ref: 53fe82ee861967f0c02dbec7901660470da79098
dir: /sys/src/games/mandel.c/
#include <u.h> #include <libc.h> #include <draw.h> #include <thread.h> #include <mouse.h> #include <cursor.h> enum { ncolors = 600 }; double xmin = -2, xmax = 1; double ymin = -1, ymax = 1; Mousectl *mctl; Rendez rend; int stopdraw; uchar *imagedata; Image *image; extern Cursor reading; uchar colors[3 * (ncolors + 1)]; double convx(Rectangle *r, int x) { return (xmax - xmin) * (x - r->min.x) / (r->max.x - r->min.x) + xmin; } double convy(Rectangle *r, int y) { return (ymax - ymin) * (r->max.y - y) / (r->max.y - r->min.y) + ymin; } void pixel(int x, int y) { draw(screen, Rect(x, y, x + 1, y + 1), display->black, nil, ZP); } ulong iterate(double x, double y) { int i; double zx, zy, zx2, zy2, v; zx = zy = zx2 = zy2 = 0; for(i = 0; i < 100; i++){ zy = 2 * zx * zy + y; zx = zx2 - zy2 + x; zx2 = zx * zx; zy2 = zy * zy; if(zx2 + zy2 >= 4){ v = 2 + i - log(log(sqrt(zx2 + zy2)) / log(i + 2)) / 0.69314718; return (int)(v * 1000) % ncolors; } } return 0; } void redrawproc(void *) { int x, y; uchar *p, *q; qlock(rend.l); for(;;){ setcursor(mctl, &reading); p = imagedata; for(y = screen->r.min.y; y < screen->r.max.y; y++) for(x = screen->r.min.x; x < screen->r.max.x; x++){ if(stopdraw) goto check; q = colors + 3 * iterate(convx(&screen->r, x), convy(&screen->r, y)); *p++ = *q++; *p++ = *q++; *p++ = *q; } if(stopdraw) goto check; lockdisplay(display); loadimage(image, image->r, imagedata, Dx(image->r) * Dy(image->r) * 3); draw(screen, screen->r, image, nil, screen->r.min); flushimage(display, 1); unlockdisplay(display); check: stopdraw = 0; setcursor(mctl, nil); rsleep(&rend); stopdraw = 0; } } void zoom(void) { Rectangle r; double xmin_, xmax_, ymin_, ymax_; r = getrect(3, mctl); if(r.min.x == 0 && r.min.y == 0 && r.max.x == 0 && r.max.y == 0) return; xmin_ = convx(&screen->r, r.min.x); xmax_ = convx(&screen->r, r.max.x); ymin_ = convy(&screen->r, r.max.y); ymax_ = convy(&screen->r, r.min.y); stopdraw = 1; qlock(rend.l); xmin = xmin_; xmax = xmax_; ymin = ymin_; ymax = ymax_; rwakeup(&rend); qunlock(rend.l); } char *menus[] = { "zoom in", "reset", "quit", nil, }; Menu menu = { .item = menus }; void resizethread(void *) { ulong l; for(;;){ if(recv(mctl->resizec, &l) < 1) continue; stopdraw = 1; qlock(rend.l); if(getwindow(display, Refnone) < 0) sysfatal("getwindow: %r"); freeimage(image); free(imagedata); image = allocimage(display, screen->r, RGB24, 0, DBlack); imagedata = malloc(3 * Dx(screen->r) * Dy(screen->r)); rwakeup(&rend); qunlock(rend.l); } } void initcolors(void) { uchar *p; int h, x; for(p = colors + 3, h = 0; p < colors + nelem(colors); h++){ x = 0xFF - abs(h % (ncolors / 3) - ncolors / 6) * 0xFF / (ncolors / 6); if(h < ncolors/6){ *p++ = 0xFF; *p++ = x; *p++ = 0; }else if(h < ncolors/3){ *p++ = x; *p++ = 0xFF; *p++ = 0; }else if(h < ncolors/2){ *p++ = 0; *p++ = 0xFF; *p++ = x; }else if(h < 2*ncolors/3){ *p++ = 0; *p++ = x; *p++ = 0xFF; }else if(h < 5*ncolors/6){ *p++ = x; *p++ = 0; *p++ = 0xFF; }else{ *p++ = 0xFF; *p++ = 0; *p++ = x; } } } void threadmain() { static QLock ql; int rc; if(initdraw(nil, nil, "mandelbrot") < 0) sysfatal("initdraw: %r"); display->locking = 1; unlockdisplay(display); if((mctl = initmouse(nil, screen)) == nil) sysfatal("initmouse: %r"); rend.l = &ql; image = allocimage(display, screen->r, RGB24, 0, DBlack); imagedata = malloc(3 * Dx(screen->r) * Dy(screen->r)); initcolors(); proccreate(redrawproc, nil, mainstacksize); threadcreate(resizethread, nil, mainstacksize); for(;;){ readmouse(mctl); if(mctl->buttons & 4){ lockdisplay(display); rc = menuhit(3, mctl, &menu, nil); unlockdisplay(display); switch(rc){ case 0: zoom(); break; case 1: stopdraw = 1; qlock(rend.l); xmin = -2; xmax = 1; ymin = -1; ymax = 1; rwakeup(&rend); qunlock(rend.l); break; case 2: threadexitsall(nil); } } } } Cursor reading = { {-1, -1}, {0xff, 0x80, 0xff, 0x80, 0xff, 0x00, 0xfe, 0x00, 0xff, 0x00, 0xff, 0x80, 0xff, 0xc0, 0xef, 0xe0, 0xc7, 0xf0, 0x03, 0xf0, 0x01, 0xe0, 0x00, 0xc0, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, }, {0x00, 0x00, 0x7f, 0x00, 0x7e, 0x00, 0x7c, 0x00, 0x7e, 0x00, 0x7f, 0x00, 0x6f, 0x80, 0x47, 0xc0, 0x03, 0xe0, 0x01, 0xf0, 0x00, 0xe0, 0x00, 0x40, 0x00, 0x00, 0x01, 0xb6, 0x01, 0xb6, 0x00, 0x00, } };