shithub: riscv

ref: 717237303d368378283ad719ee4f2c580b99fd2b
dir: /sys/src/games/doom/i_system.c/

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/* i_system.c */

#include "doomdef.h"
#include "doomtype.h"

#include "i_system.h"
#include "i_sound.h"
#include "i_video.h"

#include "d_main.h"
#include "d_net.h"
#include "g_game.h"
#include "m_misc.h"

int mb_used = 32;	/* 32MB heap */

void I_Init (void)
{
	I_InitSound();
	I_InitGraphics();
	I_MouseEnable(1);
}

byte* I_ZoneBase (int *size)
{
	*size = mb_used*1024*1024;
	return (byte *) malloc(*size);
}

/* returns time in 1/70th second tics */
int I_GetTime (void)
{
	return (int)((nsec()*TICRATE)/1000000000);
}

static ticcmd_t emptycmd;
ticcmd_t* I_BaseTiccmd (void)
{
	return &emptycmd;
}

void I_Quit (void)
{
	D_QuitNetGame ();
	I_ShutdownSound();
	I_ShutdownMusic();
	M_SaveDefaults ();
	I_ShutdownGraphics();
	exits(nil);
}

byte* I_AllocLow (int length)
{
	byte *mem;
        
	mem = (byte *)malloc (length);
	memset (mem,0,length);
	return mem;
}

void I_Tactile(int on, int off, int total)
{
	USED(on, off, total);
}

//
// I_Error
//
extern boolean demorecording;

void I_Error (char *error, ...)
{
    va_list	argptr;

    // Message first.
    va_start (argptr,error);
    fprintf (stderr, "Error: ");
    vfprintf (stderr,error,argptr);
    fprintf (stderr, "\n");
    va_end (argptr);

    fflush( stderr );

    // Shutdown. Here might be other errors.
    if (demorecording)
	G_CheckDemoStatus();

    D_QuitNetGame ();
    I_ShutdownGraphics();

    exits("I_Error");
}

int I_FileExists (char *filepath)
{
	return access(filepath, AEXIST) == 0;
}

int I_Open (char *filepath)
{
	return open(filepath, OREAD);
}

void I_Close (int handle)
{
	close (handle);
}

int I_Seek (int handle, int n)
{
	return seek(handle, n, 0);
}

int I_Read (int handle, void *buf, int n)
{
	return read(handle, buf, n);
}

char* I_IdentifyWAD(char *wadname)
{
	static char path[1024];
	char *home;

	snprint(path, sizeof path, wadname);
	if (I_FileExists (path))
		return path;

	if(home = getenv("home")){
		snprintf(path, sizeof path, "%s/lib/doom/%s", home, wadname);
		free(home);

		if (I_FileExists (path))
			return path;
	}

	snprintf(path, sizeof path, "/sys/lib/doom/%s", wadname);
	if (I_FileExists (path))
		return path;

	snprintf(path, sizeof path, "/sys/games/lib/doom/%s", wadname);
	if (I_FileExists (path))
		return path;

	return nil;
}