line "useable #MON!" para "<PLAYER> blacked" line "out!" prompt _RepelWoreOffText:: text "REPEL's effect" line "wore off." done _PokemartBuyingGreetingText:: text "Take your time." done _PokemartTellBuyPriceText:: text_ram wStringBuffer text "?" line "That will be" cont "¥@" text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text ". OK?" done _PokemartBoughtItemText:: text "Here you are!" line "Thank you!" prompt _PokemartNotEnoughMoneyText:: text "You don't have" line "enough money." prompt _PokemartItemBagFullText:: text "You can't carry" line "any more items." prompt _PokemonSellingGreetingText:: text "What would you" line "like to sell?" done _PokemartTellSellPriceText:: text "I can pay you" line "¥@" text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text " for that." done _PokemartItemBagEmptyText:: text "You don't have" line "anything to sell." prompt _PokemartUnsellableItemText:: text "I can't put a" line "price on that." prompt _PokemartThankYouText:: text "Thank you!" done _PokemartAnythingElseText:: text "Is there anything" line "else I can do?" done _LearnedMove1Text:: text_ram wLearnMoveMonName text " learned" line "@" text_ram wStringBuffer text "!@" text_end _WhichMoveToForgetText:: text "Which move should" next "be forgotten?" done _AbandonLearningText:: text "Abandon learning" line "@" text_ram wStringBuffer text "?" done _DidNotLearnText:: text_ram wLearnMoveMonName text_start line "did not learn" cont "@" text_ram wStringBuffer text "!" prompt _TryingToLearnText:: text_ram wLearnMoveMonName text " is" line "trying to learn" cont "@" text_ram wStringBuffer text "!" para "But, @" text_ram wLearnMoveMonName text_start line "can't learn more" cont "than 4 moves!" para "Delete an older" line "move to make room" cont "for @" text_ram wStringBuffer text "?" done _OneTwoAndText:: text "1, 2 and...@" text_end _PoofText:: text " Poof!@" text_end _ForgotAndText:: text_start para "@" text_ram wLearnMoveMonName text " forgot" line "@" text_ram wcd6d text "!" para "And..." prompt _HMCantDeleteText:: text "HM techniques" line "can't be deleted!" prompt _PokemonCenterWelcomeText:: text "Welcome to our" line "#MON CENTER!" para "We heal your" line "#MON back to" cont "perfect health!" prompt _ShallWeHealYourPokemonText:: text "Shall we heal your" line "#MON?" done _NeedYourPokemonText:: text "OK. We'll need" line "your #MON." done _PokemonFightingFitText:: text "Thank you!" line "Your #MON are" cont "fighting fit!" prompt _PokemonCenterFarewellText:: text "We hope to see" line "you again!" done _CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: text "This area is" line "reserved for 2" cont "friends who are" cont "linked by cable." done _CableClubNPCWelcomeText:: text "Welcome to the" line "Cable Club!" done _CableClubNPCPleaseApplyHereHaveToSaveText:: text "Please apply here." para "Before opening" line "the link, we have" cont "to save the game." done _CableClubNPCPleaseWaitText:: text "Please wait.@" text_end _CableClubNPCLinkClosedBecauseOfInactivityText:: vc_patch Change_link_closed_inactivity_message IF DEF(_RED_VC) || DEF(_BLUE_VC) text "Please come again!" done text_start text "sed because of" cont "inactivity." ELSE text "The link has been" line "closed because of" cont "inactivity." ENDC vc_patch_end para "Please contact" line "your friend and" cont "come again!" done