shithub: pokered

ref: f9dc42a740eb28eddcefa1d872656600f02f55ce
dir: /audio/low_health_alarm.asm/

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Music_DoLowHealthAlarm::
	ld a, [wLowHealthAlarm]
	cp $ff
	jr z, .disableAlarm

	bit 7, a  ;alarm enabled?
	ret z     ;nope

	and $7f   ;low 7 bits are the timer.
	jr nz, .asm_21383 ;if timer > 0, play low tone.

	call .playToneHi
	ld a, 30 ;keep this tone for 30 frames.
	jr .asm_21395 ;reset the timer.

.asm_21383
	cp 20
	jr nz, .asm_2138a ;if timer == 20,
	call .playToneLo  ;actually set the sound registers.

.asm_2138a
	ld a, $86
	ld [wChannelSoundIDs + Ch5], a ;disable sound channel?
	ld a, [wLowHealthAlarm]
	and $7f ;decrement alarm timer.
	dec a

.asm_21395
	; reset the timer and enable flag.
	set 7, a
	ld [wLowHealthAlarm], a
	ret

.disableAlarm
	xor a
	ld [wLowHealthAlarm], a  ;disable alarm
	ld [wChannelSoundIDs + Ch5], a  ;re-enable sound channel?
	ld de, .toneDataSilence
	jr .playTone

;update the sound registers to change the frequency.
;the tone set here stays until we change it.
.playToneHi
	ld de, .toneDataHi
	jr .playTone

.playToneLo
	ld de, .toneDataLo

;update sound channel 1 to play the alarm, overriding all other sounds.
.playTone
	ld hl, rNR10 ;channel 1 sound register
	ld c, $5
	xor a

.copyLoop
	ld [hli], a
	ld a, [de]
	inc de
	dec c
	jr nz, .copyLoop
	ret

;bytes to write to sound channel 1 registers for health alarm.
;starting at FF11 (FF10 is always zeroed), so these bytes are:
;length, envelope, freq lo, freq hi
.toneDataHi
	db $A0,$E2,$50,$87

.toneDataLo
	db $B0,$E2,$EE,$86

;written to stop the alarm
.toneDataSilence
	db $00,$00,$00,$80