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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>The Ghostscript Interpreter Application Programming Interface (API)</title> <!-- $Id: API.htm,v 1.53 2005/10/20 19:46:22 ray Exp $ --> <!-- Supercedes the API in DLL.htm --> <link rel="stylesheet" type="text/css" href="gs.css" title="Ghostscript Style"> </head> <body> <!-- [1.0 begin visible header] ============================================ --> <!-- [1.1 begin headline] ================================================== --> <h1>The Ghostscript Interpreter Application Programming Interface (API)</h1> <!-- [1.1 end headline] ==================================================== --> <!-- [1.2 begin table of contents] ========================================= --> <h2>Table of contents</h2> <ul> <li><a href="#API">What is the Ghostscript Interpreter API?</a> <li><a href="#Exported_functions ">Exported functions</a> <ul> <li><a href="#revision"><b><tt>gsapi_revision</tt></b></a> <li><a href="#new_instance"><b><tt>gsapi_new_instance</tt></b></a> <li><a href="#delete_instance"><b><tt>gsapi_delete_instance</tt></b></a> <li><a href="#set_stdio"><b><tt>gsapi_set_stdio</tt></b></a> <li><a href="#set_poll"><b><tt>gsapi_set_poll</tt></b></a> <li><a href="#set_display_callback"><b><tt>gsapi_set_display_callback</tt></b></a> <li><a href="#run"><b><tt>gsapi_run_string_begin</tt></b></a> <li><a href="#run"><b><tt>gsapi_run_string_continue</tt></b></a> <li><a href="#run"><b><tt>gsapi_run_string_end</tt></b></a> <li><a href="#run"><b><tt>gsapi_run_string_with_length</tt></b></a> <li><a href="#run"><b><tt>gsapi_run_string</tt></b></a> <li><a href="#init"><b><tt>gsapi_init_with_args</tt></b></a> <li><a href="#run"><b><tt>gsapi_run_*</tt></b></a> <li><a href="#exit"><b><tt>gsapi_exit</tt></b></a> <li><a href="#set_visual_tracer"><b><tt>gsapi_set_visual_tracer</tt></b></a> <li><a href="#return_codes">Return codes</a> </ul> <li><a href="#Example_usage">Example usage</a> <li><a href="#stdio">Standard input and output</a> <li><a href="#display">Display device</a> </ul> <!-- [1.2 end table of contents] =========================================== --> <!-- [1.3 begin hint] ====================================================== --> <p>For other information, see the <a href="Readme.htm">Ghostscript overview</a>. <p> <b>WARNING:</b> The API described in this document is subject to changes in future releases, possibly ones that are not backward compatible with what is described here. <!-- [1.3 end hint] ======================================================== --> <hr> <!-- [1.0 end visible header] ============================================== --> <!-- [2.0 begin contents] ================================================== --> <h2><a name="API"></a>What is the Ghostscript Interpreter API?</h2> <p> The Ghostscript interpreter can be built as a dynamic link library (DLL) on the Windows or OS/2 platforms, as a shared object on the Linux platform and as a framework on MacOS X. With some changes, it could be built as a static library. This document describes the Application Programming Interface (API) for the Ghostscript interpreter library. This should not be confused with the <a href="Lib.htm">Ghostscript library</a> which provides a graphics library but not the interpreter. <p> This supercedes the old <a href="DLL.htm">DLL</a> interface. <p> To provide the interface described in the <a href="Use.htm">usage documentation</a>, a smaller independent executable loads the DLL/shared object. This executable must provide all the interaction with the windowing system, including image windows and, if necessary, a text window. <p> The Ghostscript interpreter library's name and characteristics differ for each platform: <ul> <li>The Win32 DLL <b><tt>gsdll32.dll</tt></b> has