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<table class="head">
  <tr>
    <td class="head-ltitle">RGBASM(5)</td>
    <td class="head-vol">File Formats Manual</td>
    <td class="head-rtitle">RGBASM(5)</td>
  </tr>
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<div class="manual-text">
<h1 class="Sh" title="Sh" id="NAME"><a class="selflink" href="#NAME">NAME</a></h1>
<b class="Nm" title="Nm">rgbasm</b> &#x2014;
  <span class="Nd" title="Nd">language documentation</span>
<h1 class="Sh" title="Sh" id="DESCRIPTION"><a class="selflink" href="#DESCRIPTION">DESCRIPTION</a></h1>
This is the full description of the language used by
  <a class="Xr" title="Xr">rgbasm(1)</a>. The description of the instructions
  supported by the GameBoy CPU is in <a class="Xr" title="Xr">gbz80(7)</a>.
<h1 class="Sh" title="Sh" id="GENERAL"><a class="selflink" href="#GENERAL">GENERAL</a></h1>
<h2 class="Ss" title="Ss" id="Syntax"><a class="selflink" href="#Syntax">Syntax</a></h2>
The syntax is line&#x2010;based, just as in any other assembler, meaning that
  you do one instruction or pseudo&#x2010;op per line:
<div class="Pp"></div>
<div class="D1"><code class="Li">[<span class="Op"><var class="Ar" title="Ar">label</var></span>]
  [<span class="Op"><var class="Ar" title="Ar">instruction</var></span>]
  [<span class="Op"><var class="Ar" title="Ar">;comment</var></span>]</code></div>
<div class="Pp"></div>
Example:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
John: ld a,87 ;Weee
</pre>
</div>
<div class="Pp"></div>
All pseudo&#x2010;ops, mnemonics and registers (reserved keywords) are
  case&#x2010;insensitive and all labels are case&#x2010;sensitive.
<div class="Pp"></div>
There are two syntaxes for comments. In both cases, a comment ends at the end of
  the line. The most common one is: anything that follows a semicolon
  &quot;;&quot; (that isn't inside a string) is a comment. There is another
  format: anything that follows a &quot;*&quot; that is placed right at the
  start of a line is a comment. The assembler removes all comments from the code
  before doing anything else.
<div class="Pp"></div>
Sometimes lines can be too long and it may be necessary to split them. The
  syntax to do so is the following one:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
    DB 1, 2, 3, 4 \ 
       5, 6, 7, 8
</pre>
</div>
<div class="Pp"></div>
This works anywhere in the code except inside of strings. To split strings it is
  needed to use <b class="Sy" title="Sy">STRCAT</b> like this:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
    DB STRCAT(&quot;Hello &quot;, \ 
              &quot;world!&quot;)
</pre>
</div>
<h2 class="Ss" title="Ss" id="Sections"><a class="selflink" href="#Sections">Sections</a></h2>
Before you can start writing code, you must define a section. This tells the
  assembler what kind of information follows and, if it is code, where to put
  it.
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
    SECTION &quot;CoolStuff&quot;,ROMX
</pre>
</div>
<div class="Pp"></div>
This switches to the section called &quot;CoolStuff&quot; (or creates it if it
  doesn't already exist) and it defines it as a code section. All sections
  assembled at the same time that have the same name, type, etc, are considered
  to be the same one, and their code is put together in the object file
  generated by the assembler. All other sections must have a unique name, even
  in different source files, or the linker will treat it as an error.
<div class="Pp"></div>
Possible section types are as follows:
<dl class="Bl-tag">
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><b class="Sy" title="Sy">ROM0</b></dt>
  <dd class="It-tag">A ROM section. Mapped to memory at $0000&#x2013;$3FFF (or
      $0000-$7FFF if tiny ROM mode is enabled in
      <a class="Xr" title="Xr">rgblink(1)</a>).</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><b class="Sy" title="Sy">ROMX</b></dt>
  <dd class="It-tag">A banked ROM section. Mapped to memory at
      $4000&#x2013;$7FFF. Valid banks range from 1 to 511. Not available if tiny
      ROM mode is enabled in <a class="Xr" title="Xr">rgblink(1)</a>.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><b class="Sy" title="Sy">VRAM</b></dt>
  <dd class="It-tag">A banked video RAM section. Mapped to memory at
      $8000&#x2013;$9FFF. Can only allocate memory, not fill it. Valid banks are
      0 and 1 but bank 1 isn't available if DMG mode is enabled in
      <a class="Xr" title="Xr">rgblink(1)</a>.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><b class="Sy" title="Sy">SRAM</b></dt>
  <dd class="It-tag">A banked external (save) RAM section. Mapped to memory at
      $A000&#x2013;$BFFF. Can only allocate memory, not fill it. Valid banks
      range from 0 to 15.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><b class="Sy" title="Sy">WRAM0</b></dt>
  <dd class="It-tag">A general-purpose RAM section. Mapped to memory at
      $C000&#x2013;$CFFF, or $C000-$DFFF if DMG mode is enabled in
      <a class="Xr" title="Xr">rgblink(1)</a>. Can only allocate memory, not
      fill it.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><b class="Sy" title="Sy">WRAMX</b></dt>
  <dd class="It-tag">A banked general-purpose RAM section. Mapped to memory at
      $D000&#x2013;$DFFF. Can only allocate memory, not fill it. Valid banks
      range from 1 to 7. Not available if DMG mode is enabled in
      <a class="Xr" title="Xr">rgblink(1)</a>.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><b class="Sy" title="Sy">OAM</b></dt>
  <dd class="It-tag">An object attributes RAM section. Mapped to memory at
      $FE00-$FE9F. Can only allocate memory, not fill it.</dd>
  <dt class="It-tag">&#x00A0;</dt>
  <dd class="It-tag">&#x00A0;</dd>
  <dt class="It-tag"><b class="Sy" title="Sy">HRAM</b></dt>
  <dd class="It-tag">A high RAM section. Mapped to memory at $FF80&#x2013;$FFFE.
      Can only allocate memory, not fill it.
    <div class="Pp"></div>
    NOTE: If you use this method of allocating HRAM the assembler will NOT
      choose the short addressing mode in the LD instructions
      <b class="Sy" title="Sy">LD [$FF00+n8],A</b> and
      <b class="Sy" title="Sy">LD A,[$FF00+n8]</b> because the actual address
      calculation is done by the linker. If you find this undesirable you can
      use <b class="Ic" title="Ic">RSSET</b> <span class="No">/</span>
      <b class="Ic" title="Ic">RB</b> <span class="No">/</span>
      <b class="Ic" title="Ic">RW</b> instead or use the
      <b class="Sy" title="Sy">LDH [$FF00+n8],A</b> and
      <b class="Sy" title="Sy">LDH A,[$FF00+n8]</b> syntax instead. This forces
      the assembler to emit the correct instruction and the linker to check if
      the value is in the correct range. This optimization can be disabled by
      passing the <b class="Fl" title="Fl">-L</b> flag to
      <b class="Sy" title="Sy">rgbasm</b> as explained in
      <a class="Xr" title="Xr">rgbasm(1)</a>.</dd>
</dl>
<div class="Pp"></div>
A section is usually defined as a floating one, but the code can restrict where
  the linker can place it.
<div class="Pp"></div>
If a section is defined with no indications, it is a floating section. The
  linker will decide where to place it in the final binary and it has no
  obligation to follow any specific rules. The following example defines a
  section that can be placed anywhere in any ROMX bank:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
    SECTION &quot;CoolStuff&quot;,ROMX
</pre>
</div>
<div class="Pp"></div>
If it is needed, the following syntax can be used to fix the base address of the
  section:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
    SECTION &quot;CoolStuff&quot;,ROMX[$4567]
</pre>
</div>
<div class="Pp"></div>
It won't, however, fix the bank number, which is left to the linker. If you also
  want to specify the bank you can do:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
    SECTION &quot;CoolStuff&quot;,ROMX[$4567],BANK[3]
</pre>
</div>
<div class="Pp"></div>
And if you only want to force the section into a certain bank, and not it's
  position within the bank, that's also possible:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
    SECTION &quot;CoolStuff&quot;,ROMX,BANK[7]
</pre>
</div>
<div class="Pp"></div>
In addition, you can specify byte alignment for a section. This ensures that the
  section starts at a memory address where the given number of least-significant
  bits are 0. This can be used along with <b class="Ic" title="Ic">BANK</b>, if
  desired. However, if an alignment is specified, the base address must be left
  unassigned. This can be useful when using DMA to copy data or when it is
  needed to align the start of an array to 256 bytes to optimize the code that
  accesses it.
