ref: e14d6249749a1101abdad7998e1cd5cdc49e137a
dir: /sys/src/ape/lib/openssl/crypto/rc4/asm/rc4-586.pl/
#!/usr/local/bin/perl # At some point it became apparent that the original SSLeay RC4 # assembler implementation performs suboptimaly on latest IA-32 # microarchitectures. After re-tuning performance has changed as # following: # # Pentium +0% # Pentium III +17% # AMD +52%(*) # P4 +180%(**) # # (*) This number is actually a trade-off:-) It's possible to # achieve +72%, but at the cost of -48% off PIII performance. # In other words code performing further 13% faster on AMD # would perform almost 2 times slower on Intel PIII... # For reference! This code delivers ~80% of rc4-amd64.pl # performance on the same Opteron machine. # (**) This number requires compressed key schedule set up by # RC4_set_key and therefore doesn't apply to 0.9.7 [option for # compressed key schedule is implemented in 0.9.8 and later, # see commentary section in rc4_skey.c for further details]. # # <appro@fy.chalmers.se> push(@INC,"perlasm","../../perlasm"); require "x86asm.pl"; &asm_init($ARGV[0],"rc4-586.pl"); $x="eax"; $y="ebx"; $tx="ecx"; $ty="edx"; $in="esi"; $out="edi"; $d="ebp"; &RC4("RC4"); &asm_finish(); sub RC4_loop { local($n,$p,$char)=@_; &comment("Round $n"); if ($char) { if ($p >= 0) { &mov($ty, &swtmp(2)); &cmp($ty, $in); &jbe(&label("finished")); &inc($in); } else { &add($ty, 8); &inc($in); &cmp($ty, $in); &jb(&label("finished")); &mov(&swtmp(2), $ty); } } # Moved out # &mov( $tx, &DWP(0,$d,$x,4)) if $p < 0; &add( &LB($y), &LB($tx)); &mov( $ty, &DWP(0,$d,$y,4)); # XXX &mov( &DWP(0,$d,$x,4),$ty); &add( $ty, $tx); &mov( &DWP(0,$d,$y,4),$tx); &and( $ty, 0xff); &inc( &LB($x)); # NEXT ROUND &mov( $tx, &DWP(0,$d,$x,4)) if $p < 1; # NEXT ROUND &mov( $ty, &DWP(0,$d,$ty,4)); if (!$char) { #moved up into last round if ($p >= 1) { &add( $out, 8) } &movb( &BP($n,"esp","",0), &LB($ty)); } else { # Note in+=8 has occured &movb( &HB($ty), &BP(-1,$in,"",0)); # XXX &xorb(&LB($ty), &HB($ty)); # XXX &movb(&BP($n,$out,"",0),&LB($ty)); } } sub RC4 { local($name)=@_; &function_begin_B($name,""); &mov($ty,&wparam(1)); # len &cmp($ty,0); &jne(&label("proceed")); &ret(); &set_label("proceed"); &comment(""); &push("ebp"); &push("ebx"); &push("esi"); &xor( $x, $x); # avoid partial register stalls &push("edi"); &xor( $y, $y); # avoid partial register stalls &mov( $d, &wparam(0)); # key &mov( $in, &wparam(2)); &movb( &LB($x), &BP(0,$d,"",1)); &movb( &LB($y), &BP(4,$d,"",1)); &mov( $out, &wparam(3)); &inc( &LB($x)); &stack_push(3); # 3 temp variables &add( $d, 8); # detect compressed schedule, see commentary section in rc4_skey.c... # in 0.9.7 context ~50 bytes below RC4_CHAR label remain redundant, # as compressed key schedule is set up in 0.9.8 and later. &cmp(&DWP(256,$d),-1); &je(&label("RC4_CHAR")); &lea( $ty, &DWP(-8,$ty,$in)); # check for 0 length input &mov( &swtmp(2), $ty); # this is now address to exit at &mov( $tx, &DWP(0,$d,$x,4)); &cmp( $ty, $in); &jb( &label("end")); # less than 8 bytes &set_label("start"); # filling DELAY SLOT &add( $in, 8); &RC4_loop(0,-1,0); &RC4_loop(1,0,0); &RC4_loop(2,0,0); &RC4_loop(3,0,0); &RC4_loop(4,0,0); &RC4_loop(5,0,0); &RC4_loop(6,0,0); &RC4_loop(7,1,0); &comment("apply the cipher text"); # xor the cipher data with input #&add( $out, 8); #moved up into last round &mov( $tx, &swtmp(0)); &mov( $ty, &DWP(-8,$in,"",0)); &xor( $tx, $ty); &mov( $ty, &DWP(-4,$in,"",0)); &mov( &DWP(-8,$out,"",0), $tx); &mov( $tx, &swtmp(1)); &xor( $tx, $ty); &mov( $ty, &swtmp(2)); # load end ptr; &mov( &DWP(-4,$out,"",0), $tx); &mov( $tx, &DWP(0,$d,$x,4)); &cmp($in, $ty); &jbe(&label("start")); &set_label("end"); # There is quite a bit of extra crap in RC4_loop() for this # first round &RC4_loop(0,-1,1); &RC4_loop(1,0,1); &RC4_loop(2,0,1); &RC4_loop(3,0,1); &RC4_loop(4,0,1); &RC4_loop(5,0,1); &RC4_loop(6,1,1); &jmp(&label("finished")); &align(16); # this is essentially Intel P4 specific codepath, see rc4_skey.c, # and is engaged in 0.9.8 and later context... &set_label("RC4_CHAR"); &lea ($ty,&DWP(0,$in,$ty)); &mov (&swtmp(2),$ty); &movz ($tx,&BP(0,$d,$x)); # strangely enough unrolled loop performs over 20% slower... &set_label("RC4_CHAR_loop"); &add (&LB($y),&LB($tx)); &movz ($ty,&BP(0,$d,$y)); &movb (&BP(0,$d,$y),&LB($tx)); &movb (&BP(0,$d,$x),&LB($ty)); &add (&LB($ty),&LB($tx)); &movz ($ty,&BP(0,$d,$ty)); &add (&LB($x),1); &xorb (&LB($ty),&BP(0,$in)); &lea ($in,&BP(1,$in)); &movz ($tx,&BP(0,$d,$x)); &cmp ($in,&swtmp(2)); &movb (&BP(0,$out),&LB($ty)); &lea ($out,&BP(1,$out)); &jb (&label("RC4_CHAR_loop")); &set_label("finished"); &dec( $x); &stack_pop(3); &movb( &BP(-4,$d,"",0),&LB($y)); &movb( &BP(-8,$d,"",0),&LB($x)); &function_end($name); }