ref: 2a0405f5f4d1c1afc80edb786d36748a6f39fdb8
dir: /src/rt_sound.c/
/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "rt_def.h" #include "rt_sound.h" #include "_rt_soun.h" #include "fx_man.h" #include "music.h" #include "z_zone.h" #include "w_wad.h" #include "rt_main.h" #include "rt_ted.h" #include "rt_menu.h" #include "rt_playr.h" #include "rt_util.h" #include "rt_rand.h" #include "watcom.h" #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include "rt_cfg.h" #include "isr.h" #include "develop.h" #include "rt_net.h" #include "rt_str.h" #if (SHAREWARE==0) #include "snd_reg.h" #else #include "snd_shar.h" #endif //MED #include "memcheck.h" // Local Variables static int soundstart; static int soundtype; int SD_Started=false; static boolean PositionStored=false; static int NumBadSounds=0; static int remotestart; static boolean SoundsRemapped = false; int musicnums[ 11 ] = { -1, -1, -1, -1, -1, -1, SoundScape, -1, -1, -1, -1 }; int fxnums[ 11 ] = { -1, -1, -1, -1, -1, -1, SoundScape, -1, -1, -1, -1 }; int MUSIC_GetPosition( void ) { songposition pos; MUSIC_GetSongPosition( &pos ); return pos.milliseconds; } void MUSIC_SetPosition( int time ) { MUSIC_SetSongTime( ( unsigned long )time ); } //*************************************************************************** // // SoundNumber // //*************************************************************************** int SoundNumber ( int x ) { if ((x>=SD_REMOTEM1SND) && (x<=SD_REMOTEM10SND)) return remotestart + x - SD_REMOTEM1SND; // sounds[x].snds[soundtype]+remotestart; else return sounds[x].snds[soundtype]+soundstart; } //*************************************************************************** // // SD_MakeCacheable - Make a sound that has just finished playing cacheable again // //*************************************************************************** void SD_MakeCacheable( unsigned long sndnum ) { if (sndnum == (unsigned long) -1) { return; } if (sndnum>=MAXSOUNDS) { SoftError ("Illegal sound value in SD_MakeCacheable value=%ld\n",sndnum); return; } sounds[sndnum].count--; if (sounds[sndnum].count>0) return; else W_CacheLumpNum(SoundNumber(sndnum),PU_CACHE, CvtNull, 1); } //*************************************************************************** // // SD_SetupFXCard - Initialize sound Tables and start up sound card // //*************************************************************************** int SD_SetupFXCard ( int * numvoices, int * numbits, int * numchannels) { fx_device device; int status; int card; if (SD_Started==true) SD_Shutdown(); if ( ( FXMode < 0 ) || ( FXMode >= 11 ) ) { return( 0 ); } card = fxnums[ FXMode ]; if (card==-1) // Check if it is off return (0); status=FX_SetupCard( card, &device ); if ( status == FX_Ok ) { *numvoices=device.MaxVoices; *numbits=device.MaxSampleBits; *numchannels=device.MaxChannels; } return (status); } //*************************************************************************** // // SD_Startup - Initialize sound Tables and start up sound card // //*************************************************************************** int SD_Startup ( boolean bombonerror ) { int status; int card; int voices; int channels; int bits; int i; extern boolean IS8250; if (SD_Started==true) SD_Shutdown(); if ( ( FXMode < 0 ) || ( FXMode >= 11 ) ) { return( 0 ); } card = fxnums[ FXMode ]; if (card==-1) // Check if it is off return (0); switch (card) { case SoundScape: soundstart=W_GetNumForName("digistrt")+1; soundtype=fx_digital; break; default: Error("FX: Unsupported Card number %d",FXMode); break; } if ( soundtype == fx_digital ) { if ( SoundsRemapped == false ) { for( i = 0; i < SD_LASTSOUND; i++ ) { int snd; snd = sounds[ i ].snds[ fx_digital ]; if ( snd >= 0) { sounds[ i ].snds[ fx_digital ] = W_GetNumForName( W_GetNameForNum( snd + soundstart ) ); } } SoundsRemapped = true; } soundstart = 0; } voices = NumVoices; channels = NumChannels; bits = NumBits; if ( IS8250 ) { voices = max( voices, 4 ); channels = 1; bits = 8; } status=FX_Init( card, voices, channels, bits, 11025 ); if (status != FX_Ok) { if (bombonerror) { DeleteSoundFile (); Error( "%s\n", FX_ErrorString( status ) ); } return (status); } if (stereoreversed == true) { FX_SetReverseStereo(!FX_GetReverseStereo()); } FX_SetCallBack( SD_MakeCacheable ); remotestart=W_GetNumForName("remostrt")+1; SD_Started=true; FX_SetVolume (FXvolume); return (0); } //*************************************************************************** // // SD_SoundOkay - checks to see if the sound is okay // //*************************************************************************** boolean SD_SoundOkay ( int sndnum ) { if (SD_Started==false) return false; if (sndnum>=MAXSOUNDS) Error ("Illegal sound number, sound number = %d\n",sndnum); if (SoundOffset(sndnum)==-1) return false; if ( ( sounds[ sndnum ].flags & SD_PLAYONCE ) && ( SD_SoundActive( sounds[ sndnum ].prevhandle ) ) ) { return false; } return true; } //*************************************************************************** // // SD_PlayIt - Play a pre-setup sound // //*************************************************************************** int SD_PlayIt ( int sndnum, int angle, int distance, int pitch ) { int voice; byte * snd; if (!(sounds[sndnum].flags & SD_WRITE)) { if (sounds[sndnum].count) { if (distance<=sounds[sndnum].prevdistance) FX_StopSound(sounds[sndnum].prevhandle); else return 0; } } if ( !FX_VoiceAvailable( sounds[sndnum].priority ) ) { return( 0 ); } sounds[sndnum].count++; snd=W_CacheLumpNum(SoundNumber(sndnum),PU_STATIC, CvtNull, 1); if ( *snd == 'C' ) { voice = FX_PlayVOC3D( snd, pitch, angle, distance, sounds[sndnum].priority, (unsigned long) sndnum ); } else { voice = FX_PlayWAV3D( snd, pitch, angle, distance, sounds[sndnum].priority, (unsigned long) sndnum ); } if ( voice < FX_Ok ) { SD_MakeCacheable( sndnum ); return 0; } NumBadSounds=0; if (!(sounds[sndnum].flags & SD_WRITE)) { sounds[sndnum].prevhandle=voice; sounds[sndnum].prevdistance=distance; } return voice; } //*************************************************************************** // // SD_Play - Play a sample // //*************************************************************************** int SD_Play ( int sndnum ) { int voice; int pitch; if ( SD_SoundOkay ( sndnum ) == false ) return 0; pitch = 0; if ( !( sounds[ sndnum ].flags & SD_PITCHSHIFTOFF ) ) { pitch = PitchOffset(); } voice = SD_PlayIt ( sndnum, 0, 0, pitch ); return voice; } //*************************************************************************** // // SD_Play3D - Play a positioned sample // //*************************************************************************** int SD_Play3D ( int sndnum, int angle, int distance ) { int voice; int pitch; if ( SD_SoundOkay ( sndnum ) == false ) return 0; pitch = 0; if ( !( sounds[ sndnum ].flags & SD_PITCHSHIFTOFF ) ) { pitch = PitchOffset(); } voice = SD_PlayIt ( sndnum, angle, distance, pitch ); return voice; } //*************************************************************************** // // SD_PlayPositionedSound - Play a positioned sample // //*************************************************************************** int SD_PlayPositionedSound ( int sndnum, int px, int py, int x, int y ) { int voice; int angle; int distance; int dx; int dy; int pitch; if ( SD_SoundOkay ( sndnum ) == false ) return 0; dx=(x-px); dy=(py-y); distance=FindDistance(dx,dy) >> SD_DISTANCESHIFT; if (distance>255) return 0; if (distance!=0) { angle = ( atan2_appx(dx,dy) & (FINEANGLES-1) ) >> 6; } else { angle=0; } pitch = 0; if ( !( sounds[ sndnum ].flags & SD_PITCHSHIFTOFF ) ) { pitch = PitchOffset(); } voice = SD_PlayIt ( sndnum, angle, distance, pitch ); return voice; } //*************************************************************************** // // SD_PlaySoundRTP - Play a positioned sample relative to the player // //*************************************************************************** int SD_PlaySoundRTP ( int sndnum, int x, int y ) { int voice; int angle; int distance; int dx; int dy; int pitch; if ( SD_SoundOkay ( sndnum ) == false ) return 0; dx=(x-player->x); dy=(player->y-y); distance=FindDistance(dx,dy) >> SD_DISTANCESHIFT; if (distance>255) return 0; if (distance!=0) { angle = ( (player->angle - atan2_appx(dx,dy)) & (FINEANGLES-1) ) >> 6; } else { angle=0; } pitch = 0; if ( !