ref: f94af3e2d6effcaf94c8912a17542b99c1e7e9f8
dir: /constants/misc_constants.asm/
MAX_LEVEL EQU 100 NUM_MOVES EQU 4 PARTY_LENGTH EQU 6 MONS_PER_BOX EQU 20 NUM_BOXES EQU 12 HOF_MON EQU $10 HOF_TEAM EQU PARTY_LENGTH * HOF_MON NUM_HOF_TEAMS EQU 50 A_BUTTON EQU %00000001 B_BUTTON EQU %00000010 SELECT EQU %00000100 START EQU %00001000 D_RIGHT EQU %00010000 D_LEFT EQU %00100000 D_UP EQU %01000000 D_DOWN EQU %10000000 SCREEN_WIDTH EQU 20 SCREEN_HEIGHT EQU 18 NPC_MOVEMENT_DOWN EQU $00 NPC_MOVEMENT_UP EQU $40 NPC_MOVEMENT_LEFT EQU $80 NPC_MOVEMENT_RIGHT EQU $C0 ; two option menu constants YES_NO_MENU EQU 0 NORTH_WEST_MENU EQU 1 SOUTH_EAST_MENU EQU 2 WIDE_YES_NO_MENU EQU 3 NORTH_EAST_MENU EQU 4 TRADE_CANCEL_MENU EQU 5 HEAL_CANCEL_MENU EQU 6 NO_YES_MENU EQU 7 ; serial ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01 ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02 USING_EXTERNAL_CLOCK EQU $01 USING_INTERNAL_CLOCK EQU $02 CONNECTION_NOT_ESTABLISHED EQU $ff ; signals the start of an array of bytes transferred over the link cable SERIAL_PREAMBLE_BYTE EQU $FD ; this byte is used when there is no data to send SERIAL_NO_DATA_BYTE EQU $FE ; signals the end of one part of a patch list (there are two parts) for player/enemy party data SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF LINK_STATE_NONE EQU $00 ; not using link LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre) LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation LINK_STATE_BATTLING EQU $04 ; in a link battle LINK_STATE_RESET EQU $05 ; reset game (unused) LINK_STATE_TRADING EQU $32 ; in a link trade