ref: 8e3abc0cce6d52ebf9195ea277a6dbd92ba497a1
dir: /sys/src/games/doom/r_local.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Refresh (R_*) module, global header. // All the rendering/drawing stuff is here. // //----------------------------------------------------------------------------- #ifndef __R_LOCAL__ #define __R_LOCAL__ // Binary Angles, sine/cosine/atan lookups. #include "tables.h" // Screen size related parameters. #include "doomdef.h" // Include the refresh/render data structs. #include "r_data.h" // // Separate header file for each module. // #include "r_main.h" #include "r_bsp.h" #include "r_segs.h" #include "r_plane.h" #include "r_data.h" #include "r_things.h" #include "r_draw.h" #endif // __R_LOCAL__ //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------