shithub: rgbds

ref: adcaf4cd46615d424ea328431fbd4feb60d84cf0
dir: /src/rgbds.5/

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.\"
.\" This file is part of RGBDS.
.\"
.\" Copyright (c) 2017-2020, Antonio Nino Diaz and RGBDS contributors.
.\"
.\" SPDX-License-Identifier: MIT
.\"
.Dd January 26, 2018
.Dt RGBDS 5
.Os
.Sh NAME
.Nm rgbds
.Nd object file format documentation
.Sh DESCRIPTION
This is the description of the object files used by
.Xr rgbasm 1
and
.Xr rgblink 1 .
.Em Please note that the specifications may change.
This toolchain is in development and new features may require adding more information to the current format, or modifying some fields, which would break compatibility with older versions.
.Pp
.Sh FILE STRUCTURE
The following types are used:
.Pp
.Ar LONG
is a 32‐bit integer stored in little‐endian format.
.Ar BYTE
is an 8‐bit integer.
.Ar STRING
is a 0‐terminated string of
.Ar BYTE .
.Pp
.Bd -literal
; Header

BYTE    ID[4]            ; "RGB9"
LONG    RevisionNumber   ; The format's revision number this file uses
LONG    NumberOfSymbols  ; The number of symbols used in this file
LONG    NumberOfSections ; The number of sections used in this file

; Symbols

REPT    NumberOfSymbols   ; Number of symbols defined in this object file.

    STRING  Name          ; The name of this symbol. Local symbols are stored
                          ; as "Scope.Symbol".

    BYTE    Type          ; 0 = LOCAL symbol only used in this file.
                          ; 1 = IMPORT this symbol from elsewhere
                          ; 2 = EXPORT this symbol to other objects.

    IF (Type & 0x7F) != 1 ; If symbol is defined in this object file.

        STRING  FileName  ; File where the symbol is defined.

        LONG    LineNum   ; Line number in the file where the symbol is defined.

        LONG    SectionID ; The section number (of this object file) in which
                          ; this symbol is defined. If it doesn't belong to any
                          ; specific section (like a constant), this field has
                          ; the value -1.

        LONG    Value     ; The symbols value. It's the offset into that
                          ; symbol's section.

    ENDC

ENDR

; Sections

REPT NumberOfSections
    STRING  Name  ; Name of the section

    LONG    Size  ; Size in bytes of this section

    BYTE    Type  ; 0 = WRAM0
                  ; 1 = VRAM
                  ; 2 = ROMX
                  ; 3 = ROM0
                  ; 4 = HRAM
                  ; 5 = WRAMX
                  ; 6 = SRAM
                  ; 7 = OAM
                  ; Bits 7 and 6 are independent from the above value:
                  ; Bit 7 encodes whether the section is unionized
                  ; Bit 6 encodes whether the section is a fragment
                  ; Bits 6 and 7 may not be both set at the same time!

    LONG    Org   ; Address to fix this section at. -1 if the linker should
                  ; decide (floating address).

    LONG    Bank  ; Bank to load this section into. -1 if the linker should
                  ; decide (floating bank). This field is only valid for ROMX,
                  ; VRAM, WRAMX and SRAM sections.

    BYTE    Align ; Alignment of this section, as N bits. 0 when not specified.

    LONG    Ofs   ; Offset relative to the alignment specified above.
                  ; Must be below 1 << Align.

    IF      (Type == ROMX) || (Type == ROM0) ; Sections that can contain data.

        BYTE    Data[Size]      ; Raw data of the section.

        LONG    NumberOfPatches ; Number of patches to apply.

        REPT    NumberOfPatches

            STRING  SourceFile   ; Name of the source file (for printing error
                                 ; messages).

            LONG    Offset       ; Offset into the section where patch should
                                 ; be applied (in bytes).

            LONG    PCSectionID  ; Index within the file of the section in which
                                 ; PC is located.
                                 ; This is usually the same section that the
                                 ; patch should be applied into, except e.g.
                                 ; with LOAD blocks.

