ref: c3ba64f6935322f09b6de5c2285544fd471c605d
dir: /sys/src/games/doom/wi_stuff.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Intermission. // //----------------------------------------------------------------------------- #ifndef __WI_STUFF__ #define __WI_STUFF__ //#include "v_video.h" #include "doomdef.h" // States for the intermission typedef enum { NoState = -1, StatCount, ShowNextLoc } stateenum_t; // Called by main loop, animate the intermission. void WI_Ticker (void); // Called by main loop, // draws the intermission directly into the screen buffer. void WI_Drawer (void); // Setup for an intermission screen. void WI_Start(wbstartstruct_t* wbstartstruct); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------