ref: dbf6aaf513a4dbcc53d938917d47b057adfab81f
dir: /sys/src/games/doom/m_random.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // // //----------------------------------------------------------------------------- #ifndef __M_RANDOM__ #define __M_RANDOM__ #include "doomtype.h" // Returns a number from 0 to 255, // from a lookup table. int M_Random (void); // As M_Random, but used only by the play simulation. int P_Random (void); int P_Random2 (void); /* P_Raomdom() - P_Random() */ // Fix randoms for demos. void M_ClearRandom (void); #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------