ref: f06e2f937c3b173cb28f746e92e34169d6d510c3
dir: /music/pokeredmusicdisasm/Duty.cpp/
#include <sstream> #include "Duty.h" using namespace std; Duty::Duty() { duty = 0; } Duty::Duty(unsigned char* byte) // Parse Immidiately { Parse(byte); } Duty::Duty(unsigned char value, bool) // Set value { SetDuty(value); } unsigned char Duty::GetDuty() { return duty; } void Duty::SetDuty(unsigned char value) { // Clamp duty to 3 since that's the highest possible duty = value; if(duty >= 3) duty = 3; } // Byte 0 - The Command Code // Byte 1 - The Value bool Duty::IsValid(unsigned char* byte) { if((byte[0] == 0xEC) && (byte[1] >= 0x0) && (byte[1] <= 0x3)) { error = false; // Unblock assembling return true; } else { error = true; // Block assembling return false; } } string Duty::GenAsm() { string ret = AbstractData::GenAsm(); if(ret != "") return ret; stringstream tmpAsmOut; tmpAsmOut << "mus_duty " << LookupDutyString(); return tmpAsmOut.str(); } bool Duty::Parse(unsigned char* byte) { if(!AbstractData::Parse(byte)) return false; duty = byte[1]; return true; } string Duty::LookupDutyString() { // In case some error happens and the values doesn't match the list below stringstream defTmp; switch(duty) { case duty12_5: return "duty12_5"; case duty25: return "duty25"; case duty50: return "duty50"; case duty75: return "duty75"; default: defTmp << "$" << uppercase << hex << (short)duty; return defTmp.str(); } } unsigned int Duty::Arguments() { //1 1-byte argument = 1 return 1; }