ref: 344c982fdb4eb3af3561d9a00ccc35a9af4f2a5e
dir: /sys/src/games/life.c/
/* * life - john conways's game of life (and variations), * sci. am. 223, october 1970, pp. 120—123, or * http://en.wikipedia.org/wiki/Conway's_Game_of_Life */ #include <u.h> #include <libc.h> #include <bio.h> #include <draw.h> #include <event.h> enum { NLIFE = 256, /* life array size */ PX = 4, /* cell spacing */ BX = PX - 1, /* box size */ NADJUST = NLIFE * NLIFE, }; /* * life[i][j] stores L+2*N, where L is 0 if the cell is dead and 1 * if alive, and N is the number of the cell's 8-connected neighbours * which live. * row[i] indicates how many cells are alive in life[i][*]. * col[j] indicates how many cells are alive in life[*][j]. * Adjust contains pointers to cells that need to have their neighbour * counts adjusted in the second pass of the generation procedure. */ char life[NLIFE][NLIFE]; int row[NLIFE]; int col[NLIFE]; char action[18]; /* index by cell contents to find action */ char *adjust[NADJUST]; Point cen; Image *bg, *box; int i0, i1, j0, j1; int needresize; int reverse; void birth(int, int); void centerlife(void); void death(int, int); int generate(void); int interest(int [NLIFE], int); void main(int, char *[]); int min(int, int); void readlife(char *); void redraw(void); void setrules(char *); void window(void); static void reshape(void); static void setbox(int i, int j) { Point loc; loc = Pt(cen.x + j*PX, cen.y + i*PX); draw(screen, Rpt(loc, addpt(loc, Pt(BX, BX))), box, nil, ZP); } static void clrbox(int i, int j) { Point loc; loc = Pt(cen.x + j*PX, cen.y + i*PX); draw(screen, Rpt(loc, addpt(loc, Pt(BX, BX))), bg, nil, ZP); } void setrules(char *r) { char *a; for (a = action; a != &action[nelem(action)]; *a++ = *r++) ; } static void g9err(Display *, char *err) { static int entered = 0; fprint(2, "%s: %s (%r)\n", argv0, err); exits(err); } void usage(void) { fprint(2, "Usage: %s [-3bo] [-d delay] [-r rules] file\n", argv0); exits("usage"); } void idle(void) { int c; while (ecanmouse()) emouse(); /* throw away mouse events */ while (ecankbd()) if ((c = ekbd()) == 'q' || c == 0177) /* watch keyboard ones */ exits(nil); if (needresize) reshape(); } void main(int argc, char *argv[]) { int delay = 1000; setrules(".d.d..b..d.d.d.d.d"); /* regular rules */ ARGBEGIN { case '3': setrules(".d.d.db.b..d.d.d.d"); break; /* 34-life */ case 'b': reverse = ~0xff; break; case 'd': delay = atoi(EARGF(usage())); if(delay < 0) sysfatal("invalid delay: %d", delay); break; case 'o': setrules(".d.d.db.b.b..d.d.d"); break; /* lineosc? */ case 'r': /* rules from cmdline */ setrules(EARGF(usage())); break; default: usage(); } ARGEND if (argc != 1) usage(); initdraw(g9err, 0, argv0); einit(Emouse|Ekeyboard); /* implies rawon() */ cen = divpt(subpt(addpt(screen->r.min, screen->r.max), Pt(NLIFE * PX, NLIFE * PX)), 2); bg = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DWhite^reverse); if(bg == nil) sysfatal("allocimage: %r"); box = allocimage(display, Rect(0,0,BX,BX), screen->chan, 1, DBlack^reverse); if(box == nil) sysfatal("allocimage: %r"); redraw(); readlife(argv[0]); do { flushimage(display, 1); idle(); sleep(delay); idle(); } while (generate()); exits(nil); } /* * We can only have interest in a given row (or column) if there * is something alive in it or in the neighbouring rows (or columns.) */ int interest(int rc[NLIFE], int i) { return(rc[i-1] != 0 || rc[i] != 0 || rc[i+1] != 0); } /* * A life generation proceeds in two passes. The first pass identifies * cells that have births or deaths. The `alive bit' is updated, as are * the screen and the row/col count deltas. Also, a record is made * of the cell's address. In the second pass, the neighbours of all changed * cells get their neighbour counts updated, and the row/col deltas get * merged into the row/col count arrays. * * The border cells (i==0 || i==NLIFE-1 || j==0 || j==NLIFE-1) are not * processed, purely for speed reasons. With a little effort, a wrap-around * universe could be implemented. * * Generate returns 0 if there was no change from the last generation, * and 1 if there were changes. */ #define neighbour(di, dj, op) lp[(di)*NLIFE+(dj)] op= 2 #define neighbours(op)\ neighbour(-1, -1, op);\ neighbour(-1, 0, op);\ neighbour(-1, 1, op);\ neighbour( 0, -1, op);\ neighbour( 0, 1, op);\ neighbour( 1, -1, op);\ neighbour( 1, 0, op);\ neighbour( 1, 1, op) int generate(void) { char *lp; char **p, **addp, **delp; int i, j, j0 = NLIFE, j1 = -1; int drow[NLIFE], dcol[NLIFE]; for (j = 1; j != NLIFE - 1; j++) { drow[j] = dcol[j] = 0; if (interest(col, j)) { if (j < j0) j0 = j; if (j1 < j) j1 = j; } } addp = adjust; delp = &adjust[NADJUST]; for (i = 1; i != NLIFE - 1; i++) if (interest(row, i)) { for (j = j0, lp = &life[i][j0]; j <= j1; j++, lp++) switch (action[*lp]) { case 'b': ++*lp; ++drow[i]; ++dcol[j]; setbox(i, j); *addp++ = lp; break; case 'd': --*lp; --drow[i]; --dcol[j]; clrbox(i, j); *--delp = lp; break; } } if (addp == adjust && delp == &adjust[NADJUST]) return 0; if (delp < addp) sysfatal("Out of space (delp < addp)"); p = adjust; while (p != addp) { lp = *p++; neighbours(+); } p = delp; while (p != &adjust[NADJUST]) { lp = *p++; neighbours(-); } for (i = 1; i != NLIFE - 1; i++) { row[i] += drow[i]; col[i] += dcol[i]; } if (row[1] || row[NLIFE-2] || col[1] || col[NLIFE-2]) centerlife(); return 1; } /* * Record a birth at (i,j). */ void birth(int i, int j) { char *lp; if (i < 1 || NLIFE - 1 <= i || j < 1 || NLIFE - 1 <= j || life[i][j] & 1) return; lp = &life[i][j]; ++*lp; ++row[i]; ++col[j]; neighbours(+); setbox(i, j); } /* * Record a death at (i,j) */ void death(int i, int j) { char *lp; if (i < 1 || NLIFE - 1 <= i || j < 1 || NLIFE - 1 <= j || !(life[i][j] & 1)) return; lp = &life[i][j]; --*lp; --row[i]; --col[j]; neighbours(-); clrbox(i, j); } void readlife(char *filename) { int c, i, j; char name[256]; Biobuf *bp; if ((bp = Bopen(filename, OREAD)) == nil) { snprint(name, sizeof name, "/sys/games/lib/life/%s", filename); if ((bp = Bopen(name, OREAD)) == nil) sysfatal("can't read %s: %r", name); } draw(screen, screen->r, bg, nil, ZP); for (i = 0; i != NLIFE; i++) { row[i] = col[i] = 0; for (j = 0; j != NLIFE; j++) life[i][j] = 0; } c = 0; for (i = 1; i != NLIFE - 1 && c >= 0; i++) { j = 1; while ((c = Bgetc(bp)) >= 0 && c != '\n') if (j != NLIFE - 1) switch (c) { case '.': j++; break; case 'x': birth(i, j); j++; break; } } Bterm(bp); centerlife(); } int min(int a, int b) { return(a < b ? a : b); } void centerlife(void) { int i, j, di, dj, iinc, jinc, t; window(); di = NLIFE / 2 - (i0 + i1) / 2; if (i0 + di < 1) di = 1 - i0; else if (i1 + di >= NLIFE - 1) di = NLIFE - 2 - i1; dj = NLIFE / 2 - (j0 + j1) / 2; if (j0 + dj < 1) dj = 1 - j0; else if (j1 + dj >= NLIFE - 1) dj = NLIFE - 2 - j1; if (di != 0 || dj != 0) { if (di > 0) { iinc = -1; t = i0; i0 = i1; i1 = t; } else iinc = 1; if (dj > 0) { jinc = -1; t = j0; j0 = j1; j1 = t; } else jinc = 1; for (i = i0; i * iinc <= i1 * iinc; i += iinc) for (j = j0; j * jinc <= j1 * jinc; j += jinc) if (life[i][j] & 1) { birth(i + di, j + dj); death(i, j); } } } void redraw(void) { int i, j; window(); draw(screen, screen->r, bg, nil, ZP); for (i = i0; i <= i1; i++) for (j = j0; j <= j1; j++) if (life[i][j] & 1) setbox(i, j); } void window(void) { for (i0 = 1; i0 != NLIFE - 2 && row[i0] == 0; i0++) ; for (i1 = NLIFE - 2; i1 != i0 && row[i1] == 0; --i1) ; for (j0 = 1; j0 != NLIFE - 2 && col[j0] == 0; j0++) ; for (j1 = NLIFE - 2; j1 != j0 && col[j1] == 0; --j1) ; } static void reshape(void) { // int dy12; // if (needresize) { // sqwid = Dx(screen->r) / (1 + bdp->cols + 1); // dy12 = Dy(screen->r) / (1 + bdp->rows + 1 + 2); // if (sqwid > dy12) // sqwid = dy12; // recompute(bdp, sqwid); // } sleep(1000); needresize = 0; cen = divpt(subpt(addpt(screen->r.min, screen->r.max), Pt(NLIFE * PX, NLIFE * PX)), 2); redraw(); flushimage(display, 1); } /* called from graphics library */ void eresized(int callgetwin) { needresize = callgetwin + 1; /* new window? */ /* was using Refmesg */ if (needresize > 1 && getwindow(display, Refnone) < 0) sysfatal("can't reattach to window: %r"); /* destroyed window? */ if (Dx(screen->r) == 0 || Dy(screen->r) == 0) exits("window gone"); reshape(); }