MULTIPLE NONSHARED data segments. Under Win32s it can be used by only one program at a time, but under Windows 95/98 or Windows NT it can be called by multiple programs simultaneously. <li>The OS/2 DLL <b><tt>gsdll2.dll</tt></b> has MULTIPLE NONSHARED data segments and can be called by multiple programs simultaneously. <li>The Linux shared object <b><tt>libgs.so</tt></b> can be used by multiple programs simultaneously. <li>The MacOS X <b><tt>Ghostscript.framework</tt></b> can also be used by multiple applications at once. </ul> <p> The source for the executable is in <b><tt>dw</tt></b>*.* (Windows), <b><tt>dp</tt></b>*.* (OS/2) and <b><tt>dx</tt></b>*.* (Linux). See these source files for examples of how to use the DLL. A similar example for MacOS using the Carbon API is provided in <b><tt>dm</tt></b>*.*. <p> The source file <tt>dxmainc.c</tt> can also serve as an example of how to use the framework shared component on MacOS X, providing the same command-line tool it does on any linux, bsd or similar operating system. Just change the header includes to use the Ghostscript namespace: <blockquote><pre><tt>#include <Ghostscript/ierrors.h> #include <Ghostscript/iapi.h></tt></pre></blockquote> and link with: <blockquote><pre><tt>cc -o gsc dxmainc.c -framework Ghostscript</tt></pre></blockquote> To get a useable executable. <tt>Ghostscript.framework</tt> must be properly installed in the search path for this to work. <p> At this stage, Ghostscript does not support multiple instances of the interpreter within a single process. <hr> <h2><a name="Exported_functions"></a>Exported functions</h2> <p> The functions exported by the DLL/shared object are described in the header file <a href="../src/iapi.h"><b><tt>iapi.h</tt></b></a> and are summarised below. Omitted from the summary are the calling convention (e.g. __stdcall), details of return values and error handling. <ul> <li><b><tt> int <a href="#revision">gsapi_revision</a> (gsapi_revision_t *pr, int len); </tt></b> <li><b><tt> int <a href="#new_instance">gsapi_new_instance</a> (void **pinstance, void *caller_handle); </tt></b> <li><b><tt> void <a href="#delete_instance">gsapi_delete_instance</a> (void *instance); </tt></b> <li><b><tt> int <a href="#set_stdio">gsapi_set_stdio</a> (void *instance, int(*stdin_fn)(void *caller_handle, char *buf, int len), int(*stdout_fn)(void *caller_handle, const char *str, int len), int(*stderr_fn)(void *caller_handle, const char *str, int len)); </tt></b> <li><b><tt> int <a href="#set_poll">gsapi_set_poll</a> (void *instance, int(*poll_fn)(void *caller_handle)); </tt></b> <li><b><tt> int <a href="#set_display_callback">gsapi_set_display_callback</a> (void *instance, display_callback *callback); </tt></b> <li><b><tt> int <a href="#init">gsapi_init_with_args</a> (void *instance, int argc, char **argv); </tt></b> <li><b><tt> int <a href="#run">gsapi_run_string_begin</a> (void *instance, int user_errors, int *pexit_code); </tt></b> <li><b><tt> int <a href="#run">gsapi_run_string_continue</a> (void *instance, const char *str, unsigned int length, int user_errors, int *pexit_code); </tt></b> <li><b><tt> int <a href="#run">gsapi_run_string_end</a> (void *instance, int user_errors, int *pexit_code); </tt></b> <li><b><tt> int <a href="#run">gsapi_run_string_with_length</a> (void *instance, const char *str, unsigned int length, int user_errors, int *pexit_code); </tt></b> <li><b><tt> int <a href="#run">gsapi_run_string</a> (void *instance, const char *str, int user_errors, int *pexit_code); </tt></b> <li><b><tt> int <a href="#run">gsapi_run_file</a> (void *instance, const char *file_name, int user_errors, int *pexit_code); </tt></b> <li><b><tt> int <a href="#exit">gsapi_exit</a> (void *instance); </tt></b> <li><b><tt> int <a href="#set_visual_tracer">gsapi_set_visual_tracer</a> (gstruct