            LONG    PCOffset     ; PC's offset into the above section.
                                 ; Used because the section may be floating, so
                                 ; PC's value is not known to RGBASM.

            BYTE    Type         ; 0 = BYTE patch.
                                 ; 1 = little endian WORD patch.
                                 ; 2 = little endian LONG patch.
                                 ; 3 = JR offset value BYTE patch.

            LONG    RPNSize      ; Size of the buffer with the RPN.
                                 ; expression.

            BYTE    RPN[RPNSize] ; RPN expression. Definition below.

        ENDR

    ENDC

ENDR

; Assertions

LONG  NumberOfAssertions

REPT  NumberOfAssertions

  STRING  SourceFile   ; Name of the source file (for printing the failure).

  LONG    Offset       ; Offset into the section where the assertion is located.

  LONG    SectionID    ; Index within the file of the section in which PC is
                       ; located, or -1 if defined outside a section.

  LONG    PCOffset     ; PC's offset into the above section.
                       ; Used because the section may be floating, so PC's value
                       ; is not known to RGBASM.

  BYTE    Type         ; 0 = Prints the message but allows linking to continue
                       ; 1 = Prints the message and evaluates other assertions,
                       ;     but linking fails afterwards
                       ; 2 = Prints the message and immediately fails linking

  LONG    RPNSize      ; Size of the RPN expression's buffer.

  BYTE    RPN[RPNSize] ; RPN expression, same as patches. Assert fails if == 0.

  STRING  Message      ; A message displayed when the assert fails. If set to
                       ; the empty string, a generic message is printed instead.

ENDR
.Ed
.Ss RPN DATA
Expressions in the object file are stored as RPN.
This is an expression of the form
.Dq 2 5 + .
This will first push the value
.Do 2 Dc to the stack, then
.Dq 5 .
The
.Do + Dc operator pops two arguments from the stack, adds them, and then pushes the result on the stack, effectively replacing the two top arguments with their sum.
In the RGB format, RPN expressions are stored as
.Ar BYTE Ns s
with some bytes being special prefixes for integers and symbols.
.Pp
.Bl -column -offset indent ".Sy String" ".Sy String"
.It Sy Value Ta Sy Meaning
.It Li $00 Ta Li + operator
.It Li $01 Ta Li - operator
.It Li $02 Ta Li * operator
.It Li $03 Ta Li / operator
.It Li $04 Ta Li % operator
.It Li $05 Ta Li unary -
.It Li $10 Ta Li | operator
.It Li $11 Ta Li & operator
.It Li $12 Ta Li ^ operator
.It Li $13 Ta Li unary ~
.It Li $21 Ta Li && comparison
.It Li $22 Ta Li || comparison
.It Li $23 Ta Li unary\ !
.It Li $30 Ta Li == comparison
.It Li $31 Ta Li != comparison
.It Li $32 Ta Li > comparison
.It Li $33 Ta Li < comparison
.It Li $34 Ta Li >= comparison
.It Li $35 Ta Li <= comparison
.It Li $40 Ta Li << operator
.It Li $41 Ta Li >> operator
.It Li $50 Ta Li BANK(symbol) ,
a
.Ar LONG
Symbol ID follows.
.It Li $51 Ta Li BANK(section_name) ,
a null-terminated string follows.
.It Li $52 Ta Li Current BANK()
.It Li $60 Ta Li HRAMCheck .
Checks if the value is in HRAM, ANDs it with 0xFF.
.It Li $61 Ta Li RSTCheck .
Checks if the value is a RST vector, ORs it with 0xC7.
.It Li $80 Ta Ar LONG
integer follows.
.It Li $81 Ta Ar LONG
symbol ID follows.
.El
.Pp
.Sh SEE ALSO
.Xr rgbasm 1 ,
.Xr rgblink 1 ,
.Xr rgbds 7 ,
.Xr gbz80 7
.Sh HISTORY
.Nm
was originally written by Carsten S\(/orensen as part of the ASMotor package,
and was later packaged in RGBDS by Justin Lloyd.
It is now maintained by a number of contributors at
.Lk https://github.com/gbdev/rgbds .