ref: eeb45036e2083f22d5d20ea3b06b26d56f560f53
dir: /engine/battle/moveEffects/focus_energy_effect.asm/
FocusEnergyEffect_: ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a jr z, .notEnemy ld hl, wEnemyBattleStatus2 .notEnemy bit GETTING_PUMPED, [hl] ; is mon already using focus energy? jr nz, .alreadyUsing set GETTING_PUMPED, [hl] ; mon is now using focus energy callab PlayCurrentMoveAnimation ld hl, GettingPumpedText jp PrintText .alreadyUsing ld c, 50 call DelayFrames jpab PrintButItFailedText_ GettingPumpedText: TX_DELAY TX_FAR _GettingPumpedText db "@"