vd_trace_interface_s *I); </tt></b> </ul> <h3><a name="revision"></a><b><tt>gsapi_revision()</tt></b></h3> <blockquote> This function returns the revision numbers and strings of the Ghostscript interpreter library; you should call it before any other interpreter library functions to make sure that the correct version of the Ghostscript interpreter has been loaded. <blockquote> <pre> typedef struct gsapi_revision_s { const char *product; const char *copyright; long revision; long revisiondate; } gsapi_revision_t; gsapi_revision_t r; if (gsapi_revision(&r, sizeof(r)) == 0) { if (r.revision < 650) printf("Need at least Ghostscript 6.50"); } else { printf("revision structure size is incorrect"); } </pre></blockquote> </blockquote> <h3><a name="new_instance"></a><b><tt>gsapi_new_instance()</tt></b></h3> <blockquote> Create a new instance of Ghostscript. This instance is passed to most other gsapi functions. The caller_handle will be provided to callback functions. <b>At this stage, Ghostscript supports only one instance</b>. </blockquote> <h3><a name="delete_instance"></a><b><tt>gsapi_delete_instance()</tt></b></h3> <blockquote> Destroy an instance of Ghostscript. Before you call this, Ghostscript must have finished. If Ghostscript has been initialised, you must call <b><tt>gsapi_exit</tt></b> before <b><tt>gsapi_delete_instance</tt></b>. </blockquote> <h3><a name="set_stdio"></a><b><tt>gsapi_set_stdio()</tt></b></h3> <blockquote> Set the callback functions for stdio The stdin callback function should return the number of characters read, 0 for EOF, or -1 for error. The stdout and stderr callback functions should return the number of characters written. </blockquote> <h3><a name="set_poll"></a><b><tt>gsapi_set_poll()</tt></b></h3> <blockquote> Set the callback function for polling. This is used for handling window events or cooperative multitasking. This function will only be called if the Ghostscript interpreter was compiled with <b><tt>CHECK_INTERRUPTS</tt></b> as described in <b><tt><a href="../src/gpcheck.h">gpcheck.h</a></tt></b>. The polling function should return zero if all is well, and return negative if it wants ghostscript to abort. The polling function must be fast. </blockquote> <h3><a name="set_display_callback"></a><b><tt>gsapi_set_display_callback()</tt></b></h3> <blockquote> Set the callback structure for the <a href="#display">display</a> device. If the <a href="#display">display</a> device is used, this must be called after <b><tt>gsapi_new_instance()</tt></b> and before <b><tt>gsapi_init_with_args()</tt></b>. See <b><tt><a href="../src/gdevdsp.h">gdevdsp.h</a></tt></b> for more details. </blockquote> <h3><a name="init"></a><b><tt>gsapi_init_with_args()</tt></b></h3> <blockquote> Initialise the interpreter. This calls <b><tt>gs_main_init_with_args()</tt></b> in <b><tt><a href="../src/imainarg.c">imainarg.c</a></tt></b>. See below for <a href="#return_codes">return codes</a>. The arguments are the same as the "C" main function: argv[0] is ignored and the user supplied arguments are argv[1] to argv[argc-1]. </blockquote> <h3><a name="run"></a><b><tt>gsapi_run_*()</tt></b></h3> <blockquote> The <b><tt>gsapi_run_*</tt></b> functions are like <b><tt>gs_main_run_*</tt></b> except that the error_object is omitted. If these functions return <= -100, either quit or a fatal error has occured. You must call <b><tt>gsapi_exit()</tt></b> next. The only exception is <b><tt>gsapi_run_string_continue()</tt></b> which will return <b><tt>e_NeedInput</tt></b> if all is well. See below for <a href="#return_codes">return codes</a>. <p> There is a 64 KB length limit on any buffer submitted to a <tt>gsapi_run_*</tt> function for processing. If you have more than 65535 bytes of input then you must split it into