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
    SECTION &quot;OAM Data&quot;,WRAM0,ALIGN[8] ; align to 256 bytes 
 
    SECTION &quot;VRAM Data&quot;,ROMX,BANK[2],ALIGN[4] ; align to 16 bytes
</pre>
</div>
<div class="Pp"></div>
HINT: If you think this is a lot of typing for doing a simple
  <b class="Ic" title="Ic">ORG</b> type thing you can quite easily write an
  intelligent macro (called <b class="Ic" title="Ic">ORG</b> for example) that
  uses <b class="Ic" title="Ic">@</b> for the section name and determines
  correct section type etc as arguments for
  <b class="Ic" title="Ic">SECTION</b>.
<div class="Pp"></div>
<b class="Ic" title="Ic">POPS</b> and <b class="Ic" title="Ic">PUSHS</b> provide
  the interface to the section stack. <b class="Ic" title="Ic">PUSHS</b> will
  push the current section context on the section stack.
  <b class="Ic" title="Ic">POPS</b> can then later be used to restore it. Useful
  for defining sections in included files when you don't want to destroy the
  section context for the program that included your file. The number of entries
  in the stack is limited only by the amount of memory in your machine.
<div class="Pp"></div>
Sections can also be placed by using a linkerscript file. The format is
  described in <a class="Xr" title="Xr">rgblink(5)</a>. They allow the user to
  place floating sections in the desired bank in the order specified in the
  script. This is useful if the sections can't be placed at an address manually
  because the size may change, but they have to be together.
<h1 class="Sh" title="Sh" id="SYMBOLS"><a class="selflink" href="#SYMBOLS">SYMBOLS</a></h1>
<h2 class="Ss" title="Ss" id="Symbols"><a class="selflink" href="#Symbols">Symbols</a></h2>
RGBDS supports several types of symbols:
<dl class="Bl-hang">
  <dt class="It-hang"><b class="Sy" title="Sy">Label</b></dt>
  <dd class="It-hang">Used to assign a memory location with a name</dd>
  <dt class="It-hang"><b class="Sy" title="Sy">EQUate</b></dt>
  <dd class="It-hang">Give a constant a name.</dd>
  <dt class="It-hang"><b class="Sy" title="Sy">SET</b></dt>
  <dd class="It-hang">Almost the same as EQUate, but you can change the value of
      a SET during assembling.</dd>
  <dt class="It-hang"><b class="Sy" title="Sy">Structure</b>
    (<b class="Sy" title="Sy">the RS group</b>)</dt>
  <dd class="It-hang">Define a structure easily.</dd>
  <dt class="It-hang"><b class="Sy" title="Sy">String equate</b>
    (<b class="Sy" title="Sy">EQUS</b>)</dt>
  <dd class="It-hang">Give a frequently used string a name. Can also be used as
      a mini-macro, like #define in C.</dd>
  <dt class="It-hang"><b class="Sy" title="Sy">MACRO</b></dt>
  <dd class="It-hang">A block of code or pseudo instructions that you invoke
      like any other mnemonic. You can give them arguments too.</dd>
</dl>
<div class="Pp"></div>
A symbol cannot have the same name as a reserved keyword.
<dl class="Bl-hang">
  <dt class="It-hang"><b class="Sy" title="Sy">Label</b></dt>
  <dd class="It-hang">
    <div class="Pp"></div>
    One of the assembler's main tasks is to keep track of addresses for you so
      you don't have to remember obscure numbers but can make do with a
      meaningful name, a label.
    <div class="Pp"></div>
    This can be done in a number of ways:
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
GlobalLabel 
AnotherGlobal: 
.locallabel 
.yet_a_local: 
AnotherGlobal.with_another_local: 
ThisWillBeExported:: ;note the two colons 
ThisWillBeExported.too::
    </pre>
    </div>
    <div class="Pp"></div>
    In the line where a label is defined there musn't be any whitespace before
      it. Local labels are only accessible within the scope they are defined. A
      scope starts after a global label and ends at the next global label.
      Declaring a label (global or local) with :: does an EXPORT at the same
      time. Local labels can be declared as scope.local or simply as as .local.
      If the former notation is used, the scope must be the actual current
      scope.
    <div class="Pp"></div>
    Labels will normally change their value during the link process and are thus
      not constant. The exception is the case in which the base address of a
      section is fixed, so the address of the label is known at assembly time.
    <div class="Pp"></div>
    The subtraction of two labels is only constant (known at assembly time) if
      they are two local labels that belong to the same scope, or they are two
      global labels that belong to sections with fixed base addresses.</dd>
  <dt class="It-hang"><b class="Sy" title="Sy">EQU</b></dt>
  <dd class="It-hang">
    <div class="Pp"></div>
    EQUates are constant symbols. They can, for example, be used for things such
      as bit-definitions of hardware registers.
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
EXIT_OK      EQU $00 
EXIT_FAILURE EQU $01
    </pre>
    </div>
    <div class="Pp"></div>
    Note that a colon (:) following the label-name is not allowed. EQUates
      cannot be exported and imported. They don't change their value during the
      link process.</dd>
  <dt class="It-hang"><b class="Sy" title="Sy">SET</b></dt>
  <dd class="It-hang">
    <div class="Pp"></div>
    SETs are similar to EQUates. They are also constant symbols in the sense
      that their values are defined during the assembly process. These symbols
      are normally used in macros.
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
ARRAY_SIZE EQU 4 
COUNT      SET 2 
COUNT      SET ARRAY_SIZE+COUNT
    </pre>
    </div>
    <div class="Pp"></div>
    Note that a colon (:) following the label-name is not allowed. SETs cannot
      be exported and imported. Alternatively you can use = as a synonym for
      SET.
