ref: 9a7ee3a47de9b15b79d83fb3c5590acbc63114b3
dir: /sys/src/games/timmy/dat.h/
typedef struct Hinge Hinge; typedef struct ObjT ObjT; typedef struct Obj Obj; typedef struct Poly Poly; typedef struct Vec Vec; struct Vec { double x, y; }; struct Poly { int nvert; Vec *vert; double invI; }; struct Hinge { Vec p; Vec p0; Obj *o; Hinge *onext; Hinge *cnext, *cprev; Hinge *anext; }; struct ObjT { int flags; Poly *poly; Hinge *hinge; Image *line, *fill; double imass; void (*draw)(Obj *, Image *); void (*move)(Obj *, double, double, double); void (*init)(Obj *); }; struct Obj { ObjT *tab; Vec p, v; double θ, ω; Rectangle bbox; Poly *poly; Hinge *hinge; Obj *next, *prev; int idx; }; enum { TrayH = 100, TraySpc = 20, }; #define DEG 0.01745329251994330 #define Slop 0.5 #define HingeSep 4.0