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<!DOCTYPE html> <html> <!-- This is an automatically generated file. Do not edit. This file is part of RGBDS. Copyright (c) 2017-2018, Antonio Nino Diaz and RGBDS contributors. SPDX-License-Identifier: MIT --> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta charset="utf-8"/> <link rel="stylesheet" href="mandoc.css" type="text/css" media="all"/> <link rel="stylesheet" href="rgbds.css" type="text/css" media="all"/> <title>RGBDS(5)</title> </head> <body> <table class="head"> <tr> <td class="head-ltitle">RGBDS(5)</td> <td class="head-vol">File Formats Manual</td> <td class="head-rtitle">RGBDS(5)</td> </tr> </table> <div class="manual-text"> <section class="Sh"> <h1 class="Sh" id="NAME"><a class="permalink" href="#NAME">NAME</a></h1> <code class="Nm">rgbds</code> — <span class="Nd">object file format documentation</span> </section> <section class="Sh"> <h1 class="Sh" id="DESCRIPTION"><a class="permalink" href="#DESCRIPTION">DESCRIPTION</a></h1> This is the description of the object files used by <a class="Xr" href="rgbasm.1.html">rgbasm(1)</a> and <a class="Xr" href="rgblink.1.html">rgblink(1)</a>. <i class="Em">Please note that the specifications may change.</i> This toolchain is in development and new features may require adding more information to the current format, or modifying some fields, which would break compatibility with older versions. </section> <section class="Sh"> <h1 class="Sh" id="FILE_STRUCTURE"><a class="permalink" href="#FILE_STRUCTURE">FILE STRUCTURE</a></h1> The following types are used: <p class="Pp"><var class="Ar">LONG</var> is a 32‐bit integer stored in little‐endian format. <var class="Ar">BYTE</var> is an 8‐bit integer. <var class="Ar">STRING</var> is a 0‐terminated string of <var class="Ar">BYTE</var>.</p> <div class="Bd Pp"> <pre> ; Header BYTE ID[4] ; "RGB9" LONG RevisionNumber ; The format's revision number this file uses LONG NumberOfSymbols ; The number of symbols used in this file LONG NumberOfSections ; The number of sections used in this file ; Symbols REPT NumberOfSymbols ; Number of symbols defined in this object file. STRING Name ; The name of this symbol. Local symbols are stored ; as "Scope.Symbol". BYTE Type ; 0 = LOCAL symbol only used in this file. ; 1 = IMPORT this symbol from elsewhere ; 2 = EXPORT this symbol to other objects. ; Bit 7 is independent from the above value, and ; encodes whether the section is unionized IF (Type & 0x7F) != 1 ; If symbol is defined in this object file. STRING FileName ; File where the symbol is defined. LONG LineNum ; Line number in the file where the symbol is defined. LONG SectionID ; The section number (of this object file) in which ; this symbol is defined. If it doesn't belong to any ; specific section (like a constant), this field has ; the value -1. LONG Value ; The symbols value. It's the offset into that ; symbol's section. ENDC ENDR ; Sections REPT NumberOfSections STRING Name ; Name of the section LONG Size ; Size in bytes of this section BYTE Type ; 0 = WRAM0 ; 1 = VRAM ; 2 = ROMX ; 3 = ROM0 ; 4 = HRAM ; 5 = WRAMX ; 6 = SRAM ; 7 = OAM LONG Org ; Address to fix this section at. -1 if the linker should ; decide (floating address). LONG Bank ; Bank to load this section into. -1 if the linker should ; decide (floating bank). This field is only valid for ROMX, ; VRAM, WRAMX and SRAM sections. BYTE Align ; Alignment of this section, as N bits. 0 when not specified. LONG Ofs ; Offset relative to the alignment specified above. ; Must be below 1 << Align. IF (Type == ROMX) || (Type == ROM0) ; Sections that can contain data. BYTE Data[Size] ; Raw data of the section. LONG NumberOfPatches ; Number of patches to apply. REPT NumberOfPatches STRING SourceFile ; Name of the source file (for printing error ; messages). LONG Offset ; Offset into the section where patch should ; be applied (in bytes). LONG PCSectionID ; Index within the file of the section in which ; PC is located. ; This is usually the same section that the ; patch should be applied into, except e.g. ; with LOAD blocks. LONG PCOffset ; PC's offset into the above section. ; Used because the section may be floating, so ; PC's value is not known to RGBASM. BYTE