ref: ecd2eb2447bf4dee4ec3be35f881c7e7102adb1b
dir: /scripts/SilphCo3F.asm/
SilphCo3F_Script: call SilphCo3Script_59f71 call EnableAutoTextBoxDrawing ld hl, SilphCo3TrainerHeaders ld de, SilphCo3F_ScriptPointers ld a, [wSilphCo3FCurScript] call ExecuteCurMapScriptInTable ld [wSilphCo3FCurScript], a ret SilphCo3Script_59f71: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z ld hl, SilphCo3GateCoords call SilphCo2Script_59d43 call SilphCo3Script_59fad CheckEvent EVENT_SILPH_CO_3_UNLOCKED_DOOR1 jr nz, .asm_59f98 push af ld a, $5f ld [wNewTileBlockID], a lb bc, 4, 4 predef ReplaceTileBlock pop af .asm_59f98 CheckEventAfterBranchReuseA EVENT_SILPH_CO_3_UNLOCKED_DOOR2, EVENT_SILPH_CO_3_UNLOCKED_DOOR1 ret nz ld a, $5f ld [wNewTileBlockID], a lb bc, 4, 8 predef_jump ReplaceTileBlock SilphCo3GateCoords: dbmapcoord 4, 4 dbmapcoord 8, 4 db -1 ; end SilphCo3Script_59fad: EventFlagAddress hl, EVENT_SILPH_CO_3_UNLOCKED_DOOR1 ldh a, [hUnlockedSilphCoDoors] and a ret z cp $1 jr nz, .next SetEventReuseHL EVENT_SILPH_CO_3_UNLOCKED_DOOR1 ret .next SetEventAfterBranchReuseHL EVENT_SILPH_CO_3_UNLOCKED_DOOR2, EVENT_SILPH_CO_3_UNLOCKED_DOOR1 ret SilphCo3F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SilphCo3F_TextPointers: dw SilphCo3Text1 dw SilphCo3Text2 dw SilphCo3Text3 dw PickUpItemText SilphCo3TrainerHeaders: def_trainers 2 SilphCo3TrainerHeader0: trainer EVENT_BEAT_SILPH_CO_3F_TRAINER_0, 2, SilphCo3BattleText1, SilphCo3EndBattleText1, SilphCo3AfterBattleText1 SilphCo3TrainerHeader1: trainer EVENT_BEAT_SILPH_CO_3F_TRAINER_1, 3, SilphCo3BattleText2, SilphCo3EndBattleText2, SilphCo3AfterBattleText2 db -1 ; end SilphCo3Text1: text_asm CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI ld hl, SilphCo3Text_59ffe jr nz, .asm_59fee ld hl, SilphCo3Text_59ff9 .asm_59fee call PrintText jp TextScriptEnd SilphCo3Text_59ff9: text_far _SilphCo3Text_59ff9 text_end SilphCo3Text_59ffe: text_far _SilphCo3Text_59ffe text_end SilphCo3Text2: text_asm ld hl, SilphCo3TrainerHeader0 call TalkToTrainer jp TextScriptEnd SilphCo3BattleText1: text_far _SilphCo3BattleText1 text_end SilphCo3EndBattleText1: text_far _SilphCo3EndBattleText1 text_end SilphCo3AfterBattleText1: text_far _SilphCo3AfterBattleText1 text_end SilphCo3Text3: text_asm ld hl, SilphCo3TrainerHeader1 call TalkToTrainer jp TextScriptEnd SilphCo3BattleText2: text_far _SilphCo3BattleText2 text_end SilphCo3EndBattleText2: text_far _SilphCo3EndBattleText2 text_end SilphCo3AfterBattleText2: text_far _SilphCo3AfterBattleText2 text_end