ref: a77b0b396a9e3c5dc96bf88ab79d43e98b8f3e10
dir: /test/gfx/randtilegen.c/
/* * This file is part of RGBDS. * * Copyright (c) 2022, Eldred Habert and RGBDS contributors. * * SPDX-License-Identifier: MIT * * Originally: * // This program is hereby released to the public domain. * // ~aaaaaa123456789, released 2022-03-15 * https://gist.github.com/aaaaaa123456789/3feccf085ab4f82d144d9a47fb1b4bdf * * This was modified to use libpng instead of libplum, as well as comments and style changes. */ #include <assert.h> #include <inttypes.h> #include <limits.h> #include <png.h> #include <stdint.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "helpers.h" FILE *rngRecorder; // File to which the random bytes will be read uint32_t randBits = 0; // Storage for bits read from the input stream but not yet used uint8_t randCount = 0; // How many bits are currently stored in the above static uint32_t getRandomBits(uint8_t count) { // Trying to read one more byte with `randCount` at least this high will drop some bits! // If the count is no higher than that limit, then the loop is guaranteed to exit without // reading more bytes. assert(count <= sizeof(randBits) * 8 + 1); // Read bytes until we have enough bits to serve the request while (count > randCount) { int data = getchar(); if (data == EOF) { exit(0); } randBits |= (uint32_t)data << randCount; randCount += 8; fputc(data, rngRecorder); } uint32_t result = randBits & (((uint32_t)1 << count) - 1); randBits >>= count; randCount -= count; return result; } /** * Flush any remaining bits in the RNG storage */ static void flushRng(void) { randCount = 0; randBits = 0; } /** * Expand a 5-bit color component to 8 bits with minimal bias */ static uint8_t _5to8(uint8_t five) { return five << 3 | five >> 2; } struct Attribute { unsigned char palette; unsigned char nbColors; }; #define NB_TILES 10 * 10 static void writePng(png_structp png, png_infop pngInfo, uint8_t width, uint8_t height, uint16_t palettes[][4], struct Attribute const *attributes, uint8_t tileData[][8][8]) { uint8_t const nbTiles = width * height; png_set_IHDR(png, pngInfo, width * 8, height * 8, 8, PNG_COLOR_TYPE_RGB_ALPHA, getRandomBits(1) ? PNG_INTERLACE_NONE : PNG_INTERLACE_ADAM7, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); // While it would be nice to write the image little by little, I really don't want to handle // interlacing myself. (We're doing interlacing to test that RGBGFX correctly handles it.) uint8_t const SIZEOF_PIXEL = 4; // Each pixel is 4 bytes (RGBA @ 8 bits/component) uint8_t data[height * 8 * width * 8 * SIZEOF_PIXEL]; uint8_t *rowPtrs[height * 8]; for (uint8_t y = 0; y < height * 8; ++y) { rowPtrs[y] = &data[y * width * 8 * SIZEOF_PIXEL]; } for (uint8_t p = 0; p < nbTiles; p++) { uint8_t tx = 8 * (p % width), ty = 8 * (p / width); for (uint8_t y = 0; y < 8; y++) { uint8_t * const row = rowPtrs[ty + y]; for (uint8_t x = 0; x < 8; x++) { uint8_t * const pixel = &row[(tx + x) * SIZEOF_PIXEL]; uint16_t color = palettes[attributes[p].palette][tileData[p][y][x]]; pixel[0] = _5to8(color & 0x1F); pixel[1] = _5to8(color >> 5 & 0x1F); pixel[2] = _5to8(color >> 10 & 0x1F); pixel[3] = color & 0x8000 ? 0x00 : 0xFF; } } } png_set_rows(png, pngInfo, rowPtrs); png_write_png(png, pngInfo, PNG_TRANSFORM_IDENTITY, NULL); } static void generate_random_image(png_structp png, png_infop pngInfo) { struct Attribute attributes[NB_TILES]; uint8_t tileData[NB_TILES][8][8]; // These two are in tiles, not pixels, and in range [3; 10], hence `NB_TILES` above // Both width and height are 4-bit values, so nbTiles is 8-bit (OK!) uint8_t const width = getRandomBits(3) + 3, height = getRandomBits(3) + 3, nbTiles = width * height; for (uint8_t p = 0; p < nbTiles; p++) { uint8_t pal; do { pal = getRandomBits(5); } while (pal == 0 || (pal > 29)); attributes[p].palette = 2 * pal + getRandomBits(1); // Population count (nb of bits set), the simple way static uint8_t const popcount[] = {1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4}; attributes[p].nbColors = popcount[pal - 1]; // Handle single-color tiles the simple way, without trying to pull more random bits if (attributes[p].nbColors < 2) { memset(tileData[p], 0, sizeof(tileData[p])); continue; } uint8_t index, total; for (index = 0, total = 0; index < p; index++) { if (attributes[index].nbColors == attributes[p].nbColors) { total++; } } // index == p at exit if (total) { index = getRandomBits(8); if (index < total) { total = index + 1; for (index = 0; total; index++) { if (attributes[index].nbColors == attributes[p].nbColors) { total--; } if (!total) { index--; } } } else { index = p; } } if (index != p) { unsigned rotation = getRandomBits(2); for (uint8_t y = 0; y < 8; y++) { for (uint8_t x = 0; x < 8; x++) { tileData[p][y][x] = tileData[index][y ^ ((rotation & 2) ? 7 : 0)][x ^ ((rotation & 1) ? 7 : 0)]; } } } else { switch (attributes[p].nbColors) { case 2: // Two-color tiles only need one random bit per pixel for (uint8_t y = 0; y < 8; y++) for (uint8_t x = 0; x < 8; x++) tileData[p][y][x] = getRandomBits(1); break; case 4: // 4-color tiles can use two random bits per pixel for (uint8_t y = 0; y < 8; y++) for (uint8_t x = 0; x < 8; x++) tileData[p][y][x] = getRandomBits(2); break; case 3: // 3-color tiles must draw two random bits, but reject them if out of range for (uint8_t y = 0; y < 8; y++) { for (uint8_t x = 0; x < 8; x++) { do { index = getRandomBits(2); } while (index == 3); tileData[p][y][x] = index; } } break; default: // 1-color tiles were handled earlier unreachable_(); } } } uint16_t colors[10]; for (uint8_t p = 0; p < 10; p++) { colors[p] = getRandomBits(15); } // Randomly make color #0 of all palettes transparent if (!getRandomBits(2)) { colors[0] |= 0x8000; colors[5] |= 0x8000; } uint16_t palettes[60][4]; for (uint8_t p = 0; p < 60; p++) { uint16_t const *subpal = &colors[p & 1 ? 5 : 0]; uint8_t total = 0; for (uint8_t index = 0; index < 5; index++) { if (p & (2 << index)) { palettes[p][total++] = subpal[index]; } } } writePng(png, pngInfo, width, height, palettes, attributes, tileData); } int main(int argc, char **argv) { if (argc < 2) { fputs("usage: randtilegen <basename> [<basename> [...]]\n", stderr); return 2; } size_t maxBasenameLen = 0; for (int index = 1; index < argc; index++) { size_t length = strlen(argv[index]); if (length > maxBasenameLen) { maxBasenameLen = length; } } char filename[maxBasenameLen + sizeof("65535.png")]; for (uint16_t i = 0;; i++) { // 65k images ought to be enough for (int index = 1; index < argc; index++) { int len = sprintf(filename, "%s%" PRIu16 ".rng", argv[index], i); rngRecorder = fopen(filename, "wb"); if (!rngRecorder) { perror(filename); return 1; } filename[len - 3] = 'p'; // `.rng` -> `.png` FILE *img = fopen(filename, "wb"); if (!img) { perror(filename); return 1; } png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!png) { perror("png_create_write_struct"); return 1; } png_infop pngInfo = png_create_info_struct(png); if (!pngInfo) { perror("png_create_info_struct"); return 1; } if (setjmp(png_jmpbuf(png))) { fprintf(stderr, "FATAL: an error occurred while writing image \"%s\"\n", filename); return 1; } // Ensure that image generation starts on byte boundaries // (This is necessary so that all involved random bits are recorded in the `.rng` file) flushRng(); png_init_io(png, img); generate_random_image(png, pngInfo); png_destroy_write_struct(&png, &pngInfo); fclose(img); fclose(rngRecorder); } if (i == UINT16_MAX) { break; } } }