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
COUNT = 2
    </pre>
    </div>
  </dd>
  <dt class="It-hang"><b class="Sy" title="Sy">RSSET</b>,
    <b class="Sy" title="Sy">RSRESET</b>, <b class="Sy" title="Sy">RB</b>,
    <b class="Sy" title="Sy">RW</b></dt>
  <dd class="It-hang">
    <div class="Pp"></div>
    The RS group of commands is a handy way of defining structures:
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
              RSRESET 
str_pStuff    RW   1 
str_tData     RB   256 
str_bCount    RB   1 
str_SIZEOF    RB   0
    </pre>
    </div>
    <div class="Pp"></div>
    The example defines four equated symbols:
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
str_pStuff = 0 
str_tData  = 2 
str_bCount = 258 
str_SIZEOF = 259
    </pre>
    </div>
    <div class="Pp"></div>
    There are four commands in the RS group of commands:
    <table class="Bl-column">
      <colgroup>
        <col style="width: 15.00ex;"/>
        <col style="min-width: 10.00ex;"/>
      </colgroup>
      <tr class="It-column">
        <td class="It-column"><b class="Sy" title="Sy">Command</b></td>
        <td class="It-column"></td>
        <td class="It-column"></td>
        <td class="It-column"><b class="Sy" title="Sy">Meaning</b></td>
      </tr>
      <tr class="It-column">
        <td class="It-column"><a class="selflink" href="#RSRESET"><b class="Ic" title="Ic" id="RSRESET">RSRESET</b></a></td>
        <td class="It-column"></td>
        <td class="It-column">Resets the _RS counter to zero.</td>
      </tr>
      <tr class="It-column">
        <td class="It-column"><a class="selflink" href="#RSSET"><b class="Ic" title="Ic" id="RSSET">RSSET</b></a>
          <var class="Ar" title="Ar">constexpr</var></td>
        <td class="It-column">Sets the <b class="Ic" title="Ic">_RS</b>
          <span class="No">counter to</span>
          <var class="Ar" title="Ar">constexpr</var>.</td>
      </tr>
      <tr class="It-column">
        <td class="It-column"><a class="selflink" href="#RB"><b class="Ic" title="Ic" id="RB">RB</b></a>
          <var class="Ar" title="Ar">constexpr</var></td>
        <td class="It-column">Sets the preceding symbol to
          <b class="Ic" title="Ic">_RS</b> <span class="No">and adds</span>
          <var class="Ar" title="Ar">constexpr</var> <span class="No">to</span>
          <b class="Ic" title="Ic">_RS</b>.</td>
      </tr>
      <tr class="It-column">
        <td class="It-column"><a class="selflink" href="#RW"><b class="Ic" title="Ic" id="RW">RW</b></a>
          <var class="Ar" title="Ar">constexpr</var></td>
        <td class="It-column">Sets the preceding symbol to
          <b class="Ic" title="Ic">_RS</b> <span class="No">and adds</span>
          <var class="Ar" title="Ar">constexpr</var> <span class="No">* 2
          to</span> <b class="Ic" title="Ic">_RS.</b></td>
      </tr>
      <tr class="It-column">
        <td class="It-column"><a class="selflink" href="#RL"><b class="Ic" title="Ic" id="RL">RL</b></a>
          <var class="Ar" title="Ar">constexpr</var></td>
        <td class="It-column">Sets the preceding symbol to
          <b class="Ic" title="Ic">_RS</b> <span class="No">and adds</span>
          <var class="Ar" title="Ar">constexpr</var> <span class="No">* 4
          to</span> <b class="Ic" title="Ic">_RS.</b></td>
      </tr>
    </table>
    <div class="Pp"></div>
    Note that a colon (:) following the symbol-name is not allowed.
      <b class="Sy" title="Sy">RS</b> symbols cannot be exported and imported.
      They don't change their value during the link process.</dd>
  <dt class="It-hang"><b class="Sy" title="Sy">EQUS</b></dt>
  <dd class="It-hang">
    <div class="Pp"></div>
    EQUS is used to define string-symbols. Wherever the assembler meets a string
      symbol its name is replaced with its value. If you are familiar with C you
      can think of it as the same as #define.
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
COUNTREG EQUS &quot;[hl+]&quot; 
    ld a,COUNTREG 
 
PLAYER_NAME EQUS &quot;\&quot;John\&quot;&quot; 
    db PLAYER_NAME
    </pre>
    </div>
    <div class="Pp"></div>
    Note that : following the label-name is not allowed, and that strings must
      be quoted to be useful.
    <div class="Pp"></div>
    This will be interpreted as:
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
    ld a,[hl+] 
    db &quot;John&quot;
    </pre>
    </div>
    <div class="Pp"></div>
    String-symbols can also be used to define small one-line macros:
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
PUSHA EQUS &quot;push af\npush bc\npush de\npush hl\n&quot;
    </pre>
    </div>
    <div class="Pp"></div>
    Note that a colon (:) following the label-name is not allowed. String
      equates can't be exported or imported.
    <div class="Pp"></div>
    <b class="Sy" title="Sy">Important note</b>: An EQUS can be expanded to a
      string that contains another EQUS and it will be expanded as well. This
      means that, if you aren't careful, you may trap the assembler into an
      infinite loop if there's a circular dependency in the expansions. Also, a
      MACRO can have inside an EQUS which references the same MACRO, which has
      the same problem.</dd>
  <dt class="It-hang"><b class="Sy" title="Sy">MACRO</b></dt>
  <dd class="It-hang">
    <div class="Pp"></div>
    One of the best features of an assembler is the ability to write macros for
      it. Macros also provide a method of passing arguments to them and they can
      then react to the input using IF-constructs.
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
MyMacro: MACRO 
         ld   a,80 
         call MyFunc 
         ENDM
    </pre>
    </div>
    <div class="Pp"></div>
    Note that a colon (:) following the macro-name is required. Macros can't be
      exported or imported. It's valid to call a macro from a macro (yes, even
      the same one).
    <div class="Pp"></div>
    The above example is a very simple macro. You execute the macro by typing
      its name.
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
         add  a,b 
         ld   sp,hl 
         MyMacro ;This will be expanded 
         sub  a,87
    </pre>
    </div>
    <div class="Pp"></div>
    When the assembler meets MyMacro it will insert the macrodefinition (the
      text enclosed in <b class="Ic" title="Ic">MACRO</b> /
      <b class="Ic" title="Ic">ENDM</b>).
    <div class="Pp"></div>
    Suppose your macro contains a loop.
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
LoopyMacro: MACRO 
            xor  a,a 
.loop       ld   [hl+],a 
            dec  c 
            jr   nz,.loop 
            ENDM
    </pre>
    </div>
    <div class="Pp"></div>
    This is fine. That is, if you only use the macro once per scope. To get
      around this problem there is a special label string equate called
      <b class="Ic" title="Ic">\@</b> that you can append to your labels and it
      will then expand to a unique string.
    <div class="Pp"></div>
    <b class="Ic" title="Ic">\@</b> also works in REPT-blocks should you have
      any loops there.
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
LoopyMacro: MACRO 
            xor  a,a 
.loop\@     ld   [hl+],a 
            dec  c 
            jr   nz,.loop\@ 
            ENDM
    </pre>
    </div>
    <div class="Pp"></div>
    <b class="Sy" title="Sy">Important note</b>: Since a MACRO can call itself
      (or a different MACRO that calls the first one) there can be problems of
      circular dependency. They trap the assembler in an infinite loop, so you
      have to be careful when using recursion with MACROs. Also, a MACRO can
      have inside an EQUS which references the same MACRO, which has the same
      problem.
    <div class="Pp"></div>
    <b class="Sy" title="Sy">Macro Arguments</b>
    <div class="Pp"></div>
    I'd like LoopyMacro a lot better if I didn't have to pre-load the registers
      with values and then call it. What I'd like is the ability to pass it
      arguments and it then loaded the registers itself.
    <div class="Pp"></div>
    And I can do that. In macros you can get the arguments by using the special
      macro string equates <b class="Ic" title="Ic">\1</b> through
      <b class="Ic" title="Ic">\9</b>, <b class="Ic" title="Ic">\1</b> being the
      first argument specified on the calling of the macro.
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
LoopyMacro: MACRO 
            ld   hl,\1 
            ld   c,\2 
            xor  a,a 
.loop\@     ld   [hl+],a 
            dec  c 
            jr   nz,.loop\@ 
            ENDM
    </pre>
    </div>
    <div class="Pp"></div>
    Now I can call the macro specifying two arguments. The first being the
      address and the second being a bytecount. The macro will then reset all
      bytes in this range.
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
LoopyMacro MyVars,54
    </pre>
    </div>
    <div class="Pp"></div>
    Arguments are passed as string equates. There's no need to enclose them in
      quotes. An expression will not be evaluated first but passed directly.
      This means that it's probably a very good idea to use brackets around
      <b class="Ic" title="Ic">\1</b> to <b class="Ic" title="Ic">\9</b> if you
      perform further calculations on them. For instance, if you pass 1 + 2 as
      the first argument and then do <b class="Ic" title="Ic">PRINTV</b>
      <b class="Ic" title="Ic">\1</b> * 2 you will get the value 5 on screen and
      not 6 as you might have expected.
    <div class="Pp"></div>
    In reality, up to 256 arguments can be passed to a macro, but you can only
      use the first 9 like this. If you want to use the rest, you need to use
      the keyword <b class="Ic" title="Ic">SHIFT</b>.
