shithub: rott

ref: 30cb9def10f532b54652938bf3fed34071fad30b
dir: /src/rt_dmand.c/

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/*
Copyright (C) 1994-1995  Apogee Software, Ltd.
Copyright (C) 2002-2015  icculus.org, GNU/Linux port
Copyright (C) 2017-2018  Steven LeVesque

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/

#include "rt_def.h"
#include "rt_util.h"
#include "rt_sound.h"
#include "rt_net.h"
#include "rt_dmand.h"
#include "_rt_dman.h"
#include "fx_man.h"
#include "develop.h"

static boolean Recording=false;
static boolean Feeder=false;
static byte * RecordingBuffer;
static int Playingvoice;
static int RecordingPointer;
static int FeederPointer;
static boolean Playback=false;
static boolean Playing=false;
static byte * PlaybackBuffer;
static int PlaybackPointer;
static int PlayingPointer;
static boolean RecordingSemaphore=false;

//#define FX_StartDemandFeedPlayback MV_StartDemandFeedPlayback
//#define FX_StartRecording          MV_StartRecording
//#define FX_StopRecord              MV_StopRecord
//#include "multivoc.h"

//***************************************************************************
//
// SD_UpdatePlaybackSound - Update playback of a sound in chunks
//
//***************************************************************************
void SD_UpdatePlaybackSound ( char ** ptr, unsigned long * length )
{
    if ( Playing==false )
    {
        *ptr = NULL;
        *length = 0;
        return;
    }
    if (PlayingPointer==PlaybackPointer)
    {
        *ptr = NULL;
        *length = 0;
        if (Playback==false)
        {
            FX_StopSound( Playingvoice );
            SafeFree ( PlaybackBuffer );
            Playing=false;
        }
        return;
    }

    *length=PLAYBACKDELTASIZE;

    if (PlayingPointer==-1)
    {
        *ptr = NULL;
        *length = 0;
        return;
    }

    *ptr=(char*)&PlaybackBuffer[PlayingPointer];

    PlayingPointer = (PlayingPointer + *length) &
                     (PLAYBACKBUFFERSIZE - 1);
}

//***************************************************************************
//
// SD_StartIncomingSound - Setup to receive an incoming sound in chunks
//
//***************************************************************************

void SD_StartIncomingSound ( void )
{
    if (SD_Started==false)
        return;
    if ( ( Recording==true ) || ( Playback==true ) )
    {
        return;
    }

    Playback=true;
    PlaybackBuffer = SafeMalloc (PLAYBACKBUFFERSIZE);
    Playing = false;
    PlayingPointer = -1;
    PlaybackPointer = 0;

    Playingvoice = FX_StartDemandFeedPlayback ( SD_UpdatePlaybackSound,
                   RECORDINGSAMPLERATE,
                   0, 255, 255, 255, 255, -1);
    if (Playingvoice==0)
    {
        SafeFree(PlaybackBuffer);
        Playback=false;
    }
}

//***************************************************************************
//
// SD_StopIncomingSound - Stop receiving an incoming sound and playback
//
//***************************************************************************

void SD_StopIncomingSound ( void )
{
    if (SD_Started==false)
        return;
    Playback=false;
}


//***************************************************************************
//
// SD_UpdateIncomingSound - Update an incoming sound
//
//***************************************************************************

void SD_UpdateIncomingSound ( byte * ptr, word length )
{
    int amount;

    if (SD_Started==false)
        return;

    if ( Playback==false )
    {
        return;
    }
    amount=length;
    if (PlaybackPointer+length > PLAYBACKBUFFERSIZE)
        amount=PLAYBACKBUFFERSIZE-PlaybackPointer;
    memcpy ( &PlaybackBuffer[PlaybackPointer],
             ptr, amount);
    PlaybackPointer = (PlaybackPointer + amount) &
                      (PLAYBACKBUFFERSIZE - 1);

    ptr+=amount;

    if (length!=amount)
    {
        amount=length-amount;
        memcpy ( &PlaybackBuffer[PlaybackPointer],
                 ptr, amount);
        PlaybackPointer = (PlaybackPointer + amount) &
                          (PLAYBACKBUFFERSIZE - 1);
    }

    if (PlayingPointer==-1)
    {
        Playing=true;
        PlayingPointer=0;
    }
    if (PlaybackPointer==PlayingPointer)
    {
        Playback=false;
    }
}