Type ; 0 = BYTE patch. ; 1 = little endian WORD patch. ; 2 = little endian LONG patch. ; 3 = JR offset value BYTE patch. LONG RPNSize ; Size of the buffer with the RPN. ; expression. BYTE RPN[RPNSize] ; RPN expression. Definition below. ENDR ENDC ENDR ; Assertions LONG NumberOfAssertions REPT NumberOfAssertions STRING SourceFile ; Name of the source file (for printing the failure). LONG Offset ; Offset into the section where the assertion is located. LONG SectionID ; Index within the file of the section in which PC is ; located, or -1 if defined outside a section. LONG PCOffset ; PC's offset into the above section. ; Used because the section may be floating, so PC's value ; is not known to RGBASM. BYTE Type ; 0 = Prints the message but allows linking to continue ; 1 = Prints the message and evaluates other assertions, ; but linking fails afterwards ; 2 = Prints the message and immediately fails linking LONG RPNSize ; Size of the RPN expression's buffer. BYTE RPN[RPNSize] ; RPN expression, same as patches. Assert fails if == 0. STRING Message ; A message displayed when the assert fails. If set to ; the empty string, a generic message is printed instead. ENDR </pre> </div> <section class="Ss"> <h2 class="Ss" id="RPN_DATA"><a class="permalink" href="#RPN_DATA">RPN DATA</a></h2> Expressions in the object file are stored as RPN. This is an expression of the form “2 5 +”. This will first push the value “2” to the stack, then “5”. The “+” operator pops two arguments from the stack, adds them, and then pushes the result on the stack, effectively replacing the two top arguments with their sum. In the RGB format, RPN expressions are stored as <var class="Ar">BYTE</var>s with some bytes being special prefixes for integers and symbols. <table class="Bl-column Bd-indent"> <tr> <th>Value</th> <th>Meaning</th> </tr> <tr> <td><a class="permalink" href="#$00"><code class="Li" id="$00">$00</code></a></td> <td><a class="permalink" href="#+_operator"><code class="Li" id="+_operator">+ operator</code></a></td> </tr> <tr> <td><a class="permalink" href="#$01"><code class="Li" id="$01">$01</code></a></td> <td><a class="permalink" href="#-_operator"><code class="Li" id="-_operator">- operator</code></a></td> </tr> <tr> <td><a class="permalink" href="#$02"><code class="Li" id="$02">$02</code></a></td> <td><a class="permalink" href="#*_operator"><code class="Li" id="*_operator">* operator</code></a></td> </tr> <tr> <td><a class="permalink" href="#$03"><code class="Li" id="$03">$03</code></a></td> <td><a class="permalink" href="#/_operator"><code class="Li" id="/_operator">/ operator</code></a></td> </tr> <tr> <td><a class="permalink" href="#$04"><code class="Li" id="$04">$04</code></a></td> <td><a class="permalink" href="#__operator"><code class="Li" id="__operator">% operator</code></a></td> </tr> <tr> <td><a class="permalink" href="#$05"><code class="Li" id="$05">$05</code></a></td> <td><a class="permalink" href="#unary_-"><code class="Li" id="unary_-">unary -</code></a></td> </tr> <tr> <td><a class="permalink" href="#$10"><code class="Li" id="$10">$10</code></a></td> <td>| <a class="permalink" href="#operator"><code class="Li" id="operator">operator</code></a></td> </tr> <tr> <td><a class="permalink" href="#$11"><code class="Li" id="$11">$11</code></a></td> <td><a class="permalink" href="#&_operator"><code class="Li" id="&_operator">& operator</code></a></td> </tr> <tr> <td><a class="permalink" href="#$12"><code class="Li" id="$12">$12</code></a></td> <td><a class="permalink" href="#__operator_2"><code class="Li" id="__operator_2">^ operator</code></a></td> </tr> <tr> <td><a class="permalink" href="#$13"><code class="Li" id="$13">$13</code></a></td> <td><a class="permalink" href="#unary_~"><code class="Li" id="unary_~">unary ~</code></a></td> </tr> <tr> <td><a class="permalink" href="#$21"><code class="Li" id="$21">$21</code></a></td> <td><a class="permalink" href="#&&_comparison"><code class="Li" id="&&_comparison">&& comparison</code></a></td> </tr> <tr> <td><a class="permalink" href="#$22"><code class="Li" id="$22">$22</code></a></td> <td><a class="permalink" href="#___comparison"><code class="Li" id="___comparison">|| comparison</code></a></td> </tr> <tr> <td><a class="permalink" href="#$23"><code class="Li" id="$23">$23</code></a></td> <td><a class="permalink" href="#unary__!"