ref: fc3bbc1358f95038b167d3f8bc9006ab5ab655c1
dir: /scripts/RocketHideoutB4F.asm/
RocketHideoutB4F_Script: call RocketHideout4Script_45473 call EnableAutoTextBoxDrawing ld hl, RocketHideout4TrainerHeader0 ld de, RocketHideoutB4F_ScriptPointers ld a, [wRocketHideoutB4FCurScript] call ExecuteCurMapScriptInTable ld [wRocketHideoutB4FCurScript], a ret RocketHideout4Script_45473: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_ROCKET_HIDEOUT_4_DOOR_UNLOCKED jr nz, .asm_45496 CheckBothEventsSet EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_0, EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1, 1 jr z, .asm_4548c ld a, $2d jr .asm_45498 .asm_4548c ld a, SFX_GO_INSIDE call PlaySound SetEvent EVENT_ROCKET_HIDEOUT_4_DOOR_UNLOCKED .asm_45496 ld a, $e .asm_45498 ld [wNewTileBlockID], a lb bc, 5, 12 predef_jump ReplaceTileBlock RocketHideout4Script_454a3: xor a ld [wJoyIgnore], a ld [wRocketHideoutB4FCurScript], a ld [wCurMapScript], a ret RocketHideoutB4F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw RocketHideout4Script3 RocketHideout4Script3: ld a, [wIsInBattle] cp $ff jp z, RocketHideout4Script_454a3 call UpdateSprites ld a, $f0 ld [wJoyIgnore], a SetEvent EVENT_BEAT_ROCKET_HIDEOUT_GIOVANNI ld a, $a ldh [hSpriteIndexOrTextID], a call DisplayTextID call GBFadeOutToBlack ld a, HS_ROCKET_HIDEOUT_B4F_GIOVANNI ld [wMissableObjectIndex], a predef HideObject ld a, HS_ROCKET_HIDEOUT_B4F_ITEM_4 ld [wMissableObjectIndex], a predef ShowObject call UpdateSprites call GBFadeInFromBlack xor a ld [wJoyIgnore], a ld hl, wCurrentMapScriptFlags set 5, [hl] ld a, $0 ld [wRocketHideoutB4FCurScript], a ld [wCurMapScript], a ret RocketHideoutB4F_TextPointers: dw RocketHideout4Text1 dw RocketHideout4Text2 dw RocketHideout4Text3 dw RocketHideout4Text4 dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw RocketHideout4Text10 RocketHideout4TrainerHeader0: trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_0, 0, RocketHideout4BattleText2, RocketHideout4EndBattleText2, RocketHideout4AfterBattleText2 RocketHideout4TrainerHeader1: trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1, 0, RocketHideout4BattleText3, RocketHideout4EndBattleText3, RocketHideout4AfterBattleText3 RocketHideout4TrainerHeader2: trainer EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_2, 1, RocketHideout4BattleText4, RocketHideout4EndBattleText4, RocketHideout4AfterBattleText4 db -1 ; end RocketHideout4Text1: text_asm CheckEvent EVENT_BEAT_ROCKET_HIDEOUT_GIOVANNI jp nz, .asm_545571 ld hl, RocketHideout4Text_4557a call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, RocketHideout4Text_4557f ld de, RocketHideout4Text_4557f call SaveEndBattleTextPointers ldh a, [hSpriteIndex] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters xor a ldh [hJoyHeld], a ld a, $3 ld [wRocketHideoutB4FCurScript], a ld [wCurMapScript], a jr .asm_209f0 .asm_545571 ld hl, RocketHideout4Text10 call PrintText .asm_209f0 jp TextScriptEnd RocketHideout4Text_4557a: text_far _RocketHideout4Text_4557a text_end RocketHideout4Text_4557f: text_far _RocketHideout4Text_4557f text_end RocketHideout4Text10: text_far _RocketHideout4Text_45584 text_end RocketHideout4Text2: text_asm ld hl, RocketHideout4TrainerHeader0 call TalkToTrainer jp TextScriptEnd RocketHideout4BattleText2: text_far _RocketHideout4BattleText2 text_end RocketHideout4EndBattleText2: text_far _RocketHideout4EndBattleText2 text_end RocketHideout4AfterBattleText2: text_far _RocketHide4AfterBattleText2 text_end RocketHideout4Text3: text_asm ld hl, RocketHideout4TrainerHeader1 call TalkToTrainer jp TextScriptEnd RocketHideout4BattleText3: text_far _RocketHideout4BattleText3 text_end RocketHideout4EndBattleText3: text_far _RocketHideout4EndBattleText3 text_end RocketHideout4AfterBattleText3: text_far _RocketHide4AfterBattleText3 text_end RocketHideout4Text4: text_asm ld hl, RocketHideout4TrainerHeader2 call TalkToTrainer jp TextScriptEnd RocketHideout4BattleText4: text_far _RocketHideout4BattleText4 text_end RocketHideout4EndBattleText4: text_far _RocketHideout4EndBattleText4 text_end RocketHideout4AfterBattleText4: text_asm ld hl, RocketHideout4Text_455ec call PrintText CheckAndSetEvent EVENT_ROCKET_DROPPED_LIFT_KEY jr nz, .asm_455e9 ld a, HS_ROCKET_HIDEOUT_B4F_ITEM_5 ld [wMissableObjectIndex], a predef ShowObject .asm_455e9 jp TextScriptEnd RocketHideout4Text_455ec: text_far _RocketHideout4Text_455ec text_end