//***************************************************************************
//
// SD_UpdateRecordingSound - Update recording a sound in chunks
//
//***************************************************************************
extern int whereami;
void SD_UpdateRecordingSound ( char * ptr, int length )
{
    int amount;

    whereami = 69;
    if ( Recording==false )
    {
        return;
    }
    whereami = 70;
    amount=length;
    if (RecordingPointer+length > RECORDINGBUFFERSIZE)
        amount=RECORDINGBUFFERSIZE-RecordingPointer;
    memcpy ( &RecordingBuffer[RecordingPointer],
             ptr, amount);
    whereami = 71;
    RecordingPointer = (RecordingPointer + amount) &
                       (RECORDINGBUFFERSIZE - 1);

    if (length!=amount)
    {
        ptr += amount;
        amount=length-amount;
        memcpy ( &RecordingBuffer[RecordingPointer],
                 ptr, amount);
        RecordingPointer = (RecordingPointer + amount) &
                           (RECORDINGBUFFERSIZE - 1);
    }
    whereami = 72;
    if (Feeder == false)
    {
        Feeder = true;
    }

    whereami = 73;
    if (RecordingPointer==FeederPointer)
    {
        Recording=false;
    }
    whereami = 74;
}

//***************************************************************************
//
// SD_StartRecordingSound - Start recording a sound in chunks
//
//***************************************************************************

boolean SD_StartRecordingSound ( void )
{
    int status;

    if (SD_Started==false)
        return false;
    if (remoteridicule == false)
        return false;
    if ( ( Recording==true ) || ( Playback==true ) || (Feeder==true))
    {
        return false;
    }
    Recording=true;
    RecordingBuffer = SafeMalloc (RECORDINGBUFFERSIZE);
    Feeder = false;
    FeederPointer = -1;
    RecordingPointer = 0;

    status=FX_StartRecording( RECORDINGSAMPLERATE, SD_UpdateRecordingSound);

    if (status!=FX_Ok)
    {
        Recording=false;
        SafeFree(RecordingBuffer);
        return false;
    }

    return true;
}

//***************************************************************************
//
// SD_StopRecordingSound - Stop recording a sound
//
//***************************************************************************

void SD_StopRecordingSound ( void )
{
    if (SD_Started==false)
        return;
    if (Recording == true)
    {
        FX_StopRecord();
        Recording=false;
    }
}

//***************************************************************************
//
// SD_SetRecordingActive - Set the recording active flag
//
//***************************************************************************

void SD_SetRecordingActive ( void )
{
    RecordingSemaphore=true;
}

//***************************************************************************
//
// SD_ClearRecordingActive - Clear the recording active flag
//
//***************************************************************************

void SD_ClearRecordingActive ( void )
{
    RecordingSemaphore=false;
}

//***************************************************************************
//
// SD_RecordingActive - Check if recording is active on some system
//
//***************************************************************************

boolean SD_RecordingActive ( void )
{
    return RecordingSemaphore;
}

//***************************************************************************
//
// SD_GetSoundData - Returns next piece of sound data, returns:
//
//                   nodata if no sound data is ready
//                   newsound if it is the start of a new sound
//                            data is also returned;
//                   endsound if the sound is finished
//                   data if data is ready
//
//***************************************************************************

recordstate SD_GetSoundData ( byte * data, word length )
{
    recordstate status=rs_data;
    int amount;

    if (SD_Started==false)
        return rs_nodata;

    if (Feeder==false)
        return rs_nodata;

    if (FeederPointer==RecordingPointer)
    {
        if (Recording==false)
        {
            SafeFree(RecordingBuffer);
            Feeder=false;
            return rs_endsound;
        }
        else
        {
            return rs_nodata;
        }
    }

    if (FeederPointer==-1)
    {
        status=rs_newsound;
        FeederPointer=0;
    }

    amount=length;

    if (FeederPointer+length > RECORDINGBUFFERSIZE)
        amount=RECORDINGBUFFERSIZE-FeederPointer;
    memcpy ( data, &RecordingBuffer[FeederPointer], amount);

    FeederPointer = (FeederPointer + amount) &
                    (RECORDINGBUFFERSIZE - 1);

    data += amount;

    if (length!=amount)
    {
        amount=length-amount;
        memcpy ( data, &RecordingBuffer[FeederPointer], amount);
        FeederPointer = (FeederPointer + amount) &
                        (RECORDINGBUFFERSIZE - 1);
    }

    return status;
}

//***************************************************************************
//
// SD_SoundDataReady - Returns true if data is ready
//
//***************************************************************************

boolean SD_SoundDataReady ( void )
{
    if (SD_Started==false)
        return false;
    return Feeder;
}