smaller pieces and submit each in a separate <tt>gsapi_run_string_continue()</tt> call. </blockquote> <h3><a name="exit"></a><b><tt>gsapi_exit()</tt></b></h3> <blockquote> Exit the interpreter. This must be called on shutdown if <b><tt>gsapi_init_with_args()</tt></b> has been called, and just before <b><tt>gsapi_delete_instance()</tt></b>. </blockquote> <h3><a name="set_visual_tracer"></a><b><tt>gsapi_set_visual_tracer()</tt></b></h3> <blockquote> Pass visual tracer interface block to Ghostscript. See <a href="Lib.htm#Visual_trace"><b><tt>Lib.htm</tt></b></a> for reference about the interface block structure. This function is useful for debug clients only. Release clients must not call it. </blockquote> <h3><a name="return_codes"></a>Return codes</h3> <p> The <b><tt>gsapi_init_with_args</tt></b>, <b><tt>gsapi_run_*</tt></b> and <b><tt>gsapi_exit</tt></b> functions return an integer code. <p> <table width="80%" align="center" cellpadding=0 cellspacing=0> <tr><th colspan=3 bgcolor="#CCCC00"><hr><font size="+1">Return codes from <b><tt>gsapi_*()</tt></b></font><hr> <tr valign=bottom> <th align=left>Code <td> <th align=left>Status <tr> <td colspan=3><hr> <tr valign=top> <td align=left>0 <td> <td>No errors <tr valign=top> <td align=left>e_Quit <td> <td>"<b><tt>quit</tt></b>" has been executed. This is not an error. <b><tt>gsapi_exit()</tt></b> must be called next. <tr valign=top> <td align=left>e_NeedInput <td> <td>More input is needed by <b><tt>gsapi_run_string_continue()</tt></b>. This is not an error. <tr valign=top> <td align=left>e_Info <td> <td>"<b><tt>gs -h</tt></b>" has been executed. This is not an error. <b><tt>gsapi_exit()</tt></b> must be called next. <tr valign=top> <td align=left>< 0 <td> <td>Error <tr valign=top> <td align=left><= -100 <td> <td>Fatal error. <b><tt>gsapi_exit()</tt></b> must be called next. </table> </blockquote> <p> The <b><tt>gsapi_run_*()</tt></b> functions do not flush stdio. If you want to see output from Ghostscript you must do this explicitly as shown in the example below. <p> When executing a string with <b><tt>gsapi_run_string_*()</tt></b>, <b><tt>currentfile</tt></b> is the input from the string. Reading from <b><tt>%stdin</tt></b> uses the stdin callback. </blockquote> <h2><a name="Example_usage"></a>Example Usage</h2> Some overly simple examples of using the Ghostscript interpreter library are below. Some more examples including other programming languages may be found at <a href="http://www.cs.wisc.edu/~ghost/doc/gsapi.htm"> http://www.cs.wisc.edu/~ghost/doc/gsapi.htm</a>. <p>To use try out these examples in a development environment like Microsoft's developer tools or Metrowerks Codewarrior, create a new project, save the example source code as a <tt>.c</tt> file and add it, along with the Ghostscript dll or shared library. You will also need to make sure the Ghostscript headers are available, either by adding their location (the <tt>src</tt> directory in the Ghostscript source distribution) to the project's search path, or by copying ierrors.h and iapi.h into the same directory as the example source.</p> <h3>Example 1</h3> <pre> /* Example of using GS DLL as a ps2pdf converter. */ #if defined(_WIN32) && !defined(_Windows) # define _Windows #endif #ifdef _Windows /* add this source to a project with gsdll32.dll, or compile it directly with: * cl -D_Windows -Isrc -Febin\ps2pdf.exe ps2pdf.c bin\gsdll32.lib */ # include <windows.h> # define GSDLLEXPORT __declspec(dllimport) #endif #include "ierrors.h" #include "iapi.h" void *minst; int main(int argc, char *argv[]) { int code, code1; const char * gsargv[10]; int gsargc; gsargv[0] = "ps2pdf"; /* actual value doesn't matter */ gsargv[1] = "-dNOPAUSE"; gsargv[2] = "-dBATCH"; gsargv[3] = "-dSAFER"; gsargv[4] = "-sDEVICE=pdfwrite"; gsargv[5] = "-sOutputFile=out.pdf"; gsargv[6] = "-c"; gsargv[7] = ".setpdfwrite"; gsargv[8] = "-f"; gsargv[9] = "input.ps"; gsargc=10; code = gsapi_new_instance(&minst, NULL); if (code < 0) return 1; code = gsapi_init_with_args(minst, gsargc, gsargv); code1 = gsapi_exit(minst); if ((code == 0) || (code == e_Quit)) code = code1; gsapi_delete_instance(minst); if ((code == 0) || (code == e_Quit)) return 0; return 1; } </pre> <h3>Example 2</h3> <pre> /* Similar to command line gs */ #if defined(_WIN32) && !defined(_Windows) # define _Windows #endif #ifdef _Windows /* Compile directly with: * cl -D_Windows -Isrc -Febin\gstest.exe gstest.c bin\gsdll32.lib */ # include <windows.h> # define GSDLLEXPORT __declspec(dllimport) #endif #include <stdio.h> #include "ierrors.h" #include "iapi.h" /* stdio functions */ static int GSDLLCALL gsdll_stdin(void *instance, char *buf, int len) { int ch; int count = 0; while (count < len) { ch = fgetc(stdin); if (ch == EOF) return 0; *buf++ = ch; count++; if (ch == '\n') break; } return count; } static int GSDLLCALL gsdll_stdout(void *instance, const char *str, int len) { fwrite(str, 1, len, stdout); fflush(stdout); return len; } static int GSDLLCALL gsdll_stderr(void *instance, const char *str, int len) { fwrite(str, 1, len, stderr); fflush(stderr); return len; } void *minst; const char start_string[] = "systemdict /start get exec\n"; int main(int argc, char *argv[]) { int code, code1; int exit_code; code = gsapi_new_instance(&minst, NULL); if (code < 0) return 1; gsapi_set_stdio(minst, gsdll_stdin, gsdll_stdout, gsdll_stderr); code = gsapi_init_with_args(minst, argc, argv); if (code == 0) code = gsapi_run_string(minst, start_string, 0, &exit_code); code1 = gsapi_exit(minst); if ((code == 0) || (code == e_Quit)) code = code1; gsapi_delete_instance(minst); if ((code == 0) || (code == e_Quit)) return 0; return 1; } </pre> <h3>Example 3</h3> Replace main() in either of the above with the following code, showing how you can feed Ghostscript piecemeal: <pre> const char *command = "1 2 add == flush\n"; int main(int argc, char *argv[]) { int code, code1; int exit_code; code = gsapi_new_instance(&minst, NULL); if (code < 0) return 1; code = gsapi_init_with_args(minst, argc, argv); if (code == 0) { gsapi_run_string_begin(minst, 0, &exit_code); gsapi_run_string_continue(minst, command, strlen(command), 0, &exit_code); gsapi_run_string_continue(minst, "qu", 2, 0, &exit_code); gsapi_run_string_continue(minst, "it", 2, 0, &exit_code); gsapi_run_string_end(minst, 0, &exit_code); } code1 = gsapi_exit(minst); if ((code == 0) || (code == e_Quit)) code = code1; gsapi_delete_instance(minst); if ((code == 0) || (code == e_Quit)) return 0; return 1; } </pre> <h2><a name="Multiple_threads"></a>Multiple threads</h2> The Ghostscript library should have been compiled with a thread safe run time library. Synchronisation of threads is entirely up to the caller. The exported <a href="#Exported_functions "><b><tt>gsapi_*()</tt></b></a> functions must be called from one thread only. <h2><a name="stdio"></a>Standard input and output</h2> <p> When using the Ghostscript interpreter library interface, you have a choice of two standard input/output methods. <ul> <li>If you do nothing, the "C" stdio will be used. <li>If you use <b><tt>gsapi_set_stdio()</tt></b>, all stdio will be redirected to the callback functions you provide. This would be used in a graphical user interface environment where stdio is not available, or where you wish to process Ghostscript input or output. </ul> <p> The callback functions are described in <a href="../src/iapi.h"><b><tt>iapi.h</tt></b></a>. <h2><a name="display"></a>Display device</h2> <p> The <b><tt>display</tt></b> device is available for use with the Ghostscript interpreter library. This is described in the file <b><tt><a