ref: 29c7ca80c9df8f805217be9bb9a9a083ff12912d
dir: /sys/src/games/gba/dat.h/
typedef char s8int; typedef short s16int; typedef long s32int; typedef vlong s64int; extern int cpuhalt, trace, keys; extern u32int curpc; extern int irq; extern int dmaact; extern uchar vram[]; extern u16int pram[], oam[]; extern u16int reg[]; extern uchar *rom, *back; extern int nrom, nback, backup; extern int hblank, ppuy; extern int clock; extern int scale; typedef struct Event Event; struct Event { int time; void (*f)(void *); Event *next; void *aux; }; extern Event *elist; enum { DISPCNT = 0x0/2, DISPSTAT = 0x4/2, BG0CNT = 0x8/2, BG0HOFS = 0x10/2, BG0VOFS = 0x12/2, BG2PA = 0x20/2, BG2PB = 0x22/2, BG2PC = 0x24/2, BG2PD = 0x26/2, BG2XL = 0x28/2, BG2XH = 0x2a/2, BG2YL = 0x2c/2, BG2YH = 0x2e/2, BG3XL = 0x38/2, BG3XH = 0x3a/2, BG3YL = 0x3c/2, BG3YH = 0x3e/2, WIN0H = 0x40/2, WIN1H = 0x42/2, WIN0V = 0x44/2, WIN1V = 0x46/2, WININ = 0x48/2, WINOUT = 0x4a/2, MOSAIC = 0x4c/2, BLDCNT = 0x50/2, BLDALPHA = 0x52/2, BLDY = 0x54/2, SOUNDCNTL = 0x80/2, SOUNDCNTH = 0x82/2, SOUNDBIAS = 0x88/2, FIFOAH = 0xa2/2, FIFOBH = 0xa6/2, DMA0CNTH = 0xba/2, DMA1CNTH = 0xc6/2, DMA2CNTH = 0xd2/2, DMA3CNTH = 0xde/2, TM0CNTH = 0x102/2, KEYCNT = 0x132/2, IE = 0x200/2, IF = 0x202/2, WAITCNT = 0x204/2, IME = 0x208/2, }; enum { /* DISPCNT */ FRAME = 1<<4, HBLFREE = 1<<5, OBJNOMAT = 1<<6, FBLANK = 1<<7, /* DISPSTAT */ IRQVBLEN = 1<<3, IRQHBLEN = 1<<4, IRQVCTREN = 1<<5, /* BGnCNT */ BGMOSAIC = 1<<6, BG8 = 1<<7, DISPWRAP = 1<<13, /* TIMERnCNTH */ PRESC = 3, COUNTUP = 1<<2, TIMERIRQ = 1<<6, TIMERON = 1<<7, /* DMAnCNTH */ DMADCNT = 5, DMASCNT = 7, DMAREP = 1<<9, DMAWIDE = 1<<10, DMAWHEN = 12, DMAIRQ = 1<<14, DMAEN = 1<<15, DMAINC = 0, DMADEC = 1, DMAFIX = 2, DMAINCREL = 3, DMANOW = 0, DMAVBL = 1, DMAHBL = 2, DMASPEC = 3, DMASOUND = 4, DMAVIDEO = 5, IRQVBL = 1<<0, IRQHBL = 1<<1, IRQVCTR = 1<<2, IRQTIM0 = 1<<3, IRQDMA0 = 1<<8, IRQKEY = 1<<12, NOBACK = 0, SRAM = 1, EEPROM = 2, FLASH = 3, KB = 1024, BACKTYPELEN = 64, HZ = 16777216, MILLION = 1000000, BILLION = 1000000000, }; typedef struct Var Var; struct Var { void *a; int s, n; }; #define VAR(a) {&a, sizeof(a), 1} #define ARR(a) {a, sizeof(*a), nelem(a)} enum { NEVENT = 6 };