shithub: riscv

ref: 0e9973c80f994cd92f099ae1e08fec1b92ecabd1
dir: /sys/man/1/galaxy/

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.TH GALAXY 1
.SH NAME
galaxy, mkgalaxy \- galactic n-body simulator
.SH SYNOPSIS
.B games/galaxy
[
.I options
] [
.B -i
] [
.I file
]
.br
.B games/mkgalaxy
[
.I options
] [
.B -i
] [
.B -f
.I file
]
.I size
.SH DESCRIPTION
.I Galaxy
is an n-body simulator that uses a Barnes-Hut quad-tree
to calculate gravitational interactions.
Typical usage is to read a galaxy file (see
.IR galaxy (6))
from standard input
using the
.B -i
command-line option or from a
.I file
using the
.B -f
option. If no file is read then the simulator starts with an empty
universe.
.SS Mouse commands
.PP
New planetary bodies can be created with mouse button 1.
Holding button 1 will reposition the body.
Holding a button 1-2 chord changes the mass/size
of the body. Holding a button 1-3 chord
changes the initial velocity of the body. Releasing button 1
restarts the simulator with the new body in motion. When new
bodies are created, the simulator maintains the Galilean (inertial)
reference frame where the center of mass of the galaxy is at rest.
.PP
Mouse button 2 repositions the visible region of the galaxy by dragging.
.PP
Mouse button 3 opens a menu with the following options:
.TP
.B zoom
Prompts for a floating point value to change the scale of the
simulation. E.g. a value of 2 will halve the scale (zoom in)
and a value of 0.5 will double the scale (zoom out).
.TP
.B speed
Prompts for a floating point value to change the speed of
the simulation. E.g. a value of 2 will double the speed
of the simulation and a value of 0.5 will
halve the speed. Accuracy is sacrificed for greater speed.
.TP
.B gravity
Prompts for a floating point value to change the gravitational
constant. E.g. a value of 2 will double the force exerted by
gravity and a value of 0.5 will halve it.
.TP
.B save
Prompts for a file name to save the current galaxy as a
.IR galaxy (6)
file.
.TP
.B load
Prompts for a file name to load the galaxy from the
.IR galaxy (6)
file.
.TP
.B exit
Exits the simulator.
.SS Keyboard commands
The following keys are recognized as commands:
.TP
.B a
Show accelerations as vectors.
.TP
.B v
Show velocities as vectors.
.TP
.B s
Show statistics such as the number of bodies being
simulated, the maximum depth of the quad-tree, and the
average number of calculations made per body.
.TP
.B q
Exit the simulator.
.TP
.B space
Pause and unpause the simulator.
.TP
.B del
Exit the simulator.
.SS Command-line options
Certain aspects of the galaxy simulator are controlled by
the following options:
.TP
.BI -t " throttle"
Causes the process that calculates forces to relinquish
the processor for
.I throttle
milliseconds after each calculation.
.TP
.BI -G " gravity"
Sets the gravitational constant to
.I gravity.
The default value is 1.
.TP
.BI -ε " softening"
Sets the
.I softening
factor to prevent gravitational singularities during
collisions or near-collisions. The default value is 500.
.TP
.BI -f " file"
Reads the galaxy file
.I file
(see
.IR galaxy (6)).
.TP
.B -i
Reads a galaxy file from standard input.
.SS Mkgalaxy
.I Mkgalaxy
is a utility to create galaxies for simulation.
Galaxies can be assembled incrementally by reading an
existing galaxy file from standard input with the
.B -i
command-line option or from a
.I file
with the
.B -f
option. Mkgalaxy then writes to standard output a
.IR galaxy (6)
file with a galaxy of the given
.I size
together with the previously read galaxy.
Galaxies generated by mkgalaxy have characteristics
determined by the following options:
.TP
.BI -d " distance"
.I Distance
determines the spacing between bodies.
The default value is 100.
.TP
.BI -s " size"
Bodies have the given
.IR size .
The default value is 25.
.TP
.BI -v " velocity"
Bodies have the given
.I velocity
in a random direction.
The default value is 0.
.TP
.BI -av " angular velocity"
Bodies have the given
.I "angular velocity"
relative to the center of mass of the new galaxy being generated.
The default value is 0.
.TP
.BI -gv " x,y"
The entire galaxy being generated is given the directional velocity determined
by the vector
.RI ( x,y ).
The default value is (0, 0).
.TP
.BI -o " x,y"
The entire galaxy being generated is offset by the vector
.RI ( x,y ).
The default value is (0, 0).
.TP
.B -sq
The galaxy being generated is a square. Without this option, the galaxy
will be circular.
.PP
The arguments to the
.BR -d ,
.BR -s ,
.BR -v ,
and
.B -av
arguments have the form
.B s
or
.B s±r
where s and r are double-precision floating point numbers.
.B S
is the base value and
.B r
if given determines a range in which the value will vary randomly
from the base.
.SH EXAMPLES
Two rotating circles destroy each other:
.IP
.EX
games/mkgalaxy -av 100 -d 60±50 -v 10 2000 |
games/mkgalaxy -i -av -70 -d 80±50 -v 10 -o 6000,2000 -gv -80,40 3000 |
games/galaxy -i
.EE
.PP
Cool patterns made by a square galaxy:
.IP
.EX
games/mkgalaxy -sq -av 20 5000 | games/galaxy -i
.EE
.SH SOURCE
.B /sys/src/games/galaxy
.SH SEE ALSO
J. Barnes & P. Hut (December 1986). "A hierarchical O(N log N) force-calculation algorithm".
.IR Nature .
324 (4): 446–449.
.PP
.IR galaxy (6)
.SH HISTORY
.I Galaxy
and
.I mkgalaxy
first appeared in 9front (Feb, 2017).