( sounds[ sndnum ].flags & SD_PITCHSHIFTOFF ) ) { pitch = PitchOffset(); } voice = SD_PlayIt ( sndnum, angle, distance, pitch ); return voice; } //*************************************************************************** // // SD_PlayPitchedSound - Play a pitched sample // //*************************************************************************** int SD_PlayPitchedSound ( int sndnum, int volume, int pitch ) { int voice; int distance; if ( SD_SoundOkay ( sndnum ) == false ) return 0; distance = 255 - volume; voice = SD_PlayIt ( sndnum, 0, distance, pitch ); return voice; } //*************************************************************************** // // SD_SetSoundPitch - sets the pitch of a sound // //*************************************************************************** void SD_SetSoundPitch ( int sndnum, int pitch ) { if (SD_Started==false) return; FX_SetPitch( sndnum, pitch ); if (!FX_SoundActive(sndnum)) return; } //*************************************************************************** // // SD_PanRTP Sound - pan a positioned sample relative to the player // //*************************************************************************** void SD_PanRTP ( int handle, int x, int y ) { int angle; int distance; int dx; int dy; int status; if (SD_Started==false) return; if (!FX_SoundActive(handle)) return; dx=(x-player->x); dy=(player->y-y); distance=FindDistance(dx,dy) >> SD_DISTANCESHIFT; if (distance>255) return; if (distance!=0) { angle = ( (player->angle - atan2_appx(dx,dy)) & (FINEANGLES-1) ) >> 6; } else { angle = 0; } } //*************************************************************************** // // SD_SetPan - set the pan of a sample // //*************************************************************************** void SD_SetPan ( int handle, int vol, int left, int right ) { int status; if (SD_Started==false) return; if (!FX_SoundActive(handle)) return; } //*************************************************************************** // // SD_PanPositioned Sound - pan a positioned sample // //*************************************************************************** void SD_PanPositionedSound ( int handle, int px, int py, int x, int y ) { int angle; int distance; int dx; int dy; int status; if (SD_Started==false) return; if (!FX_SoundActive(handle)) return; dx=(x-px); dy=(py-y); distance=FindDistance(dx,dy) >> SD_DISTANCESHIFT; if (distance>255) return; if (distance!=0) { angle = ( atan2_appx(dx,dy) & (FINEANGLES-1) ) >> 6; } else { angle = 0; } } //*************************************************************************** // // SD_StopSound - Stop the current sound from playing // //*************************************************************************** void SD_StopSound ( int handle ) { //int status; if (SD_Started==false) return; FX_StopSound(handle); } //*************************************************************************** // // SD_StopAllSounds - Stop All the sounds currently playing // //*************************************************************************** void SD_StopAllSounds ( void ) { int status; if (SD_Started==false) return; } //*************************************************************************** // // SD_SoundActive - See if a sound is active // //*************************************************************************** int SD_SoundActive ( int handle ) { if (SD_Started==false) { return false; } else { return (FX_SoundActive(handle)); } } //*************************************************************************** // // SD_WaitSound - wait until a sound has finished // //*************************************************************************** void SD_WaitSound ( int handle ) { int time; IN_ClearKeysDown(); while (FX_SoundActive(handle)!=0) { time=GetTicCount()+1; while (time>GetTicCount()) {} if ((LastScan) || IN_GetMouseButtons()) break; } } //*************************************************************************** // // SD_Shutdown - Shutdown the sound system // //*************************************************************************** void SD_Shutdown (void) { if (SD_Started==false) return; FX_Shutdown(); SD_Started=false; } //*************************************************************************** // // SD_PreCacheSound - PreCache sound // //*************************************************************************** void SD_PreCacheSound ( int num ) { if ( SD_SoundOkay ( num ) == false ) return; PreCacheLump(SoundNumber(num),PU_CACHESOUNDS+sounds[num].priority,cache_other); } //*************************************************************************** // // SD_PreCacheSoundGroup - PreCache sound group // //*************************************************************************** void SD_PreCacheSoundGroup ( int lo, int hi ) { int i; if (SD_Started==false) return; for (i=lo; i<=hi; i++) SD_PreCacheSound(i); } #if (SHAREWARE == 1) #define MAXSONGS 18 static song_t rottsongs[MAXSONGS] = { { loop_no, song_apogee,"FANFARE2","Apogee Fanfare"}, { loop_yes, song_title,"RISE", "Rise"}, { loop_yes, song_menu,"MMMENU", "MMMenu"}, { loop_yes, song_christmas,"DEADLY", "Deadly Gentlemen"}, { loop_yes, song_elevator,"GOINGUP", "Going up?"