href="../src/gdevdsp.h">gdevdsp.h</a></tt></b>. This device provides you with access to the raster output of Ghostscript. It is your responsibility to copy this raster to a display window or printer. <p> To use this device, you must provide a callback structure with addresses of a number of callback functions. The address of the callback structure is provided using <b><tt>gsapi_set_display_callback()</tt></b>. This must be called after <b><tt>gsapi_new_instance()</tt></b> and before <b><tt>gsapi_init_with_args()</tt></b>. <p> The callbacks are for device open, close, resize, sync, page, memory allocation and updating. Each callback function contains a handle can be set using <blockquote> -dDisplayHandle=1234 </blockquote> <p> The device raster format can be configured using <blockquote> -dDisplayFormat=NNNN </blockquote> Options include <ul> <li> native, gray, RGB, CMYK or separation color spaces. <li> alpha byte (ignored). <li> 1 to 16 bits/component. <li> bigendian (RGB) or littleendian (BGR) order. <li> top first or bottom first raster. <li> 16 bits/pixel with 555 or 565 bitfields. </ul> The format values are described in <b><tt><a href="../src/gdevdsp.h">gdevdsp.h</a></tt></b>. The format is flexible enough to support common Windows, OS/2, Linux and Mac raster formats. To select the display device with a Windows 24-bit RGB raster: <pre> char **nargv; char arg1[64]; char arg2[64]; char arg3[64]; code = gsapi_new_instance(&minst, NULL); gsapi_set_stdio(minst, gsdll_stdin, gsdll_stdout, gsdll_stderr); code = gsapi_set_display_callback(minst, &display_callback); sprintf(arg1, "-sDEVICE=display"); sprintf(arg2, "-dDisplayHandle=%d", 0); sprintf(arg3, "-dDisplayFormat=%d", DISPLAY_COLORS_RGB | DISPLAY_ALPHA_NONE | DISPLAY_DEPTH_8 | DISPLAY_LITTLEENDIAN | DISPLAY_BOTTOMFIRST); nargv = (char **)malloc((argc + 4) * sizeof(char *)); nargv[0] = argv[0]; nargv[1] = arg1; nargv[2] = arg2; nargv[3] = arg3; memcpy(nargv + 4, argv + 1, argc * sizeof(char *)); argc += 3; code = gsapi_init_with_args(minst, argc, nargv); </pre> <p> The display device provides you with the address and size of the raster using the <b><tt>display_size()</tt></b> callback. You are then responsible for displaying this raster. Some examples are in <b><tt><a href="../src/dwmain.c">dwmain.c</a></tt></b> (Windows), <b><tt><a href="../src/dpmain.c">dpmain.c</a></tt></b> (OS/2) and <b><tt><a href="../src/dxmain.c">dxmain.c</a></tt></b> (X11/Linux), and <b><tt><a href="../src/dmmain.c">dmmain.c</a></tt></b> (MacOS Classic or Carbon). <p> On some platforms, the calling convention for the display device callbacks in <b><tt><a href="../src/gdevdsp.h">gdevdsp.h</a></tt></b> is not the same as the exported <a href="#Exported_functions "><b><tt>gsapi_*()</tt></b></a> functions in <a href="../src/iapi.h"><b><tt>iapi.h</tt></b></a>. <p> <!-- [2.0 end contents] ==================================================== --> <!-- [3.0 begin visible trailer] =========================================== --> <hr> <p> <small>Copyright © 2000-2004 artofcode LLC. All rights reserved.</small> <p> This software is provided AS-IS with no warranty, either express or implied. This software is distributed under license and may not be copied, modified or distributed except as expressly authorized under the terms of the license contained in the file LICENSE in this distribution. For more information about licensing, please refer to http://www.ghostscript.com/licensing/. For information on commercial licensing, go to http://www.artifex.com/licensing/ or contact Artifex Software, Inc., 101 Lucas Valley Road #110, San Rafael, CA 94903, U.S.A., +1(415)492-9861. <p> <small>Ghostscript version 8.53, 20 October 2005 <!-- [3.0 end visible trailer] ============================================= --> </body> </html>