shithub: rott

ref: 2a0405f5f4d1c1afc80edb786d36748a6f39fdb8
dir: /src/rottnet.h/

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/*
Copyright (C) 1994-1995 Apogee Software, Ltd.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// rottnet.h
#ifndef rottnet_public
#define rottnet_public

#include "develop.h"

#define	MAXNETNODES		14			// max computers in a game

#if ( SHAREWARE == 1 )
#define  MAXPLAYERS     5        // 5 players max + drones
#else
#define	MAXPLAYERS		11			// 11 players max + drones
#endif

#define	CMD_SEND	   1
#define	CMD_GET		2
#define  CMD_OUTQUEBUFFERSIZE 3
#define  CMD_INQUEBUFFERSIZE  4

#define	ROTTCOM_ID		0x12345678l

#define  MAXPACKETSIZE 2048
#define	MAXCOMBUFFERSIZE 2048

typedef struct
{
    short	intnum;			// ROTT executes an int to send commands

// communication between ROTT and the driver
    short	command;	    	// CMD_SEND or CMD_GET
    short	remotenode;		// dest for send, set by get (-1 = no packet)
    short	datalength;		// bytes in rottdata to be sent / bytes read

// info specific to this node
    short	consoleplayer;	// 0-3 = player number
    short	numplayers;		// 1-4
    short   client;         // 0 = server 1 = client
    short   gametype;       // 0 = modem  1 = network
    short   ticstep;        // 1 for every tic 2 for every other tic ...
    short   remoteridicule; // 0 = remote ridicule is off 1= rr is on

// packet data to be sent
    char	data[MAXPACKETSIZE];
} rottcom_t;

#define  MODEM_GAME   0
#define	NETWORK_GAME 1

#define	ROTTLAUNCHER ("ROTT.EXE")

extern   rottcom_t   * rottcom;

#endif