ref: 3d706f962137ee594173323e65ad1afd442eb0a4
dir: /sys/src/games/doom/v_video.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Gamma correction LUT. // Functions to draw patches (by post) directly to screen. // Functions to blit a block to the screen. // //----------------------------------------------------------------------------- #ifndef __V_VIDEO__ #define __V_VIDEO__ #include "doomtype.h" #include "doomdef.h" // Needed because we are refering to patches. #include "r_data.h" // // VIDEO // #define CENTERY (SCREENHEIGHT/2) // Screen 0 is the screen updated by I_Update screen. // Screen 1 is an extra buffer. extern byte* screens[5]; extern int dirtybox[4]; extern byte gammatable[5][256]; extern int usegamma; // Allocates buffer screens, call before R_Init. void V_Init (void); void V_CopyRect ( int srcx, int srcy, int srcscrn, int width, int height, int destx, int desty, int destscrn ); void V_DrawPatch ( int x, int y, int scrn, patch_t* patch); void V_DrawPatchDirect ( int x, int y, int scrn, patch_t* patch ); // Draw a linear block of pixels into the view buffer. void V_DrawBlock ( int x, int y, int scrn, int width, int height, byte* src ); // Reads a linear block of pixels into the view buffer. void V_GetBlock ( int x, int y, int scrn, int width, int height, byte* dest ); void V_MarkRect ( int x, int y, int width, int height ); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------