}, { loop_yes, song_endlevel,"HOWDIDO", "How'd I do?"}, { loop_yes, song_secretmenu,"FISHPOLK","Fish Polka"}, { loop_yes, song_gameover,"YOUSUCK", "You Suck"}, { loop_yes, song_youwin,"WATZNEXT","Watz Next?"}, { loop_no, song_gason,"GAZZ!", "Gazz!"}, { loop_yes, song_level,"FASTWAY", "Goin' Down The Fast Way"}, { loop_yes, song_level,"MISTACHE","Mist Ache"}, { loop_yes, song_level,"OWW", "Oww!!!"}, { loop_yes, song_level,"SMOKE", "Smoke And Mirrors"}, { loop_yes, song_level,"SPRAY", "Spray"}, { loop_yes, song_level,"RUNLIKE", "Run Like Smeg"}, { loop_yes, song_level,"SMOOTH", "Havana Smooth"}, { loop_yes, song_level,"CHANT", "Chant"}, }; #else #define MAXSONGS 34 static song_t rottsongs[MAXSONGS] = { { loop_no, song_apogee,"FANFARE2","Apogee Fanfare"}, { loop_yes, song_title,"RISE", "Rise"}, { loop_yes, song_menu,"MMMENU", "MMMenu"}, { loop_yes, song_christmas,"DEADLY", "Deadly Gentlemen"}, { loop_yes, song_elevator,"GOINGUP", "Going up?"}, { loop_yes, song_secretmenu,"FISHPOLK","Fish Polka"}, { loop_yes, song_endlevel,"HOWDIDO", "How'd I do?"}, { loop_yes, song_gameover,"YOUSUCK", "You Suck"}, { loop_yes, song_cinematic2,"WATZNEXT","Watz Next?"}, { loop_no, song_gason,"GAZZ!", "Gazz!"}, { loop_yes, song_level,"FASTWAY", "Goin' Down The Fast Way"}, { loop_yes, song_level,"MISTACHE","Mist Ache"}, { loop_yes, song_level,"OWW", "Oww!!!"}, { loop_yes, song_level,"SMOKE", "Smoke And Mirrors"}, { loop_yes, song_level,"SPRAY", "Spray"}, { loop_yes, song_level,"RUNLIKE", "Run Like Smeg"}, { loop_yes, song_level,"SMOOTH", "Havana Smooth"}, { loop_yes, song_level,"CHANT", "Chant"}, { loop_yes, song_level,"MEDIEV1A","Funeral of Queen Mary"}, { loop_yes, song_level,"TASKFORC","Task Force"}, { loop_yes, song_level,"KISSOFF", "KISS Off"}, { loop_yes, song_level,"RADAGIO", "Adagio For Strings"}, { loop_yes, song_level,"SHARDS", "Shards"}, { loop_yes, song_level,"STAIRS", "I Choose the Stairs"}, { loop_yes, song_level,"SUCKTHIS","Suck This"}, { loop_yes, song_level,"EXCALIBR","Excalibur"}, { loop_yes, song_level,"CCCOOL", "CCCool"}, { loop_yes, song_level,"WORK_DAY","Work Day"}, { loop_yes, song_level,"WHERIZIT","Where Iz It?"}, { loop_no, song_bossdie,"BOSSBLOW", "Boss Blow"}, { loop_yes, song_bosssee,"HELLERO", "Hellero"}, { loop_yes, song_cinematic1,"EVINRUDE","Evin Rude"}, { loop_yes, song_youwin,"VICTORY", "Victory!"}, { loop_yes, song_dogend,"HERE_BOY","Here Boy"} }; #endif static byte * currentsong; static int MU_Started=false; static int lastsongnumber=-1; int storedposition=0; //**************************************************************************** // // MU_JukeBoxMenu() // //**************************************************************************** void MU_PlayJukeBoxSong ( int which ) { if ( ( MusicMode > 0 ) && ( MU_Started == true ) ) { SetMenuHeader( rottsongs[ which ].songname ); MU_PlaySong( which ); } } //**************************************************************************** // // MU_JukeBoxMenu() // //**************************************************************************** void MU_JukeBoxRedraw ( void ) { if ( ( MusicMode > 0 ) && ( MU_Started == true ) ) { SetMenuHeader( rottsongs[ lastsongnumber ].songname ); } } //**************************************************************************** // // MU_JukeBoxMenu() // //**************************************************************************** void MU_JukeBoxMenu ( void ) { char *SongNames[ MAXSONGS ]; int i; for( i = 0; i < MAXSONGS; i++ ) { SongNames[ i ] = rottsongs[ i ].songname; } HandleMultiPageCustomMenu( SongNames, MAXSONGS, lastsongnumber, "Jukebox", MU_PlayJukeBoxSong, MU_JukeBoxRedraw, false ); if ( rottsongs[ lastsongnumber ].loopflag == loop_no ) { MU_StartSong(song_level); } } //*************************************************************************** // // MusicStarted - see if the music is started // //*************************************************************************** boolean MusicStarted( void ) { return MU_Started; } //*************************************************************************** // // MU_Startup - Initialize music stuff // //*************************************************************************** int MU_Startup ( boolean bombonerror ) { int status; int card; if (MU_Started==true) { MU_StopSong(); MU_Shutdown(); } if ( ( MusicMode < 0 ) || ( MusicMode >= 11 ) ) { return( 0 ); } card = musicnums[ MusicMode ]; if (card==-1) // Check if it is off return (0); /* Not DOS, no address config needed */ status=MUSIC_Init( card, 0 ); if (status != MUSIC_Ok) { if (bombonerror) { DeleteSoundFile (); Error( "%s\n", MUSIC_ErrorString( status ) ); } else return (status); } currentsong=0; MU_Started=true; MU_SetVolume (MUvolume); return (0); } //*************************************************************************** // // MU_Shutdown - Shutdown the music system // //*************************************************************************** void MU_Shutdown (void) { if (MU_Started==false) return; MUSIC_Shutdown(); MU_Started=false; } //*************************************************************************** // // MU_GetNumForType - returns number of song in rottsongs of specific type // //*************************************************************************** int MU_GetNumForType ( int type ) { int i; for (i=0; i<MAXSONGS; i++) { if (rottsongs[i].songtype == type) return i; } Error("MU_GetNumForType: could not find song type in list\n"); return -1; } //*************************************************************************** // // MU_PlaySong - Play a specific song number // //*************************************************************************** void MU_PlaySong ( int num ) { int lump; int size; if (MU_Started==false) return; if (num<0) return; if (num>=MAXSONGS) Error("Song number out of range\n"); MU_StopSong(); lastsongnumber=num; lump = W_GetNumForName(rottsongs[num].lumpname); size = W_LumpLength(lump); currentsong=W_CacheLumpNum(lump,PU_STATIC, CvtNull, 1); if (rottsongs[num].loopflag == loop_yes) MUSIC_PlaySongROTT(currentsong,size,MUSIC_LoopSong); else MUSIC_PlaySongROTT(currentsong,size,MUSIC_PlayOnce); MU_SetVolume (MUvolume); } //*************************************************************************** // // MU_StopSong - Play a specific song number // //*************************************************************************** void MU_StopSong ( void ) { if (MU_Started==false) return; MUSIC_StopSong (); if (currentsong) { W_CacheLumpName(rottsongs[lastsongnumber].lumpname,PU_CACHE, CvtNull, 1); currentsong=0; } } //*************************************************************************** // // MU_GetSongNumber - get current song number // //*************************************************************************** int MU_GetSongNumber ( void ) { return lastsongnumber; } //*************************************************************************** // // MU_FadeToSong - Fade to a specific song in a certain time // //*************************************************************************** void MU_FadeToSong ( int num, int time ) { int t; if (MU_Started==false) return; MU_FadeOut(time>>1); while (MU_FadeActive()) { t=GetTicCount(); while (GetTicCount()==t) {} } MU_FadeIn (num,time>>1); } //*************************************************************************** // // MU_FadeIn - Fade in // //*************************************************************************** void MU_FadeIn ( int num, int time ) { if (MU_Started==false) return; MUSIC_SetVolume(0); MU_PlaySong ( num ); MUSIC_FadeVolume (MUvolume, time); } //*************************************************************************** // // MU_FadeOut - Fade out // //*************************************************************************** void MU_FadeOut ( int time ) { if (MU_Started==false) return; if (!MUSIC_SongPlaying()) { return; } MUSIC_FadeVolume(0,time); } //*************************************************************************** // // MU_StartSong - Start a context sensitive song // //*************************************************************************** void MU_StartSong ( int