ref: 31a6f6c83db8e845bc5bf2f0927685a6c2bdfdb2
dir: /sys/src/games/doom/w_wad.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // WAD I/O functions. // //----------------------------------------------------------------------------- #ifndef __W_WAD__ #define __W_WAD__ /* TYPES */ typedef struct { /* Should be "IWAD" or "PWAD" */ char identification[4]; int numlumps; int infotableofs; } wadinfo_t; typedef struct { int filepos; int size; char name[8]; } filelump_t; /* WADFILE I/O related stuff */ typedef struct { char name[8]; int handle; int position; int size; } lumpinfo_t; extern void** lumpcache; extern lumpinfo_t* lumpinfo; extern int numlumps; void W_InitMultipleFiles (char** filenames); void W_Reload (void); int W_CheckNumForName (char* name); int W_GetNumForName (char* name); int W_LumpLength (int lump); void W_ReadLump (int lump, void *dest); void* W_CacheLumpNum (int lump, int tag); void* W_CacheLumpName (char* name, int tag); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------