ref: c3ba64f6935322f09b6de5c2285544fd471c605d
dir: /sys/src/games/timmy/poly.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include "dat.h" #include "fns.h" Poly * mkpoly(int n, ...) { Poly *p; int i; va_list va; p = emalloc(sizeof(Poly)); p->nvert = n; p->vert = emalloc((n + 1) * sizeof(Vec)); va_start(va, n); for(i = 0; i < n; i++){ p->vert[i].x = va_arg(va, double); p->vert[i].y = va_arg(va, double); } p->vert[n] = p->vert[0]; va_end(va); polyfix(p); return p; } void polyfix(Poly *o) { double I, A, x, y, t; Vec *p, *q; int i; I = 0; A = 0; x = 0; y = 0; for(i = 0; i < o->nvert; i++){ p = &o->vert[i]; q = p + 1; t = p->x * q->y - p->y * q->x; A += t; x += (p->x + q->x) * t / 3; y += (p->y + q->y) * t / 3; } x /= A; y /= A; for(i = 0; i <= o->nvert; i++){ o->vert[i].x -= x; o->vert[i].y -= y; } for(i = 0; i < o->nvert; i++){ p = &o->vert[i]; q = p + 1; t = p->x * q->y - p->y * q->x; I += (p->x * (p->x + q->x) + q->x * q->x + p->y * (p->y + q->y) + q->y * q->y) * t / 6; } o->invI = A / I; } Poly * polydup(Poly *p) { Poly *q; int i; q = emalloc(sizeof(Poly)); q->nvert = p->nvert; q->vert = emalloc((p->nvert + 1) * sizeof(Vec)); for(i = 0; i <= p->nvert; i++) q->vert[i] = p->vert[i]; q->invI = p->invI; return q; } void polytrans(Poly *sp, Poly *dp, double x0, double y0, double θ) { int i; double c, s, x, y; assert(sp->nvert == dp->nvert); c = cos(θ * DEG); s = sin(θ * DEG); for(i = 0; i <= sp->nvert; i++){ x = sp->vert[i].x; y = sp->vert[i].y; dp->vert[i].x = x0 + x * c - y * s; dp->vert[i].y = y0 + x * s + y * c; } dp->invI = sp->invI; } void polybbox(Poly *sp, Rectangle *t) { int fx, fy, cx, cy, i; t->min.x = floor(sp->vert[0].x - Slop); t->max.x = ceil(sp->vert[0].x + Slop) + 1; t->min.y = floor(sp->vert[0].y - Slop); t->max.y = ceil(sp->vert[0].y + Slop) + 1; for(i = 1; i < sp->nvert; i++){ fx = sp->vert[i].x; cx = ceil(fx + Slop); fx = floor(fx - Slop); fy = sp->vert[i].y + 1; cy = ceil(fy + Slop); fy = floor(fy - Slop); if(fx < t->min.x) t->min.x = fx; if(cx > t->max.x) t->max.x = cx; if(fy < t->min.y) t->min.y = fy; if(cy > t->max.y) t->max.y = cy; } } void polydraw(Poly *p, Image *d, Image *fill, Image *line) { int i; static int maxp; static Point *buf; if(p->nvert + 1 > maxp){ maxp = p->nvert + 1; free(buf); buf = emalloc((p->nvert + 1) * sizeof(Point)); } for(i = 0; i <= p->nvert; i++){ buf[i].x = d->r.min.x + (int)(p->vert[i].x + 0.5); buf[i].y = d->r.min.y + (int)(p->vert[i].y + 0.5); } if(fill != nil) fillpoly(d, buf, p->nvert + 1, 0, fill, ZP); if(line != nil) poly(d, buf, p->nvert + 1, 0, 0, 0, line, ZP); } void freepoly(Poly *p) { if(p == nil) return; free(p->vert); free(p); } Hinge * hingedup(Hinge *h, Obj *o) { Hinge *p, **hp, *r; r = nil; hp = &r; for(; h != nil; h = h->onext){ p = emalloc(sizeof(Hinge)); p->p = h->p; p->p0 = h->p0; p->o = o; p->cnext = p->cprev = p; *hp = p; hp = &p->onext; } return r; } Obj * mkobj(ObjT *t) { Obj *o; o = emalloc(sizeof(Obj)); o->tab = t; o->hinge = hingedup(t->hinge, o); o->tab->init(o); o->next = o->prev = o; return o; } Obj * objdup(Obj *o) { Obj *p; p = emalloc(sizeof(Obj)); *p = *o; p->poly = polydup(o->poly); p->next = p->prev = p; p->hinge = hingedup(p->hinge, p); return p; } void objcat(Obj *l, Obj *o) { o->prev = l->prev; o->next = l; o->prev->next = o; o->next->prev = o; } static int polycheck(Poly *a, Poly *b) { int i, j; Vec *x, *y, *z; double d, m; for(i = 0; i < a->nvert; i++){ z = &a->vert[i]; m = Inf(1); for(j = 0; j < b->nvert; j++){ x = &b->vert[j]; y = x + 1; d = (z->y - x->y) * (y->x - x->x) - (z->x - x->x) * (y->y - x->y); d /= vecdist(*x, *y); if(d < -Slop) goto next; if(d < m){ if(m < 0) goto next; m = d; }else if(d < 0) goto next; } return 1; next:; } return 0; } int objcoll(Obj *a, Obj *b) { if(!rectXrect(a->bbox, b->bbox)) return 0; if(a->poly == nil || b->poly == nil) return 0; return polycheck(a->poly, b->poly) || polycheck(b->poly, a->poly); } void objexcise(Obj *o) { Hinge *h; o->next->prev = o->prev; o->prev->next = o->next; o->next = o; o->prev = o; for(h = o->hinge; h != nil; h = h->onext){ h->cprev->cnext = h->cnext; h->cnext->cprev = h->cprev; h->cprev = h; h->cnext = h; } } void freeobj(Obj *o) { if(o == nil) return; objexcise(o); freepoly(o->poly); free(o); } int hinged(Obj *a, Obj *b) { Hinge *k, *l, *m; if(b->hinge == nil) return 0; for(k = a->hinge; k != nil; k = k->onext) for(l = k->cnext; l != k; l = l->cnext) for(m = b->hinge; m != nil; m = m->onext) if(m == l) return 1; return 0; } Hinge *hinges; void hingepairs(Obj *l) { Obj *o; Hinge *h, *hh; Hinge **p; hinges = nil; p = &hinges; for(o = l->next; o != l; o = o->next) for(h = o->hinge; h != nil; h = h->onext){ for(hh = h->cnext; hh != h; hh = hh->cnext) if(hh < h) break; if(hh == h) continue; *p = h; p = &h->anext; } } void copyhinges(Obj *sl, Obj *dl) { Obj *o, *p, **ol; Hinge *h, *k, *l; int n; for(n = 0, o = sl->next; o != sl; o = o->next) o->idx = n++; ol = emalloc(sizeof(Obj *) * n); for(n = 0, o = dl->next; o != dl; o = o->next) ol[n++] = o; for(o = sl->next, p = dl->next; o != sl; o = o->next, p = p->next){ for(h = o->hinge, k = p->hinge; h != nil; h = h->onext, k = k->onext){ if(h->cnext == h) continue; for(l = h->cnext->o->hinge, n = 0; l != h->cnext; l = l->onext) n++; for(l = ol[h->cnext->o->idx]->hinge; n != 0; n--) l = l->onext; l->cprev->cnext = k->cnext; k->cnext->cprev = l->cprev; k->cnext = l; l->cprev = k; } } hingepairs(dl); }