songtype ) { int songnum; //printf("%d \n", songtype); if (MU_Started==false) return; MU_StopSong(); //songtype++; songnum = MU_GetNumForType ( songtype ); //printf("%d : %d \n", songtype, songnum); switch (songtype) { case song_level: if (IsChristmas()) { songnum = MU_GetNumForType ( song_christmas ); } else { songnum += GetSongForLevel (); } break; } MU_PlaySong (songnum); } //*************************************************************************** // // MU_StoreSongPostition - Save off Song Position // //*************************************************************************** void MU_StoreSongPosition ( void ) { if (MU_Started==false) return; PositionStored=true; storedposition=MUSIC_GetPosition(); } //*************************************************************************** // // MU_RestoreSongPostition - Save off Song Position // //*************************************************************************** void MU_RestoreSongPosition ( void ) { if (MU_Started==false) return; if (PositionStored==false) return; PositionStored=false; MUSIC_SetPosition(storedposition); } //*************************************************************************** // // MU_GetStoredPostition - Get Stored song Position // //*************************************************************************** int MU_GetStoredPosition ( void ) { if (PositionStored) return storedposition; else return -1; } //*************************************************************************** // // MU_SetStoredPostition - Get Stored song Position // //*************************************************************************** void MU_SetStoredPosition ( int position ) { if (MU_Started==false) return; if (position==-1) return; PositionStored=true; storedposition=position; } //*************************************************************************** // // MU_GetSongPostition - Get Song Position // //*************************************************************************** int MU_GetSongPosition ( void ) { if (MU_Started==false) return 0; return MUSIC_GetPosition(); } //*************************************************************************** // // MU_SetSongPostition - Set Song Position // //*************************************************************************** void MU_SetSongPosition ( int position ) { if (MU_Started==false) return; MUSIC_SetPosition(position); } //*************************************************************************** // // MU_SaveMusic // //*************************************************************************** void MU_SaveMusic (byte ** buf, int * size) { int unitsize; byte *ptr; int vsize; int i; // // Size // unitsize=0; unitsize+=sizeof(i); unitsize+=sizeof(i); unitsize+=sizeof(i); *size = unitsize; *buf = (byte *) SafeMalloc (*size); ptr = *buf; i=MU_GetSongNumber(); if (rottsongs[i].songtype == song_menu) { i = MU_GetNumForType ( song_level ); if (IsChristmas()) { i = MU_GetNumForType ( song_christmas ); } else { i += GetSongForLevel (); } vsize=sizeof(i); memcpy(ptr,&i,vsize); ptr+=vsize; i=MU_GetStoredPosition(); vsize=sizeof(i); memcpy(ptr,&i,vsize); ptr+=vsize; i=-1; vsize=sizeof(i); memcpy(ptr,&i,vsize); ptr+=vsize; } else { vsize=sizeof(i); memcpy(ptr,&i,vsize); ptr+=vsize; i=MU_GetSongPosition(); vsize=sizeof(i); memcpy(ptr,&i,vsize); ptr+=vsize; i=MU_GetStoredPosition(); vsize=sizeof(i); memcpy(ptr,&i,vsize); ptr+=vsize; } } //*************************************************************************** // // MU_LoadMusic // //*************************************************************************** void MU_LoadMusic (byte * buf, int size) { int unitsize; byte *ptr; int i; int songnumber; boolean differentsong=false; int vsize; // // Size // unitsize=0; unitsize+=sizeof(i); unitsize+=sizeof(i); unitsize+=sizeof(i); if (size!=unitsize) Error("LoadMusic: Different number of parameters\n"); ptr = buf; vsize=sizeof(songnumber); memcpy(&songnumber,ptr,vsize); ptr+=vsize; if (MU_GetSongNumber () != songnumber) { MU_PlaySong(songnumber); differentsong=true; } vsize=sizeof(i); memcpy(&i,ptr,vsize); ptr+=vsize; if (differentsong==true) { MU_SetSongPosition(i); } vsize=sizeof(i); memcpy(&i,ptr,vsize); ptr+=vsize; MU_SetStoredPosition(i); // Check if game was saved with NOSOUND if (MU_GetSongNumber () != songnumber) { MU_StartSong ( song_level ); } }