ref: c0d21d35b103e980e658fff1ef07107e72a03364
dir: /sys/src/games/doom/i_video.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // System specific interface stuff. // //----------------------------------------------------------------------------- #ifndef __I_VIDEO__ #define __I_VIDEO__ #include "doomtype.h" #ifdef __GNUG__ #pragma interface #endif // Called by D_DoomMain, // determines the hardware configuration // and sets up the video mode void I_InitGraphics (void); void I_ShutdownGraphics(void); // Takes full 8 bit values. void I_SetPalette (byte* palette); void I_UpdateNoBlit (void); void I_FinishUpdate (void); void I_MouseEnable (int); // Wait for vertical retrace or pause a bit. void I_WaitVBL(int count); void I_ReadScreen (byte* scr); void I_BeginRead (void); void I_EndRead (void); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------