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Based off of the icculus Rise of the Triad source port (can be found here: https://icculus.org/rott/) This source port of Rise of the Triad features the following: New gameplay options including the following Blitzguards being outfitted with anything from the missile arsenal! You can now pick up ammo from dropped missile weapons! A special respawning enemy game mode called ZomROTT, where you have to gib your enemies to keep them from coming back! Toggalable Auto Aim Auto Aim for Missile Weapons ...and more Top Bar of the status bar isn't off to the side anymore! And all of the improvements made in the icculus source port... To run the game you'll need the following things: SDL.dll (https://www.libsdl.org/download-1.2.php) SDL_mixer.dll (https://www.libsdl.org/projects/SDL_mixer/release-1.2.html) And Either: DARKWAR.RTC DARKWAR.RTL DARKWAR.WAD DEMO1_3.DMO DEMO2_3.DMO DEMO3_3.DMO DEMO4_3.DMO REMOTE1.RTS Or HUNTBGIN.RTC HUNTBGIN.RTL HUNTBGIN.WAD DEMO1_3.DMO DEMO2_3.DMO DEMO3_3.DMO DEMO4_3.DMO REMOTE1.RTS Place all those files in the same directory as rott.exe. BUILDING: To build the project, you'll need the SDL1.2 development libraries (https://www.libsdl.org/download-1.2.php) as well as the SDL_mixer developement libaries (https://www.libsdl.org/projects/SDL_mixer/release-1.2.html, under Binary). I used MinGW with gcc to build the project.