    <div class="Pp"></div>
    Line continuations work as usual inside macros or lists of arguments of
      macros. Strings, however, are a bit trickier. The following example shows
      how to use strings as arguments for a macro:
    <div class="Pp"></div>
    <div class="Bd" style="margin-left: 5.00ex;">
    <pre class="Li">
PrintMacro : MACRO 
    PRINTT \1 
ENDM 
 
    PrintMacro STRCAT(\&quot;Hello\&quot;\,  \ 
                      \&quot; world\\n\&quot;)
    </pre>
    </div>
    <div class="Pp"></div>
    <b class="Ic" title="Ic">SHIFT</b> is a special command only available in
      macros. Very useful in REPT-blocks. It will &quot;shift&quot; the
      arguments by one &quot;to the left&quot;. <b class="Ic" title="Ic">\1</b>
      will get the value of <b class="Ic" title="Ic">\2</b>,
      <b class="Ic" title="Ic">\2</b> will get the value in
      <b class="Ic" title="Ic">\3</b> and so forth.
    <div class="Pp"></div>
    This is the only way of accessing the value of arguments from 10 to
    256.</dd>
</dl>
<h2 class="Ss" title="Ss" id="Exporting_and_importing_symbols"><a class="selflink" href="#Exporting_and_importing_symbols">Exporting
  and importing symbols</a></h2>
Importing and exporting of symbols is a feature that is very useful when your
  project spans many source-files and, for example, you need to jump to a
  routine defined in another file.
<div class="Pp"></div>
Exporting of symbols has to be done manually, importing is done automatically if
  the assembler doesn't know where a symbol is defined.
<div class="Pp"></div>
<b class="Ic" title="Ic">EXPORT</b> <var class="Ar" title="Ar">label</var> [,
  <var class="Ar" title="Ar">label</var> , <span class="No">...</span>]
<div class="Pp"></div>
The assembler will make label accessible to other files during the link process.
<div class="Pp"></div>
<b class="Ic" title="Ic">GLOBAL</b> <var class="Ar" title="Ar">label</var> [,
  <var class="Ar" title="Ar">label</var> , <span class="No">...</span>]
<div class="Pp"></div>
If label is defined during the assembly it will be exported, if not, it will be
  imported. Handy (very!) for include-files. Note that, since importing is done
  automatically, this keyword has the same effect as
  <b class="Ic" title="Ic">EXPORT</b>.
<h2 class="Ss" title="Ss" id="Purging_symbols"><a class="selflink" href="#Purging_symbols">Purging
  symbols</a></h2>
<b class="Ic" title="Ic">PURGE</b> allows you to completely remove a symbol from
  the symbol table as if it had never existed. USE WITH EXTREME CAUTION!!! I
  can't stress this enough, you seriously need to know what you are doing. DON'T
  purge symbol that you use in expressions the linker needs to calculate. In
  fact, it's probably not even safe to purge anything other than string symbols
  and macros.
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
Kamikaze EQUS  &quot;I don't want to live anymore&quot; 
AOLer    EQUS  &quot;Me too&quot; 
         PURGE Kamikaze, AOLer
</pre>
</div>
<div class="Pp"></div>
Note that string symbols that are part of a <b class="Ic" title="Ic">PURGE</b>
  command WILL NOT BE EXPANDED as the ONLY exception to this rule.
<h2 class="Ss" title="Ss" id="Predeclared_Symbols"><a class="selflink" href="#Predeclared_Symbols">Predeclared
  Symbols</a></h2>
The following symbols are defined by the assembler:
<table class="Bl-column" style="margin-left: 6.00ex;">
  <colgroup>
    <col style="width: 15.00ex;"/>
    <col style="width: 15.00ex;"/>
    <col style="min-width: 10.00ex;"/>
  </colgroup>
  <tr class="It-column">
    <td class="It-column"><b class="Sy" title="Sy">Type</b></td>
    <td class="It-column"><b class="Sy" title="Sy">Name</b></td>
    <td class="It-column"></td>
    <td class="It-column"><b class="Sy" title="Sy">Contents</b></td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#@"><b class="Ic" title="Ic" id="@">@</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">PC value</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#_PI"><b class="Ic" title="Ic" id="_PI">_PI</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Fixed point &#x03C0;</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#SET"><b class="Ic" title="Ic" id="SET">SET</b></a></td>
    <td class="It-column"><a class="selflink" href="#_RS"><b class="Ic" title="Ic" id="_RS">_RS</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">_RS Counter</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#_NARG"><b class="Ic" title="Ic" id="_NARG">_NARG</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Number of arguments passed to macro</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#__LINE__"><b class="Ic" title="Ic" id="__LINE__">__LINE__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">The current line number</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQUS"><b class="Ic" title="Ic" id="EQUS">EQUS</b></a></td>
    <td class="It-column"><a class="selflink" href="#__FILE__"><b class="Ic" title="Ic" id="__FILE__">__FILE__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">The current filename</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQUS"><b class="Ic" title="Ic" id="EQUS">EQUS</b></a></td>
    <td class="It-column"><a class="selflink" href="#__DATE__"><b class="Ic" title="Ic" id="__DATE__">__DATE__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Today's date</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQUS"><b class="Ic" title="Ic" id="EQUS">EQUS</b></a></td>
    <td class="It-column"><a class="selflink" href="#__TIME__"><b class="Ic" title="Ic" id="__TIME__">__TIME__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">The current time</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQUS"><b class="Ic" title="Ic" id="EQUS">EQUS</b></a></td>
    <td class="It-column"><a class="selflink" href="#__ISO_8601_LOCAL__"><b class="Ic" title="Ic" id="__ISO_8601_LOCAL__">__ISO_8601_LOCAL__</b></a></td>
    <td class="It-column">ISO 8601 timestamp (local)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQUS"><b class="Ic" title="Ic" id="EQUS">EQUS</b></a></td>
    <td class="It-column"><a class="selflink" href="#__ISO_8601_UTC__"><b class="Ic" title="Ic" id="__ISO_8601_UTC__">__ISO_8601_UTC__</b></a></td>
    <td class="It-column">ISO 8601 timestamp (UTC)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#__UTC_YEAR__"><b class="Ic" title="Ic" id="__UTC_YEAR__">__UTC_YEAR__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Today's year</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#__UTC_MONTH__"><b class="Ic" title="Ic" id="__UTC_MONTH__">__UTC_MONTH__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Today's month number, 1-12</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#__UTC_DAY__"><b class="Ic" title="Ic" id="__UTC_DAY__">__UTC_DAY__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Today's day of the month, 1-31</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#__UTC_HOUR__"><b class="Ic" title="Ic" id="__UTC_HOUR__">__UTC_HOUR__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Current hour, 0-23</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#__UTC_MINUTE__"><b class="Ic" title="Ic" id="__UTC_MINUTE__">__UTC_MINUTE__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Current minute, 0-59</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#__UTC_SECOND__"><b class="Ic" title="Ic" id="__UTC_SECOND__">__UTC_SECOND__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Current second, 0-59</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#__RGBDS_MAJOR__"><b class="Ic" title="Ic" id="__RGBDS_MAJOR__">__RGBDS_MAJOR__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Major version number of RGBDS.</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#__RGBDS_MINOR__"><b class="Ic" title="Ic" id="__RGBDS_MINOR__">__RGBDS_MINOR__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Minor version number of RGBDS.</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#EQU"><b class="Ic" title="Ic" id="EQU">EQU</b></a></td>
    <td class="It-column"><a class="selflink" href="#__RGBDS_PATCH__"><b class="Ic" title="Ic" id="__RGBDS_PATCH__">__RGBDS_PATCH__</b></a></td>
    <td class="It-column"></td>
    <td class="It-column">Patch version number of RGBDS.</td>
  </tr>
</table>
<h1 class="Sh" title="Sh" id="DEFINING_DATA"><a class="selflink" href="#DEFINING_DATA">DEFINING
  DATA</a></h1>
<h2 class="Ss" title="Ss" id="Defining_constant_data"><a class="selflink" href="#Defining_constant_data">Defining
  constant data</a></h2>
<b class="Ic" title="Ic">DB</b> defines a list of bytes that will be stored in
  the final image. Ideal for tables and text (which is not zero-terminated).