><code class="Li" id="unary__!">unary !</code></a></td> </tr> <tr> <td><a class="permalink" href="#$30"><code class="Li" id="$30">$30</code></a></td> <td><a class="permalink" href="#==_comparison"><code class="Li" id="==_comparison">== comparison</code></a></td> </tr> <tr> <td><a class="permalink" href="#$31"><code class="Li" id="$31">$31</code></a></td> <td><a class="permalink" href="#!=_comparison"><code class="Li" id="!=_comparison">!= comparison</code></a></td> </tr> <tr> <td><a class="permalink" href="#$32"><code class="Li" id="$32">$32</code></a></td> <td><a class="permalink" href="#__comparison"><code class="Li" id="__comparison">> comparison</code></a></td> </tr> <tr> <td><a class="permalink" href="#$33"><code class="Li" id="$33">$33</code></a></td> <td><a class="permalink" href="#__comparison_2"><code class="Li" id="__comparison_2">< comparison</code></a></td> </tr> <tr> <td><a class="permalink" href="#$34"><code class="Li" id="$34">$34</code></a></td> <td><a class="permalink" href="#_=_comparison"><code class="Li" id="_=_comparison">>= comparison</code></a></td> </tr> <tr> <td><a class="permalink" href="#$35"><code class="Li" id="$35">$35</code></a></td> <td><a class="permalink" href="#_=_comparison_2"><code class="Li" id="_=_comparison_2"><= comparison</code></a></td> </tr> <tr> <td><a class="permalink" href="#$40"><code class="Li" id="$40">$40</code></a></td> <td><a class="permalink" href="#___operator"><code class="Li" id="___operator"><< operator</code></a></td> </tr> <tr> <td><a class="permalink" href="#$41"><code class="Li" id="$41">$41</code></a></td> <td><a class="permalink" href="#___operator_2"><code class="Li" id="___operator_2">>> operator</code></a></td> </tr> <tr> <td><a class="permalink" href="#$50"><code class="Li" id="$50">$50</code></a></td> <td><a class="permalink" href="#BANK(symbol)"><code class="Li" id="BANK(symbol)">BANK(symbol)</code></a>, a <var class="Ar">LONG</var> Symbol ID follows.</td> </tr> <tr> <td><a class="permalink" href="#$51"><code class="Li" id="$51">$51</code></a></td> <td><a class="permalink" href="#BANK(section_name)"><code class="Li" id="BANK(section_name)">BANK(section_name)</code></a>, a null-terminated string follows.</td> </tr> <tr> <td><a class="permalink" href="#$52"><code class="Li" id="$52">$52</code></a></td> <td><a class="permalink" href="#Current_BANK()"><code class="Li" id="Current_BANK()">Current BANK()</code></a></td> </tr> <tr> <td><a class="permalink" href="#$60"><code class="Li" id="$60">$60</code></a></td> <td><a class="permalink" href="#HRAMCheck"><code class="Li" id="HRAMCheck">HRAMCheck</code></a>. Checks if the value is in HRAM, ANDs it with 0xFF.</td> </tr> <tr> <td><a class="permalink" href="#$61"><code class="Li" id="$61">$61</code></a></td> <td><a class="permalink" href="#RSTCheck"><code class="Li" id="RSTCheck">RSTCheck</code></a>. Checks if the value is a RST vector, ORs it with 0xC7.</td> </tr> <tr> <td><a class="permalink" href="#$80"><code class="Li" id="$80">$80</code></a></td> <td><var class="Ar">LONG</var> integer follows.</td> </tr> <tr> <td><a class="permalink" href="#$81"><code class="Li" id="$81">$81</code></a></td> <td><var class="Ar">LONG</var> symbol ID follows.</td> </tr> </table> </section> </section> <section class="Sh"> <h1 class="Sh" id="SEE_ALSO"><a class="permalink" href="#SEE_ALSO">SEE ALSO</a></h1> <a class="Xr" href="rgbasm.1.html">rgbasm(1)</a>, <a class="Xr" href="rgblink.1.html">rgblink(1)</a>, <a class="Xr" href="rgbds.7.html">rgbds(7)</a>, <a class="Xr" href="gbz80.7.html">gbz80(7)</a> </section> <section class="Sh"> <h1 class="Sh" id="HISTORY"><a class="permalink" href="#HISTORY">HISTORY</a></h1> <code class="Nm">rgbds</code> was originally written by Carsten Sørensen as part of the ASMotor package, and was later packaged in RGBDS by Justin Lloyd. It is now maintained by a number of contributors at <a class="Lk" href="https://github.com/rednex/rgbds">https://github.com/rednex/rgbds</a>. </section> </div> <table class="foot"> <tr> <td class="foot-date">January 26, 2018</td> <td class="foot-os">General</td> </tr> </table> </body> </html>