ref: 5fc5c18208546c77f2c279f7f6acf6b01a2d2645
dir: /sys/src/games/doom/r_sky.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Sky rendering. // //----------------------------------------------------------------------------- #ifndef __R_SKY__ #define __R_SKY__ #ifdef __GNUG__ #pragma interface #endif // SKY, store the number for name. #define SKYFLATNAME "F_SKY1" // The sky map is 256*128*4 maps. #define ANGLETOSKYSHIFT 22 extern int skytexture; extern int skytexturemid; // Called whenever the view size changes. void R_InitSkyMap (void); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------