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
DB 1,2,3,4,&quot;This is a string&quot;
</pre>
</div>
<div class="Pp"></div>
Alternatively, you can use <b class="Ic" title="Ic">DW</b> to store a list of
  words (16-bits) or <b class="Ic" title="Ic">DL</b> to store a list of
  doublewords/longs (32-bits). Strings are not allowed as arguments to
  <b class="Ic" title="Ic">DW</b> and <b class="Ic" title="Ic">DL</b>.
<div class="Pp"></div>
You can also use <b class="Ic" title="Ic">DB</b>,
  <b class="Ic" title="Ic">DW</b> and <b class="Ic" title="Ic">DL</b> without
  arguments, or leaving empty elements at any point in the list. This works
  exactly like <b class="Sy" title="Sy">DS 1</b>, <b class="Sy" title="Sy">DS
  2</b> and <b class="Sy" title="Sy">DS 4</b> respectively. Consequently,
  <b class="Ic" title="Ic">DB</b>, <b class="Ic" title="Ic">DW</b> and
  <b class="Ic" title="Ic">DL</b> can be used in a
  <b class="Sy" title="Sy">WRAM0</b> <span class="No">/</span>
  <b class="Sy" title="Sy">WRAMX</b> <span class="No">/</span>
  <b class="Sy" title="Sy">HRAM</b> <span class="No">/</span>
  <b class="Sy" title="Sy">VRAM</b> <span class="No">/</span>
  <b class="Sy" title="Sy">SRAM</b> section.
<h2 class="Ss" title="Ss" id="Declaring_variables_in_a_RAM_section"><a class="selflink" href="#Declaring_variables_in_a_RAM_section">Declaring
  variables in a RAM section</a></h2>
<b class="Ic" title="Ic">DS</b> allocates a number of bytes. The content is
  undefined. This is the preferred method of allocationg space in a RAM section.
  You can, however, use <b class="Ic" title="Ic">DB</b>,
  <b class="Ic" title="Ic">DW</b> and <b class="Ic" title="Ic">DL</b> without
  any arguments instead.
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
DS str_SIZEOF ;allocate str_SIZEOF bytes
</pre>
</div>
<h2 class="Ss" title="Ss" id="Including_binary_files"><a class="selflink" href="#Including_binary_files">Including
  binary files</a></h2>
You probably have some graphics you'd like to include. Use
  <b class="Ic" title="Ic">INCBIN</b> to include a raw binary file as it is. If
  the file isn't found in the current directory, the include-path list passed to
  the linker on the command line will be searched.
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
INCBIN &quot;titlepic.bin&quot; 
INCBIN &quot;sprites/hero.bin&quot;&#x00A0;; UNIX 
INCBIN &quot;sprites\\hero.bin&quot;&#x00A0;; Windows
</pre>
</div>
<div class="Pp"></div>
You can also include only part of a file with
  <b class="Ic" title="Ic">INCBIN</b>. The example below includes 256 bytes from
  data.bin starting from byte 78.
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
INCBIN &quot;data.bin&quot;,78,256
</pre>
</div>
<h2 class="Ss" title="Ss" id="Unions"><a class="selflink" href="#Unions">Unions</a></h2>
Unions allow multiple memory allocations to share the same space in memory, like
  unions in C. This allows you to easily reuse memory for different purposes,
  depending on the game's state.
<div class="Pp"></div>
You create unions using the <b class="Ic" title="Ic">UNION</b>,
  <b class="Ic" title="Ic">NEXTU</b> and <b class="Ic" title="Ic">ENDU</b>
  keywords. <b class="Ic" title="Ic">NEXTU</b> lets you create a new block of
  allocations, and you may use it as many times within a union as necessary.
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
UNION 
Name: ds 8 
Nickname: ds 8 
NEXTU 
Health: dw 
Something: ds 3 
Lives: db 
NEXTU 
Temporary: ds 19 
ENDU
</pre>
</div>
<div class="Pp"></div>
This union will use up 19 bytes, as this is the size of the largest block (the
  last one, containing 'Temporary'). Of course, as 'Name', 'Health', and
  'Temporary' all point to the same memory locations, writes to any one of these
  will affect values read from the others.
<div class="Pp"></div>
Unions may be used in any section, but code and data may not be included.
<h1 class="Sh" title="Sh" id="THE_MACRO_LANGUAGE"><a class="selflink" href="#THE_MACRO_LANGUAGE">THE
  MACRO LANGUAGE</a></h1>
<h2 class="Ss" title="Ss" id="Printing_things_during_assembly"><a class="selflink" href="#Printing_things_during_assembly">Printing
  things during assembly</a></h2>
These three instructions type text and values to stdout. Useful for debugging
  macros or wherever you may feel the need to tell yourself some important
  information.
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
PRINTT &quot;I'm the greatest programmer in the whole wide world\n&quot; 
PRINTI (2 + 3) / 5 
PRINTV $FF00 + $F0 
PRINTF MUL(3.14, 3987.0)
</pre>
</div>
<dl class="Bl-inset">
  <dt class="It-inset"><a class="selflink" href="#PRINTT"><b class="Ic" title="Ic" id="PRINTT">PRINTT</b></a></dt>
  <dd class="It-inset">prints out a string.</dd>
  <dt class="It-inset"><a class="selflink" href="#PRINTV"><b class="Ic" title="Ic" id="PRINTV">PRINTV</b></a></dt>
  <dd class="It-inset">prints out an integer value in hexadecimal or, as in the
      example, the result of a calculation. Unsurprisingly, you can also print
      out a constant symbols value.</dd>
  <dt class="It-inset"><a class="selflink" href="#PRINTI"><b class="Ic" title="Ic" id="PRINTI">PRINTI</b></a></dt>
  <dd class="It-inset">prints out a signed integer value.</dd>
  <dt class="It-inset"><a class="selflink" href="#PRINTF"><b class="Ic" title="Ic" id="PRINTF">PRINTF</b></a></dt>
  <dd class="It-inset">prints out a fixed point value.</dd>
</dl>
<h2 class="Ss" title="Ss" id="Automatically_repeating_blocks_of_code"><a class="selflink" href="#Automatically_repeating_blocks_of_code">Automatically
  repeating blocks of code</a></h2>
Suppose you're feeling lazy and you want to unroll a time consuming loop.
  <b class="Ic" title="Ic">REPT</b> is here for that purpose. Everything between
  <b class="Ic" title="Ic">REPT</b> and <b class="Ic" title="Ic">ENDR</b> will
  be repeated a number of times just as if you done a copy/paste operation
  yourself. The following example will assemble <b class="Sy" title="Sy">add
  a,c</b> four times:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
REPT 4 
add  a,c 
ENDR
</pre>
</div>
<div class="Pp"></div>
You can also use <b class="Ic" title="Ic">REPT</b> to generate tables on the
  fly:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
; -- 
; -- Generate a 256 byte sine table with values between 0 and 128 
; -- 
ANGLE SET   0.0 
      REPT  256 
      DB    (MUL(64.0,SIN(ANGLE))+64.0)&gt;&gt;16 
ANGLE SET ANGLE+256.0 
      ENDR
</pre>
</div>
<div class="Pp"></div>
<b class="Ic" title="Ic">REPT</b> is also very useful in recursive macros and,
  as in macros, you can also use the special label operator
  <b class="Ic" title="Ic">\@</b>. REPT-blocks can be nested.
<h2 class="Ss" title="Ss" id="Aborting_the_assembly_process"><a class="selflink" href="#Aborting_the_assembly_process">Aborting
  the assembly process</a></h2>
<b class="Ic" title="Ic">FAIL</b> and <b class="Ic" title="Ic">WARN</b> can be
  used to print errors and warnings respectively during the assembly process.
  This is especially useful for macros that get an invalid argument.
  <b class="Ic" title="Ic">FAIL</b> and <b class="Ic" title="Ic">WARN</b> take a
  string as the only argument and they will print this string out as a normal
  error with a line number.
<div class="Pp"></div>
<b class="Ic" title="Ic">FAIL</b> stops assembling immediately while
  <b class="Ic" title="Ic">WARN</b> shows the message but continues afterwards.
<h2 class="Ss" title="Ss" id="Including_other_source_files"><a class="selflink" href="#Including_other_source_files">Including
  other source files</a></h2>
Use <b class="Ic" title="Ic">INCLUDE</b> to process another assembler-file and
  then return to the current file when done. If the file isn't found in the
  current directory the include-path list will be searched. You may nest
  <b class="Ic" title="Ic">INCLUDE</b> calls infinitely (or until you run out of
  memory, whichever comes first).
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
    INCLUDE &quot;irq.inc&quot;
</pre>
</div>
<h2 class="Ss" title="Ss" id="Conditional_assembling"><a class="selflink" href="#Conditional_assembling">Conditional
  assembling</a></h2>
The four commands <b class="Ic" title="Ic">IF</b>,
  <b class="Ic" title="Ic">ELIF</b>, <b class="Ic" title="Ic">ELSE</b>, and
  <b class="Ic" title="Ic">ENDC</b> are used to conditionally assemble parts of
  your file. This is a powerful feature commonly used in macros.
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
IF NUM &lt; 0 
  PRINTT &quot;NUM &lt; 0\n&quot; 
ELIF NUM == 0 
  PRINTT &quot;NUM == 0\n&quot; 
ELSE 
  PRINTT &quot;NUM &gt; 0\n&quot; 
ENDC
</pre>
</div>
<div class="Pp"></div>
The <b class="Ic" title="Ic">ELIF</b> and <b class="Ic" title="Ic">ELSE</b>
  blocks are optional. <b class="Ic" title="Ic">IF</b> <span class="No">/</span>
  <b class="Ic" title="Ic">ELIF</b> <span class="No">/</span>
  <b class="Ic" title="Ic">ELSE</b> <span class="No">/</span>
  <b class="Ic" title="Ic">ENDC</b> blocks can be nested.
<div class="Pp"></div>
Note that if an <b class="Ic" title="Ic">ELSE</b> block is found before an
  <b class="Ic" title="Ic">ELIF</b> block, the <b class="Ic" title="Ic">ELIF</b>
  block will be ignored. All <b class="Ic" title="Ic">ELIF</b> blocks must go
  before the <b class="Ic" title="Ic">ELSE</b> block. Also, if there is more
  than one <b class="Ic" title="Ic">ELSE</b> block, all of them but the first
  one are ignored.
<h2 class="Ss" title="Ss" id="Integer_and_Boolean_expressions"><a class="selflink" href="#Integer_and_Boolean_expressions">Integer
  and Boolean expressions</a></h2>
An expression can be composed of many things. Expressions are always evaluated
  using signed 32-bit math.
<div class="Pp"></div>
The most basic expression is just a single number.
<div class="Pp"></div>
<b class="Sy" title="Sy">Numeric Formats</b>
<div class="Pp"></div>
There are a number of numeric formats.
<div class="Pp"></div>
<ul class="Bl-dash Bl-compact">
  <li class="It-dash">Hexadecimal: $0123456789ABCDEF. Case-insensitive</li>
  <li class="It-dash">Decimal: 0123456789</li>
  <li class="It-dash">Octal: &amp;01234567</li>
  <li class="It-dash">Binary: %01</li>
  <li class="It-dash">Fixedpoint (16.16): 01234.56789</li>
  <li class="It-dash">Character constant: &quot;ABYZ&quot;</li>
  <li class="It-dash">Gameboy graphics: `0123</li>
</ul>
<div class="Pp"></div>
The last one, Gameboy graphics, is quite interesting and useful. The values are
  actually pixel values and it converts the &#x201C;chunky&#x201D; data to
  &#x201C;planar&#x201D; data as used in the Gameboy.
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
    DW `01012323
</pre>
</div>
<div class="Pp"></div>
Admittedly, an expression with just a single number is quite boring. To spice
  things up a bit there are a few operators you can use to perform calculations
  between numbers.
<div class="Pp"></div>
<b class="Sy" title="Sy">Operators</b>
<div class="Pp"></div>
A great number of operators you can use in expressions are available (listed in
  order of precedence):
<table class="Bl-column" style="margin-left: 6.00ex;">
  <colgroup>
    <col style="width: 15.00ex;"/>
    <col style="min-width: 10.00ex;"/>
  </colgroup>
  <tr class="It-column">
    <td class="It-column"><b class="Sy" title="Sy">Operator</b></td>
    <td class="It-column"><b class="Sy" title="Sy">Meaning</b></td>
  </tr>
  <tr class="It-column">
    <td class="It-column">()</td>
    <td class="It-column">Precedence override</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#FUNC()"><code class="Li" id="FUNC()">FUNC()</code></a></td>
    <td class="It-column">Function call</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#~_+_-"><code class="Li" id="~_+_-">~
      + -</code></a></td>
    <td class="It-column">Unary not/plus/minus</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#*_/_%"><code class="Li" id="*_/_%">*
      / %</code></a></td>
    <td class="It-column">Multiply/divide/modulo</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#&lt;&lt;_&gt;&gt;"><code class="Li" id="&lt;&lt;_&gt;&gt;">&lt;&lt;
      &gt;&gt;</code></a></td>
    <td class="It-column">Shift left/right</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#&amp;"><code class="Li" id="&amp;">&amp;</code></a>
      | <a class="selflink" href="#^"><code class="Li" id="^">^</code></a></td>
    <td class="It-column">Binary and/or/xor</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#+_-"><code class="Li" id="+_-">+
      -</code></a></td>
    <td class="It-column">Add/subtract</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#!=_==_&lt;="><code class="Li" id="!=_==_&lt;=">!=
      == &lt;=</code></a></td>
    <td class="It-column">Boolean comparison</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#&gt;=_&lt;_&gt;"><code class="Li" id="&gt;=_&lt;_&gt;">&gt;=
      &lt; &gt;</code></a></td>
    <td class="It-column">Boolean comparison (Same precedence as the
      others)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#&amp;&amp;_||"><code class="Li" id="&amp;&amp;_||">&amp;&amp;
      ||</code></a></td>
    <td class="It-column">Boolean and/or</td>
  </tr>
  <tr class="It-column">
    <td class="It-column">!</td>
    <td class="It-column">Unary Boolean not</td>
  </tr>
</table>
<div class="Pp"></div>
The result of the boolean operators is zero if when FALSE and non-zero when
  TRUE. It is legal to use an integer as the condition for IF blocks. You can
  use symbols instead of numbers in your expression if you wish.
<div class="Pp"></div>
An expression is said to be constant when it doesn't change its value during
  linking. This basically means that you can't use labels in those expressions.
  The instructions in the macro-language all require expressions that are
  constant. The only exception is the subtraction of labels in the same section
  or labels that belong to sections with a fixed base addresses, all of which
  must be defined in the same source file (the calculation cannot be passed to
  the object file generated by the assembler). In this case, the result is a
  constant that can be calculated at assembly time.
<h2 class="Ss" title="Ss" id="Fixed&#x2010;point_Expressions"><a class="selflink" href="#Fixed&#x2010;point_Expressions">Fixed&#x2010;point
  Expressions</a></h2>
Fixed point constants are basically normal 32-bit constants where the upper 16
  bits are used for the integer part and the lower 16 bits are used for the
  fraction (65536ths). This means that you can use them in normal integer
  expression, and some integer operators like plus and minus don't care whether
  the operands are integer or fixed-point. You can easily convert a fixed-point
  number to an integer by shifting it right 16 bits. It follows that you can
  convert an integer to a fixed-point number by shifting it left.
<div class="Pp"></div>
Some things are different for fixed-point math, though, which is why you have
  the following functions to use:
<table class="Bl-column" style="margin-left: 6.00ex;">
  <colgroup>
    <col style="width: 15.00ex;"/>
    <col style="min-width: 10.00ex;"/>
  </colgroup>
  <tr class="It-column">
    <td class="It-column"><b class="Sy" title="Sy">Name</b></td>
    <td class="It-column"></td>
    <td class="It-column"><b class="Sy" title="Sy">Operation</b></td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#DIV(x,y)"><code class="Li" id="DIV(x,y)">DIV(x,y)</code></a></td>
    <td class="It-column"></td>
    <td class="It-column">x/y</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#MUL(x,y)"><code class="Li" id="MUL(x,y)">MUL(x,y)</code></a></td>
    <td class="It-column"></td>
    <td class="It-column">x*y</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#SIN(x)"><code class="Li" id="SIN(x)">SIN(x)</code></a></td>
    <td class="It-column"></td>
    <td class="It-column">sin(x)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#COS(x)"><code class="Li" id="COS(x)">COS(x)</code></a></td>
    <td class="It-column"></td>
    <td class="It-column">cos(x)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#TAN(x)"><code class="Li" id="TAN(x)">TAN(x)</code></a></td>
    <td class="It-column"></td>
    <td class="It-column">tan(x)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#ASIN(x)"><code class="Li" id="ASIN(x)">ASIN(x)</code></a></td>
    <td class="It-column"></td>
    <td class="It-column">arcsin(x)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#ACOS(x)"><code class="Li" id="ACOS(x)">ACOS(x)</code></a></td>
    <td class="It-column"></td>
    <td class="It-column">arccos(x)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#ATAN(x)"><code class="Li" id="ATAN(x)">ATAN(x)</code></a></td>
    <td class="It-column"></td>
    <td class="It-column">arctan(x)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#ATAN2(x,y)"><code class="Li" id="ATAN2(x,y)">ATAN2(x,y)</code></a></td>
    <td class="It-column">Angle between (x,y) and (1,0)</td>
  </tr>
</table>
<div class="Pp"></div>
These functions are extremely useful for automatic generation of various tables.
  A circle has 65536.0 degrees. Sine values are between [-1.0; 1.0].
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
; -- 
; -- Generate a 256 byte sine table with values between 0 and 128 
; -- 
ANGLE SET   0.0 
      REPT  256 
      DB    (MUL(64.0,SIN(ANGLE))+64.0)&gt;&gt;16 
ANGLE SET ANGLE+256.0 
      ENDR
</pre>
</div>
<h2 class="Ss" title="Ss" id="String_Expressions"><a class="selflink" href="#String_Expressions">String
  Expressions</a></h2>
The most basic string expression is any number of characters contained in double
  quotes (&quot;for instance&quot;). Like in C, the escape character is \, and
  there are a number of commands you can use within a string:
<table class="Bl-column" style="margin-left: 6.00ex;">
  <colgroup>
    <col style="width: 15.00ex;"/>
    <col style="min-width: 10.00ex;"/>
  </colgroup>
  <tr class="It-column">
    <td class="It-column"><b class="Sy" title="Sy">String</b></td>
    <td class="It-column"><b class="Sy" title="Sy">Meaning</b></td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#\\"><code class="Li" id="\\">\\</code></a></td>
    <td class="It-column">Backslash</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#\&quot;"><code class="Li" id="\&quot;">\&quot;</code></a></td>
    <td class="It-column">Double quote</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#\,"><code class="Li" id="\,">\,</code></a></td>
    <td class="It-column">Comma</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#\{"><code class="Li" id="\{">\{</code></a></td>
    <td class="It-column">Curly bracket left</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#\}"><code class="Li" id="\}">\}</code></a></td>
    <td class="It-column">Curly bracket right</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#\n"><code class="Li" id="\n">\n</code></a></td>
    <td class="It-column">Newline ($0A)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#\t"><code class="Li" id="\t">\t</code></a></td>
    <td class="It-column">Tab ($09)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#\1_-_\9"><code class="Li" id="\1_-_\9">\1
      - \9</code></a></td>
    <td class="It-column">Macro argument (Only the body of a macros)</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#\@"><code class="Li" id="\@">\@</code></a></td>
    <td class="It-column">Label name suffix (Only in the body of macros and
      repts)</td>
  </tr>
</table>
<div class="Pp"></div>
A funky feature is <b class="Sy" title="Sy">{symbol}</b> withing a string. This
  will examine the type of the symbol and insert its value accordingly. If
  symbol is a string symbol, the symbols value is simply copied. If it's a
  numeric symbol, the value is converted to hexadecimal notation and inserted as
  a string.
<div class="Pp"></div>
HINT: The <b class="Sy" title="Sy">{symbol}</b> construct can also be used
  outside strings. The symbol's value is again inserted as a string. This is
  just a short way of doing &quot;{symbol}&quot;.
<div class="Pp"></div>
Whenever the macro-language expects a string you can actually use a string
  expression. This consists of one or more of these function (yes, you can nest
  them). Note that some of these functions actually return an integer and can be
  used as part of an integer expression!
<table class="Bl-column">
  <colgroup>
    <col style="width: 15.00ex;"/>
    <col style="min-width: 10.00ex;"/>
  </colgroup>
  <tr class="It-column">
    <td class="It-column"><b class="Sy" title="Sy">Name</b></td>
    <td class="It-column"></td>
    <td class="It-column"></td>
    <td class="It-column"><b class="Sy" title="Sy">Operation</b></td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#STRLEN(string)"><code class="Li" id="STRLEN(string)">STRLEN(string)</code></a></td>
    <td class="It-column">Returns the number of characters in string</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#STRCAT(str1,str2)"><code class="Li" id="STRCAT(str1,str2)">STRCAT(str1,str2)</code></a></td>
    <td class="It-column">Appends str2 to str1.</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#STRCMP(str1,str2)"><code class="Li" id="STRCMP(str1,str2)">STRCMP(str1,str2)</code></a></td>
    <td class="It-column">Returns negative if str1 is alphabetically lower than
      str2, zero if they match, positive if str1 is greater than str2.</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#STRIN(str1,str2)"><code class="Li" id="STRIN(str1,str2)">STRIN(str1,str2)</code></a></td>
    <td class="It-column">Returns the position of str2 in str1 or zero if it's
      not present (first character is position 1).</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#STRSUB(str,pos,len)"><code class="Li" id="STRSUB(str,pos,len)">STRSUB(str,pos,len)</code></a></td>
    <td class="It-column">Returns a substring from str starting at pos (first
      character is position 1) and with len characters.</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#STRUPR(str)"><code class="Li" id="STRUPR(str)">STRUPR(str)</code></a></td>
    <td class="It-column">Converts all characters in str to capitals and returns
      the new string.</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#STRLWR(str)"><code class="Li" id="STRLWR(str)">STRLWR(str)</code></a></td>
    <td class="It-column">Converts all characters in str to lower case and
      returns the new string.</td>
  </tr>
</table>
<h2 class="Ss" title="Ss" id="Character_maps"><a class="selflink" href="#Character_maps">Character
  maps</a></h2>
When writing text that is meant to be displayed in the Game Boy, the ASCII
  characters used in the source code may not be the same ones used in the
  tileset used in the ROM. For example, the tiles used for uppercase letters may
  be placed starting at tile index 128, which makes it difficult to add text
  strings to the ROM.
<div class="Pp"></div>
Character maps allow the code to map strings up to 16 characters long to an
  abitrary 8-bit value:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
CHARMAP &quot;&lt;LF&gt;&quot;, 10 
CHARMAP &quot;&amp;iacute&quot;, 20 
CHARMAP &quot;A&quot;, 128
</pre>
</div>
<div class="Pp"></div>
<b class="Sy" title="Sy">Note:</b> Character maps affect all strings in the file
  from the point in which they are defined. This means that any string that the
  code may want to print as debug information will also be affected by it.
<div class="Pp"></div>
<b class="Sy" title="Sy">Note:</b> The output value of a mapping can be 0. If
  this happens, the assembler will treat this as the end of the string and the
  rest of it will be trimmed.
<h2 class="Ss" title="Ss" id="Other_functions"><a class="selflink" href="#Other_functions">Other
  functions</a></h2>
There are a few other functions that do various useful things:
<table class="Bl-column">
  <colgroup>
    <col style="width: 15.00ex;"/>
    <col style="min-width: 10.00ex;"/>
  </colgroup>
  <tr class="It-column">
    <td class="It-column"><b class="Sy" title="Sy">Name</b></td>
    <td class="It-column"></td>
    <td class="It-column"></td>
    <td class="It-column"><b class="Sy" title="Sy">Operation</b></td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#BANK(@/str/lbl)"><code class="Li" id="BANK(@/str/lbl)">BANK(@/str/lbl)</code></a></td>
    <td class="It-column">Returns a bank number. If the argument is the symbol
      <b class="Ic" title="Ic">@,</b> this function returns the bank of the
      current section. If the argument is a string, it returns the bank of the
      section that has that name. If the argument is a label, it returns the
      bank number the label is in. For labels, as the linker has to resolve
      this, it can't be used when the expression has to be constant.</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#DEF(label)"><code class="Li" id="DEF(label)">DEF(label)</code></a></td>
    <td class="It-column">Returns TRUE if label has been defined.</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#HIGH(r16/cnst/lbl)"><code class="Li" id="HIGH(r16/cnst/lbl)">HIGH(r16/cnst/lbl)</code></a></td>
    <td class="It-column">Returns the top 8 bits of the operand if it is a label
      or constant, or the top 8-bit register if it is a 16-bit register.</td>
  </tr>
  <tr class="It-column">
    <td class="It-column"><a class="selflink" href="#LOW(r16/cnst/lbl)"><code class="Li" id="LOW(r16/cnst/lbl)">LOW(r16/cnst/lbl)</code></a></td>
    <td class="It-column">Returns the bottom 8 bits of the operand if it is a
      label or constant, or the bottom 8-bit register if it is a 16-bit register
      (AF isn't a valid register for this function).</td>
  </tr>
</table>
<h1 class="Sh" title="Sh" id="MISCELLANEOUS"><a class="selflink" href="#MISCELLANEOUS">MISCELLANEOUS</a></h1>
<h2 class="Ss" title="Ss" id="Changing_options_while_assembling"><a class="selflink" href="#Changing_options_while_assembling">Changing
  options while assembling</a></h2>
<b class="Ic" title="Ic">OPT</b> can be used to change some of the options
  during assembling the source instead of defining them on the commandline.
<div class="Pp"></div>
<b class="Ic" title="Ic">OPT</b> takes a comma-seperated list of options as its
  argument:
<div class="Pp"></div>
<div class="Bd" style="margin-left: 5.00ex;">
<pre class="Li">
PUSHO 
OPT   g.oOX ;Set the GB graphics constants to use these characters 
DW    `..ooOOXX 
POPO 
DW    `00112233
</pre>
</div>
<div class="Pp"></div>
The options that OPT can modify are currently: <b class="Sy" title="Sy">b</b>,
  <b class="Sy" title="Sy">e</b> and <b class="Sy" title="Sy">g</b>.
<div class="Pp"></div>
<b class="Ic" title="Ic">POPO</b> and <b class="Ic" title="Ic">PUSHO</b> provide
  the interface to the option stack. <b class="Ic" title="Ic">PUSHO</b> will
  push the current set of options on the option stack.
  <b class="Ic" title="Ic">POPO</b> can then later be used to restore them.
  Useful if you want to change some options in an include file and you don't
  want to destroy the options set by the program that included your file. The
  stacks number of entries is limited only by the amount of memory in your
  machine.
<h1 class="Sh" title="Sh" id="ALPHABETICAL_LIST_OF_KEYWORDS"><a class="selflink" href="#ALPHABETICAL_LIST_OF_KEYWORDS">ALPHABETICAL
  LIST OF KEYWORDS</a></h1>
<dl class="Bl-inset Bl-compact">
  <dt class="It-inset"><a class="Sx" title="Sx" href="#@">@</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__DATE__">__DATE__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__FILE__">__FILE__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__ISO_8601_LOCAL__">__ISO_8601_LOCAL__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__ISO_8601_UTC__">__ISO_8601_UTC__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__LINE__">__LINE__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__TIME__">__TIME__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__RGBDS_MAJOR__">__RGBDS_MAJOR__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__RGBDS_MINOR__">__RGBDS_MINOR__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__RGBDS_PATCH__">__RGBDS_PATCH__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__UTC_YEAR__">__UTC_YEAR__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__UTC_MONTH__">__UTC_MONTH__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__UTC_DAY__">__UTC_DAY__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__UTC_HOUR__">__UTC_HOUR__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__UTC_MINUTE__">__UTC_MINUTE__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#__UTC_SECOND__">__UTC_SECOND__</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#_NARG">_NARG</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#_PI">_PI</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#_RS">_RS</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ACOS">ACOS</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ASIN">ASIN</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ATAN">ATAN</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ATAN2">ATAN2</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#BANK">BANK</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#CHARMAP">CHARMAP</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#COS">COS</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#DB">DB</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#DEF">DEF</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#DIV">DIV</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#DL">DL</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#DS">DS</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#DW">DW</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ELIF">ELIF</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ELSE">ELSE</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ENDC">ENDC</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ENDM">ENDM</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ENDR">ENDR</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#EQU">EQU</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#EQUS">EQUS</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#EXPORT">EXPORT</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#FAIL">FAIL</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#GLOBAL">GLOBAL</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#HIGH">HIGH</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#HRAM">HRAM</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#IF">IF</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#INCBIN">INCBIN</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#INCLUDE">INCLUDE</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#LOW">LOW</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#MACRO">MACRO</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#MUL">MUL</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#OPT">OPT</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#POPO">POPO</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#POPS">POPS</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#PRINTF">PRINTF</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#PRINTI">PRINTI</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#PRINTT">PRINTT</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#PRINTV">PRINTV</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#PURGE">PURGE</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#PUSHO">PUSHO</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#PUSHS">PUSHS</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#REPT">REPT</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#RB">RB</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#RL">RL</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ROM0">ROM0</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#ROMX">ROMX</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#RSRESET">RSRESET</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#RSSET">RSSET</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#RW">RW</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#SECTION">SECTION</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#SET">SET</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#SHIFT">SHIFT</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#SIN">SIN</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#SRAM">SRAM</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#STRCAT">STRCAT</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#STRCMP">STRCMP</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#STRIN">STRIN</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#STRLEN">STRLEN</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#STRLWR">STRLWR</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#STRSUB">STRSUB</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#STRUPR">STRUPR</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#TAN">TAN</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#VRAM">VRAM</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#WRAM0">WRAM0</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#WRAMX">WRAMX</a></dt>
  <dd class="It-inset"></dd>
  <dt class="It-inset"><a class="Sx" title="Sx" href="#WARN">WARN</a></dt>
  <dd class="It-inset"></dd>
</dl>
<h1 class="Sh" title="Sh" id="SEE_ALSO"><a class="selflink" href="#SEE_ALSO">SEE
  ALSO</a></h1>
<a class="Xr" title="Xr">rgbasm(1)</a>, <a class="Xr" title="Xr">rgblink(1)</a>,
  <a class="Xr" title="Xr">rgblink(5)</a>,
  <a class="Xr" title="Xr">rgbds(5)</a>, <a class="Xr" title="Xr">rgbds(7)</a>,
  <a class="Xr" title="Xr">gbz80(7)</a>
<h1 class="Sh" title="Sh" id="HISTORY"><a class="selflink" href="#HISTORY">HISTORY</a></h1>
<b class="Nm" title="Nm">rgbds</b> was originally written by Carsten
  S&#x00F8;rensen as part of the ASMotor package, and was later packaged in
  RGBDS by Justin Lloyd. It is now maintained by a number of contributors at
  <a class="Lk" title="Lk" href="https://github.com/rednex/rgbds">https://github.com/rednex/rgbds</a>.</div>
<table class="foot">
  <tr>
    <td class="foot-date">March 13, 2018</td>
    <td class="foot-os">RGBDS Manual</td>
  </tr>
</table>
</body>
</html>